
NEWS
WoW Forever Beta Development Notes – Updated
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Blizzard added a new post to the beta development notes thread on . It is a final pass on racial traits ahead of launch, changing Human, Dwarf, Tauren, Orc, Troll, Undead and Skyborne racials.
On , Blizzard updated the original post with additions that were intended to be listed: the Orc Blood Fury cooldown, the Troll Berserking duration, how often the Undead Touch of the Grave can trigger, and a clarification that Skyborne Attuned and Charged are removed upon entering a raid. This article includes them.
What changes for you
- Humans: Ruthless drops to 1% critical strike chance, and The Human Spirit now raises Spirit by 10%.
- Dwarves lose Earth Fury and get Artisan's Precision, which raises hit chance with spells and attacks by 1%.
- Tauren Plainsrunning now goes up to 60% but no longer speeds up mounts, and Endurance is down to just 5% more Health.
- Orcs lose Savage and get Command back, increasing Warlock and Hunter pet damage by 5%, and Blood Fury's cooldown drops to 2 minutes. The Human and Orc weapon specialization racials are not coming back.
- Trolls: Berserking now lasts 15 seconds instead of 10.
- Undead: Touch of the Grave can now trigger every 15 seconds instead of every 25.
- Skyborne: Wind Blessed drops to 2% Haste, and Read Leyline and Skysight become 15-second abilities. Using them at a Ley Line or elemental convergence grants Attuned or Charged for 1 hour, which doubles the effect. It persists through death but is removed upon entering a raid.
Full development notes
Below are Blizzard's development notes in their original order and indentation. Each race's original lines follow its change summary.
Racial Abilities and Traits
Development notes
As we approach the launch of WoW Forever, we’ve been reflecting on feedback we’ve heard on racial abilities and passive traits: Some players have expressed that some of the new racial traits feel too generic, while others have raised concerns that some are objectively stronger than others.
In taking a final pass on these, we’ve prioritized racial identity, which means that some races will naturally be slightly more effective than others at certain combat roles. In some places where we had replaced role- or class-focused racials with generic ones, we’re rolling those changes back. One exception to this is the weapon specialization racials, like humans’ Sword Specialization or orcs’ Axe Specialization. While those have a strong fantasy component to them, it is not healthy in the long run for future raid and dungeon loot tables to be evaluated through the lens of “required” weapon types.
At the same time, we’re doing a tuning pass on some of the remaining passive bonuses to help ensure that they aren’t skewing outcomes in a way that limits player preferences.
Human
Summary of changes
Development notes
- now increases critical chance by 1% (was 2%).
- Human Spirit now increases Spirit by 10% (was 5%).
Dwarf
Summary of changes
Development notes
- Earth Fury (2% increased critical strike damage and healing) removed.
- Added: Artisan’s Precision - Increases hit chance with spells and attacks by 1%.
Tauren
Summary of changes
Development notes
- now grants 2% movement speed per stack (was 1%), for a total max increase of 60% (was 30%).
- no longer increases mounted movement speed.
- no longer provides any modifiers beyond 5% increased Health (no hit chance or critical damage modifiers).
Orc
Summary of changes
Development notes
- Savage removed (1% increased critical strike chance).
- Command re-added, increasing Warlock and Hunter pet damage by 5%.
- ’s cooldown reduced to 2 minutes (was 3 minutes).
Troll
Summary of changes
Development notes
- duration increased to 15 seconds (was 10 seconds).
Undead
Summary of changes
Development notes
- internal cooldown reduced to 15 seconds (was 25 seconds).
Skyborne
Summary of changes
Development notes
- Wind-Blessed Haste bonus reduced to 2% (was 3%).
- now increases Mana and Health regeneration by 50% (was 100%), with a 15-second duration. This ability cannot be used while is active, and will be replaced by Innervate as a more powerful effect.
- Using at a Ley Line now also grants “Attuned” for 1 hour. While Attuned, the benefit of Read Leyline is increased to 100% regeneration increase. Attuned persists through death, and is removed upon entering a raid.
- is now a 15% increased movement speed (was 10%), with a 15-second duration.
- Using at an elemental convergence now also grants “Charged” for 1 hour. While Charged, the benefit of Skysight is a 30% movement speed increase. Charged persists through death, and is removed upon entering a raid.