
WoW Forever Class Macros
Macros
Charge / Intercept in one button
Warrior · Before a fight starts this is Charge from Battle Stance; once you're fighting it's Intercept from Berserker Stance. A stance mismatch spends the first press on the stance change, and the ability comes on the second.
Heroic Strike, Shift for Cleave
Warrior · Puts both rage dumps, Heroic Strike and Cleave, on one key. Hold Shift for Cleave when several enemies are on you.
Questing button (Victory Rush → Overpower)New in Forever
Warrior · Victory Rush only lights up for 20 sec after a kill, so putting it first fires it whenever it's ready; otherwise it uses Overpower. With the Arms talent Bloodthrill, Overpower also procs on targets affected by your Rend.
Warrior · Overpower only fires in Battle Stance; from any other stance this key moves you into Battle Stance first. When a dodge lights it up, two quick presses do the job.
Spearing Strike with auto attackNew in Forever
Warrior · Spearing Strike hits harder against giants, dragonkin and mounted targets, and knocks riders off their mount. Great for mounted players in battlegrounds.
Warrior · Switches to Berserker Stance first if needed, then press again for Berserker Rage. Use it right before a fear or when you're short on rage.
Warrior · In Forever, Death Wish only increases damage taken by 5%. Pop it with your trinkets at the start of a boss.
Strip Blessing of Protection, then Bloodthirst
Warrior · You can't make physical attacks while a paladin's Blessing of Protection is on you. This clears it, turns on auto attack and fires Bloodthirst. Swap in any other main attack and it works the same way.
One interrupt key (Pummel / Shield Bash)
Warrior · Pummel in Berserker Stance, Shield Bash in Battle or Defensive Stance (needs a shield).
Warrior · Hover the mob on your healer and Taunt it off without changing targets.
Panic button (Last Stand + Shield Wall)
Warrior · Last Stand raises your maximum health, then Shield Wall follows. Outside Defensive Stance the first press fixes the stance and the second brings up the wall. In Forever, Shield Wall reduces damage taken by 60% for 12 sec.
Charge in Defensive StanceNew in Forever
Warrior · With the Protection talent Vanguard you can Charge from Defensive Stance, so you go straight in without swapping.
Toggle shield and two-hander, stance included
Warrior · With a shield equipped it grabs <2H weapon> and goes Battle Stance; with a two-hander it puts on <1H weapon> and <shield> and goes Defensive Stance. Each press flips between the two. Fill in your real item names.
Holy Strike + JudgementNew in Forever
Paladin · Judgement, then Holy Strike. The Protection talent Iron Creed adds threat, and the Retribution talent Sacred Arbiter refreshes your Judgement effects on the target.
Mouseover Hammer of Justice that stops your cast
Paladin · Stuns with Hammer of Justice right away, even mid-heal.
Paladin · Puts Blessing of Freedom on the ally under your cursor, then your friendly target, then yourself. The same template works for Blessing of Protection and Blessing of Sacrifice.
Divine Shield + HearthstoneNew in Forever
Paladin · Use Hearthstone from inside Divine Shield before you die. The Protection talent Sacred Duty takes 1 min off its cooldown.
Mouseover Flash of Light, Shift for Holy LightNew in Forever
Paladin · With the Holy talent Infusion of Light, a Flash of Light crit makes your next Holy Light 1 sec faster, so that's when you hold Shift.
Paladin · A guaranteed critical Holy Light with Divine Favor.
Paladin · Holy Shock heals an ally or damages an enemy.
Light's Vigil → Holy ShockNew in Forever
Paladin · Your next Holy Shock on a target with Light's Vigil has no cooldown.
Swift Judgement + JudgementNew in Forever
Paladin · Swift Judgement unleashes your active Seal right away, then Judgement follows. The two don't share a cooldown.
Templar's Bulwark with a trinketNew in Forever
Paladin · Trinket and Templar's Bulwark together. Absorbs damage equal to your maximum health for 8 sec. It causes Forbearance, so it can't be used with Divine Shield or Divine Protection.
Paladin · Locks down the enemy under your cursor with Repentance while you keep your target.
Seal of Fury, Shift for Seal of CommandNew in Forever
Paladin · Seal of Fury by default, Shift for Seal of Command. With the Retribution talent Unsealed Wrath, your melee hits store your active Seal up to 3 times; swap to the other Seal and land a hit to give the stored Seal one more chance to activate per stack.
Hunter · Pressing it again never turns Auto Shot off, and your pet follows your target swaps.
Pull button (Hunter's Mark + Auto Shot + pet)
Hunter · Drops a dead or non-hostile target for the nearest enemy, starts Auto Shot, sends the pet and applies Hunter's Mark. One key to open on the next mob while questing.
Hunter · Revive Pet if your pet is dead, Call Pet if it's missing, Mend Pet if it's alive.
Pet commands (Shift follow, Ctrl defensive)
Hunter · Plain press attacks, Shift calls the pet back, Ctrl sets it to defensive.
Aspects (Aspect of the Cheetah out of combat, Aspect of the Hawk in combat)
Hunter · Aspect of the Hawk in combat, Aspect of the Cheetah out of combat, Shift for Aspect of the Monkey. The ! in front of each name stops you from toggling off an aspect that's already active.
Hunter · Serpent Sting by default, Shift for Viper Sting against mana users, Ctrl for Scorpid Sting against melee.
Trap pickerNew in Forever
Hunter · Explosive Trap by default, Shift for Freezing Trap, Ctrl for Frost Trap. The Survival talent Survivalist's Discipline cuts trap cooldowns by 40%.
Feign Death that stops attacks
Hunter · Stops Auto Shot and pulls your pet back before Feign Death, so the mob doesn't come right back to you.
Feign Death into Freezing Trap
Hunter · Drops combat with Feign Death, sets the pet to passive and lays Freezing Trap at your feet. Use it to freeze one of several mobs that are on you.
Mouseover Scatter Shot, pet held back
Hunter · Scatter Shot's disorient breaks on damage, so this calls the pet back and sets it to passive before firing. Works on the enemy under your cursor without changing targets.
Melee defense (Deterrence + Aspect of the Monkey)
Hunter · When something has you pinned in melee, stacks dodge from Deterrence and Aspect of the Monkey in one press.
Hunter · Fires Flare straight at the spot under your cursor, no targeting circle, to reveal stealthed enemies.
Summon Hawk, Shift for Arcane ShotNew in Forever
Hunter · Summon Hawk shares a cooldown with Arcane Shot, so keep them on one key and pick with Shift.
Hunter · Sends your pet in with Intimidation, stunning on its next hit. In Forever, that hit is also a guaranteed critical strike.
Aimed Shot that resumes Auto Shot
Hunter · Makes sure Auto Shot keeps going after Aimed Shot. It shares a cooldown with Multi-Shot.
Rapid Fire with trinkets and BerserkingNew in Forever
Hunter · Berserking is the Troll racial, so drop that line on other races. The Marksmanship talent Rapid Killing takes 2 min off Rapid Fire's cooldown.
Melee button (Counterattack → Mongoose Bite → Raptor Strike)New in Forever
Hunter · Fires whichever reactive ability is lit first: Counterattack, then Mongoose Bite, then Raptor Strike. With the Survival talent Expose Prey, hitting a marked target enables Mongoose Bite, and Lacerating Strikes adds a bleed.
Strider Kick to open distanceNew in Forever
Hunter · Strider Kick gives 30% movement speed for 3 sec after the kick. Stop meleeing and get back to range.
Stealth / Vanish in one button
Rogue · Stealth out of combat (pressing twice won't break it), Vanish in combat.
Rogue · Hover one mob in a pack and press to Sap it without changing targets.
Rogue · For when you run into a stealthed enemy rogue in a battleground or out in the world. Clears your target, grabs the nearest enemy player and casts Sap at once.
Rogue · Throws Distract straight at your cursor without the targeting circle.
Rogue · Uses Kick on a caster next to you while you keep hitting your target.
Rogue · If Cold Blood is on cooldown, it just casts Eviscerate. In Forever, Cold Blood also works with Mutilate.
Mutilate with auto attackNew in Forever
Rogue · Mutilate hits with both weapons for 2 combo points, and deals 20% more damage to poisoned targets.