
Compared to ClassicNew in ForeverBuffedNerfedChanged
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BUILD ORDER
RACIAL TRAITS
Will to SurviveCooldown 3 min
Instantly removes all Stun effects.
PerceptionCooldown 3 min
Dramatically increases stealth detection for 20 sec.
RuthlessPassive
Increases your critical strike chance with all spells and attacks by 1%.
The Human SpiritPassive
Spirit increased by 10%.
StoneformCooldown 3 min
Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Find TreasureActive
Allows the dwarf to sense nearby treasure, making it appear on the minimap.
Artisan's PrecisionPassive
Increases hit chance with spells and attacks by 1%.
Big Game HunterPassive
Damage dealt versus Beasts increased by 5%.
Elune's LightCooldown 3 min
Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
ShadowmeldCooldown 10 sec · 2 min in combat
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
QuicknessPassive
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Wisp SpiritPassive
Transform into a wisp upon death, increasing movement speed by 75%.
Escape ArtistCooldown 2 min
Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Eureka!Cooldown 2 minlasts 8 sec
Your non-periodic damaging abilities have their Energy, Rage or Mana cost reduced by 10% and deal 10% more damage.
Expansive MindPassive
Maximum Mana, Rage and Energy increased by 5%.
Engineering SpecializationPassive
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Walk on AirCooldown 90 sec
Glide downward through the air for 10 sec while controlling your direction of travel.
Read LeylineCooldown 2 min
Increases your Health and Mana regeneration by 50% for 15 sec. Cannot be used while Innervate is active. Using it at a Ley Line also grants Attuned for 1 hour, increasing the regeneration bonus to 100%. Attuned persists through death, and is removed upon entering a raid.
Wind BlessedPassive
Increases your spellcasting, melee, and ranged Haste by 2%.
Elemental InsightPassive
Damage dealt versus Elementals increased by 5%.
Blood FuryCooldown 2 min
Increases Attack Power and Spell Power by 10% for 15 sec.
Shatter CurseCooldown 3 min
Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.
CommandPassive
Damage dealt by Hunter and Warlock pets increased by 5%.
HardinessPassive
Duration of Stun effects on you reduced by 20%.
Will of the ForsakenCooldown 2 min
Instantly removes all Charm, Fear and Sleep effects.
CannibalizeCooldown 2 min
When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Touch of the GravePassive15 sec proc cooldown
Your spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.
Underwater BreathingPassive
Underwater breath lasts 300% longer than normal.
War StompCooldown 90 sec
Stuns up to 5 enemies within 8 yds for 2 sec.
CultivationCooldown 15 min
Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. Each herb has a character level requirement (its Herbalism requirement ÷ 5; level 60 for herbs above 300 skill).
PlainsrunningPassive
Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect.
EndurancePassive
Total Health increased by 5%.
BerserkingCooldown 3 min
Increases your spellcasting and attack speed by 10% for 15 sec.
Rapid RegenerationCooldown 3 min
Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Beast SlayingPassive
Damage dealt versus Beasts increased by 5%.
RegenerationPassive
Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
Walk on AirCooldown 90 sec
Glide downward through the air for 10 sec while controlling your direction of travel.
SkysightCooldown 2 min
Increases your movement speed by 15% for 15 sec. Using it at an elemental convergence also grants Charged for 1 hour, increasing the movement speed bonus to 30%. Charged persists through death, and is removed upon entering a raid.
Wind BlessedPassive
Increases your spellcasting, melee, and ranged Haste by 2%.
Elemental InsightPassive
Damage dealt versus Elementals increased by 5%.
CLASS INFO
Battlegear of GloryArms / Fury
Reduces the cost of your Heroic Strike ability by 3 Rage.
DeflectionMax 5
Increases your Parry chance by 5%.
Improved RendMax 3
Increases the Bleed damage done by your Rend ability by 35%.
Improved Charge5 points · Max 2
Increases the Rage generated by your Charge ability by 6.
Improved Tactical Mastery5 points · Max 5
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Improved Overpower5 points · Max 2
Increases the critical strike chance of your Overpower ability by 50%.
Anger Management10 points · Max 1
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Deep Wounds10 points · Max 3
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Spearing Strike15 points · Max 1
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Two-Handed Weapon Specialization15 points · Max 3
Increases the damage you deal with two-handed melee weapons by 3%.
Impale15 points · Max 2
Increases the critical strike damage bonus of your abilities by 20%.
Bloodthrill20 points · Max 5
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.
Sweeping Strikes20 points · Max 1
Your next 5 melee attacks strike an additional nearby opponent.
Weaponmaster20 points · Max 5
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Improved Slam25 points · Max 2
Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.
Improved Hamstring25 points · Max 3
Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
Mortal Strike30 points · Max 1
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Booming VoiceMax 5
Increases the area of effect of your Shouts by 50% and reduces their Rage cost by 25%.
CrueltyMax 5
Improves your chance to get a critical strike with melee attacks by 5%.
Lingering Rage5 points · Max 5
Increases the time before your Rage begins to decay after leaving combat by 10 sec.
Unbridled Wrath5 points · Max 5
Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Furious Precision10 points · Max 3
Increases your chance to hit with off-hand attacks by 10%.
Piercing Howl10 points · Max 1
Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.
Blood Craze10 points · Max 3
Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Dual Wield Specialization15 points · Max 5
Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.
Raging Blows15 points · Max 1
Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
Enrage15 points · Max 5
Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
Improved Execute15 points · Max 2
Reduces the Rage cost of your Execute ability by 5.
Improved Berserker Rage20 points · Max 2
Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
Death Wish20 points · Max 1
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Improved Intercept20 points · Max 2
Reduces the cooldown of your Intercept ability by 10 sec.
Flurry25 points · Max 5
Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Gore Drinker25 points · Max 2
Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1% of your maximum Health.
Bloodthirst30 points · Max 1
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Improved BloodrageMax 2
Increases all the Rage generated by your Bloodrage ability by 50%.
Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
Iron WillMax 5
Reduces the duration of Stun and Fear effects inflicted on you by 15%.
Anticipation5 points · Max 5
Increases your Defense Skill by 20.
Improved Revenge5 points · Max 3
Increases damage dealt by your Revenge ability by 60%.
Improved Thunder Clap5 points · Max 3
Reduces the Rage cost of your Thunder Clap ability by 6.
Last Stand10 points · Max 1
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Master of Defense10 points · Max 2
Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Improved Disarm10 points · Max 3
Reduces the cooldown of your Disarm ability by 20 secs.
Defiance10 points · Max 3
Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.
Improved Sunder Armor15 points · Max 3
Reduces the Rage cost of your Sunder Armor ability by 3.
Vanguard15 points · Max 1
Your Charge ability is now usable while in Defensive Stance.
Improved Shield Bash15 points · Max 2
Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.
Improved Shield Wall20 points · Max 2
Reduces the cooldown of your Shield Wall ability by 11 min.
Concussion Blow20 points · Max 1
Stuns the target for 5 sec.
Focused Rage20 points · Max 3
Reduces the Rage cost of your offensive abilities by 3.
Bastion25 points · Max 5
Increases all damage you deal by 10% while a shield is equipped.
Shield Slam30 points · Max 1
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.