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BUILD ORDER
RACIAL TRAITS
Will to SurviveCooldown 3 min
Instantly removes all Stun effects.
PerceptionCooldown 3 min
Dramatically increases stealth detection for 20 sec.
RuthlessPassive
Increases your critical strike chance with all spells and attacks by 1%.
The Human SpiritPassive
Spirit increased by 10%.
Escape ArtistCooldown 2 min
Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Eureka!Cooldown 2 minlasts 8 sec
Your non-periodic damaging abilities have their Energy, Rage or Mana cost reduced by 10% and deal 10% more damage.
Expansive MindPassive
Maximum Mana, Rage and Energy increased by 5%.
Engineering SpecializationPassive
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Walk on AirCooldown 90 sec
Glide downward through the air for 10 sec while controlling your direction of travel.
Read LeylineCooldown 2 min
Increases your Health and Mana regeneration by 50% for 15 sec. Cannot be used while Innervate is active. Using it at a Ley Line also grants Attuned for 1 hour, increasing the regeneration bonus to 100%. Attuned persists through death, and is removed upon entering a raid.
Wind BlessedPassive
Increases your spellcasting, melee, and ranged Haste by 2%.
Elemental InsightPassive
Damage dealt versus Elementals increased by 5%.
Blood FuryCooldown 2 min
Increases Attack Power and Spell Power by 10% for 15 sec.
Shatter CurseCooldown 3 min
Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.
CommandPassive
Damage dealt by Hunter and Warlock pets increased by 5%.
HardinessPassive
Duration of Stun effects on you reduced by 20%.
Will of the ForsakenCooldown 2 min
Instantly removes all Charm, Fear and Sleep effects.
CannibalizeCooldown 2 min
When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Touch of the GravePassive15 sec proc cooldown
Your spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.
Underwater BreathingPassive
Underwater breath lasts 300% longer than normal.
BerserkingCooldown 3 min
Increases your spellcasting and attack speed by 10% for 15 sec.
Rapid RegenerationCooldown 3 min
Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Beast SlayingPassive
Damage dealt versus Beasts increased by 5%.
RegenerationPassive
Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
CLASS INFO
Manaflare Regalia
Wand SpecializationMax 2
Increases your damage with Wands by 25%.
Improved ChannelingMax 5
Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
Arcane ResilienceMax 3
Increases your Armor by an amount equal to 75% of your Intellect.
Arcane Subtlety5 points · Max 2
Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
Magic Absorption5 points · Max 2
Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Arcane Concentration5 points · Max 5
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Missile Barrage5 points · Max 2
Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Arcane Geometry10 points · Max 2
Increases the range of your Arcane spells by 6 yards.
Arcane Impact10 points · Max 3
Increases the critical strike chance of your Arcane spells by 6%.
Arcane Blast10 points · Max 1
Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
Arcane Shielding15 points · Max 2
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
Improved Counterspell15 points · Max 2
Your Counterspell also Silences the target for 4 sec.
Arcane Meditation15 points · Max 3
Allows 50% of your Mana regeneration to continue while casting.
Arcane Wrath15 points · Max 1
Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Presence of Mind20 points · Max 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Arcane Mind20 points · Max 5
Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
Arcane Instability25 points · Max 3
Increases the damage done by your spells by 3% and your critical strike chance by 3%.
Arcane Power30 points · Max 1
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
IncinerationMax 5
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 10%.
AccelerantMax 5
Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.
Ignite5 points · Max 5
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Flame Throwing5 points · Max 2
Increases the range of your Fire spells by 6 yards.
Impact5 points · Max 3
Gives your Fire spells a 10% chance to stun the target for 2 sec.
Burning Soul10 points · Max 3
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Improved Flamestrike10 points · Max 3
Increases the critical strike chance of your Flamestrike spell by 15%.
Pyroblast10 points · Max 1
Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
Improved Fire Blast10 points · Max 2
Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.
Improved Scorch15 points · Max 3
Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Improved Fire Ward15 points · Max 2
Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
Heating Up15 points · Max 1
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Master of Elements15 points · Max 3
Your Fire and Frost critical strikes will refund 30% of their base mana cost.
Critical Mass20 points · Max 3
Increases the critical strike chance of your Fire spells by 6%.
Blast Wave20 points · Max 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Fire Power25 points · Max 3
Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
Combustion30 points · Max 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Frost WardingMax 2
Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.
Improved FrostboltMax 5
Reduces the casting time of your Frostbolt and Frost Blast spells by 0.5 sec.
PrecisionMax 3
Improves your chance to hit with all spells by 6%.
Ice Shards5 points · Max 5
Increases the critical strike damage bonus of your Frost spells by 100%.
Frostbite5 points · Max 3
Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
Improved Frost Nova5 points · Max 2
Reduces the cooldown of your Frost Nova spell by 4 sec.
Permafrost5 points · Max 3
Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
Frost Channeling10 points · Max 3
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Improved Blizzard10 points · Max 3
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
Ice Lance10 points · Max 1
Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Arctic Reach15 points · Max 2
Increases the range of your Frostbolt, Frost Blast, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Ice Block15 points · Max 1
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Shatter15 points · Max 3
Increases the critical strike chance of all your spells against Frozen targets by 50%.
Improved Cone of Cold20 points · Max 3
Increases the damage dealt by your Cone of Cold spell by 35%.
Cold Snap20 points · Max 1
Finishes the remaining cooldown on all your other Frost spells.
Fingers of Frost20 points · Max 2
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Winter's Chill25 points · Max 5
Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Ice Barrier30 points · Max 1
Shield yourself, absorbing 448 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.