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BUILD ORDER
RACIAL TRAITS
Will to SurviveCooldown 3 min
Instantly removes all Stun effects.
PerceptionCooldown 3 min
Dramatically increases stealth detection for 20 sec.
RuthlessPassive
Increases your critical strike chance with all spells and attacks by 1%.
The Human SpiritPassive
Spirit increased by 10%.
StoneformCooldown 3 min
Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Find TreasureActive
Allows the dwarf to sense nearby treasure, making it appear on the minimap.
Artisan's PrecisionPassive
Increases hit chance with spells and attacks by 1%.
Big Game HunterPassive
Damage dealt versus Beasts increased by 5%.
Will of the ForsakenCooldown 2 min
Instantly removes all Charm, Fear and Sleep effects.
CannibalizeCooldown 2 min
When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Touch of the GravePassive15 sec proc cooldown
Your spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.
Underwater BreathingPassive
Underwater breath lasts 300% longer than normal.
CLASS INFO
Justice BattlegearRetribution
Skeletal warhorseSource: Blizzard news ↗
Spiritual FocusMax 5
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Divine StrengthMax 5
Increases your Strength by 10%.
Healing Light5 points · Max 3
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
Reverence5 points · Max 2
Allows 30% of your Mana regeneration to continue while casting.
Improved Seals5 points · Max 5
Increases the damage done by your Seals and Judgements by 15%.
Purifying Power5 points · Max 2
Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
Divine Favor10 points · Max 1
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Illumination10 points · Max 5
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
Holy Conduit10 points · Max 2
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
Divine Precision15 points · Max 2
Improves your chance to hit with Holy spells by 8%, and reduces the duration of Silence effects on you by 20%.
Infusion of Light15 points · Max 2
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.
Oath of Light15 points · Max 1
Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light, Flash of Light and Holy Shock on them. Only one Oath of Light may be active per Paladin.
Consecrated Ground20 points · Max 2
Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
Holy Shock20 points · Max 1
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Boundless Light20 points · Max 2
Increases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your Oath of Light.
Holy Power25 points · Max 5
Increases the critical strike healing bonus of your Holy spells by 50%.
Light's Vigil30 points · Max 1
Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 326 to 344. Only one Vigil per Paladin may be active in each party.
Divine IntellectMax 5
Increases your total Intellect by 10%.
RedoubtMax 5
Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
Precision5 points · Max 3
Improves your chance to hit by 3%.
Guardian's Favor5 points · Max 2
Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
Sacred Duty5 points · Max 2
Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec, and reduces the duration of Forbearance by 10 sec.
Templar's Bulwark10 points · Max 1
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Improved Hammer of Justice10 points · Max 3
Decreases the cooldown of your Hammer of Justice spell by 15 sec.
Shield Specialization10 points · Max 2
Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
Toughness10 points · Max 5
Increases your armor value from items by 10%.
Swift Judgement15 points · Max 1
Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.
Improved Righteous Fury15 points · Max 3
While Righteous Fury is active, all damage taken is reduced by 9%.
Anticipation15 points · Max 5
Increases your Defense Skill by 20.
Stoicism20 points · Max 2
Reduces the duration of Stun and Charm effects on you by 20%.
Holy Shield20 points · Max 1
Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Reckoning20 points · Max 5
Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Iron Creed25 points · Max 3
Increases the threat generated by your Holy Strike ability by 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
Shieldsworn30 points · Max 1
Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.
DeflectionMax 5
Increases your Parry chance by 5%.
BenedictionMax 5
Reduces the Mana cost of all instant cast spells and abilities by 10%.
Improved Judgement5 points · Max 2
Decreases the cooldown of your Judgement ability by 2 sec.
Conviction5 points · Max 3
Improves your chance to get a critical strike with all spells and attacks by 6%.
Sanctified Judgement5 points · Max 3
Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
Vindication10 points · Max 3
Gives your damaging melee attacks a chance to reduce the target's Attack Power by 200 for 30 sec.
Unyielding Faith10 points · Max 2
Reduces the duration of Fear and Disorient effects on you by 30%.
Seal of Command10 points · Max 1
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 69 to 73 Holy damage, 138 to 146 if the target is stunned or incapacitated.
Pursuit of Justice10 points · Max 2
Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Eye for an Eye15 points · Max 2
All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Sacred Arbiter15 points · Max 1
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Two-Handed Weapon Specialization15 points · Max 3
Increases the physical damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.
Turn Evil20 points · Max 2
Reduces the cast time of your Turn Undead spell by 1.0 sec, its cooldown by 10 sec, and allows it to affect Demons.
Repentance20 points · Max 1
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Vengeance20 points · Max 3
Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Champion of the Light25 points · Max 5
Increases your spell damage by up to 60% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1.0 sec.
Unsealed Wrath30 points · Max 1
Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.