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BUILD ORDER
RACIAL TRAITS
Will to SurviveCooldown 3 min
Instantly removes all Stun effects.
PerceptionCooldown 3 min
Dramatically increases stealth detection for 20 sec.
RuthlessPassive
Increases your critical strike chance with all spells and attacks by 1%.
The Human SpiritPassive
Spirit increased by 10%.
StoneformCooldown 3 min
Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Find TreasureActive
Allows the dwarf to sense nearby treasure, making it appear on the minimap.
Artisan's PrecisionPassive
Increases hit chance with spells and attacks by 1%.
Big Game HunterPassive
Damage dealt versus Beasts increased by 5%.
Elune's LightCooldown 3 min
Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
ShadowmeldCooldown 10 sec · 2 min in combat
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
QuicknessPassive
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Wisp SpiritPassive
Transform into a wisp upon death, increasing movement speed by 75%.
Escape ArtistCooldown 2 min
Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Eureka!Cooldown 2 minlasts 8 sec
Your non-periodic damaging abilities have their Energy, Rage or Mana cost reduced by 10% and deal 10% more damage.
Expansive MindPassive
Maximum Mana, Rage and Energy increased by 5%.
Engineering SpecializationPassive
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Walk on AirCooldown 90 sec
Glide downward through the air for 10 sec while controlling your direction of travel.
Read LeylineCooldown 2 min
Increases your Health and Mana regeneration by 50% for 15 sec. Cannot be used while Innervate is active. Using it at a Ley Line also grants Attuned for 1 hour, increasing the regeneration bonus to 100%. Attuned persists through death, and is removed upon entering a raid.
Wind BlessedPassive
Increases your spellcasting, melee, and ranged Haste by 2%.
Elemental InsightPassive
Damage dealt versus Elementals increased by 5%.
Blood FuryCooldown 2 min
Increases Attack Power and Spell Power by 10% for 15 sec.
Shatter CurseCooldown 3 min
Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.
CommandPassive
Damage dealt by Hunter and Warlock pets increased by 5%.
HardinessPassive
Duration of Stun effects on you reduced by 20%.
Will of the ForsakenCooldown 2 min
Instantly removes all Charm, Fear and Sleep effects.
CannibalizeCooldown 2 min
When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Touch of the GravePassive15 sec proc cooldown
Your spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.
Underwater BreathingPassive
Underwater breath lasts 300% longer than normal.
BerserkingCooldown 3 min
Increases your spellcasting and attack speed by 10% for 15 sec.
Rapid RegenerationCooldown 3 min
Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Beast SlayingPassive
Damage dealt versus Beasts increased by 5%.
RegenerationPassive
Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
Walk on AirCooldown 90 sec
Glide downward through the air for 10 sec while controlling your direction of travel.
SkysightCooldown 2 min
Increases your movement speed by 15% for 15 sec. Using it at an elemental convergence also grants Charged for 1 hour, increasing the movement speed bonus to 30%. Charged persists through death, and is removed upon entering a raid.
Wind BlessedPassive
Increases your spellcasting, melee, and ranged Haste by 2%.
Elemental InsightPassive
Damage dealt versus Elementals increased by 5%.
CLASS INFO
Grimstitch Armor
Improved GougeMax 3
Increases the duration of your Gouge ability by 1.5 sec.
Remorseless AttacksMax 2
After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
MaliceMax 5
Increases your critical strike chance with all attacks and Poisons by 5%.
Ruthlessness5 points · Max 3
Gives your finishing moves a 60% chance to add a Combo Point to your target.
Murder5 points · Max 2
Increases all damage dealt by 4% against Humanoid and Giant targets.
Improved Slice and Dice5 points · Max 3
Increases the duration of your Slice and Dice ability by 45%.
Relentless Strikes10 points · Max 1
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
Improved Expose Armor10 points · Max 2
Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Lethality10 points · Max 5
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
Vile Poisons15 points · Max 5
Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
Cold Blood15 points · Max 1
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Improved Poisons15 points · Max 5
Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
Vigor20 points · Max 2
Increases your maximum Energy by 10.
Mutilate20 points · Max 1
Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Improved Kidney Shot20 points · Max 2
Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Seal Fate25 points · Max 5
Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
Venom30 points · Max 1
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
Improved EviscerateMax 3
Increases the damage done by your Eviscerate ability by 20%.
Reduces the Energy cost of your Sinister Strike ability by 5.
Lightning ReflexesMax 5
Increases your Dodge chance by 5%.
Puncturing Wounds5 points · Max 3
Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
Deflection5 points · Max 3
Increases your Parry chance by 6%.
Precision5 points · Max 3
Improves your chance to hit by 3%.
Endurance10 points · Max 2
Reduces the cooldown of your Sprint and Evasion abilities by 60%.
Riposte10 points · Max 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Improved Sprint10 points · Max 2
Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Improved Kick15 points · Max 2
Gives your Kick ability a 100% chance to Silence the target for 2 sec.
Flawless Execution15 points · Max 1
Reduces the Energy cost of your Eviscerate ability by 10.
Dual Wield Specialization15 points · Max 5
Increases the damage done by your off-hand weapon by 25%.
Blade Flurry20 points · Max 1
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Hack and Slash20 points · Max 5
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Weapon Expertise25 points · Max 2
Reduces the chance for your attacks to be Dodged or Parried by 2%.
Aggression25 points · Max 3
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
Adrenaline Rush30 points · Max 1
Increases your Energy regeneration rate by 100% for 15 sec.
CamouflageMax 5
Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
Master of DeceptionMax 3
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
OpportunityMax 2
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
Setup5 points · Max 3
Gives you a 100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
Elusiveness5 points · Max 2
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
Dirty Tricks5 points · Max 2
Reduces the Energy cost of your Sap and Blind abilities by 50%.
Improved Ambush5 points · Max 3
Increases the critical strike chance of your Ambush ability by 45%.
Initiative10 points · Max 3
Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Ghostly Strike10 points · Max 1
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Improved Distract10 points · Max 2
Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
Heightened Senses15 points · Max 2
Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
Premeditation15 points · Max 1
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Serrated Blades15 points · Max 3
Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Dirty Deeds20 points · Max 2
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
Preparation20 points · Max 1
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Hemorrhage20 points · Max 1
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Quietus25 points · Max 5
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
Cutthroat25 points · Max 5
Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
Thousand Cuts30 points · Max 1
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.