
Compared to ClassicNew in ForeverBuffedNerfedChanged
0
0
0
BUILD ORDER
RACIAL TRAITS
Will to SurviveCooldown 3 min
Instantly removes all Stun effects.
PerceptionCooldown 3 min
Dramatically increases stealth detection for 20 sec.
RuthlessPassive
Increases your critical strike chance with all spells and attacks by 1%.
The Human SpiritPassive
Spirit increased by 10%.
StoneformCooldown 3 min
Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Find TreasureActive
Allows the dwarf to sense nearby treasure, making it appear on the minimap.
Artisan's PrecisionPassive
Increases hit chance with spells and attacks by 1%.
Big Game HunterPassive
Damage dealt versus Beasts increased by 5%.
Elune's LightCooldown 3 min
Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
ShadowmeldCooldown 10 sec · 2 min in combat
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
QuicknessPassive
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Wisp SpiritPassive
Transform into a wisp upon death, increasing movement speed by 75%.
Escape ArtistCooldown 2 min
Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Eureka!Cooldown 2 minlasts 8 sec
Your non-periodic damaging abilities have their Energy, Rage or Mana cost reduced by 10% and deal 10% more damage.
Expansive MindPassive
Maximum Mana, Rage and Energy increased by 5%.
Engineering SpecializationPassive
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Will of the ForsakenCooldown 2 min
Instantly removes all Charm, Fear and Sleep effects.
CannibalizeCooldown 2 min
When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Touch of the GravePassive15 sec proc cooldown
Your spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.
Underwater BreathingPassive
Underwater breath lasts 300% longer than normal.
BerserkingCooldown 3 min
Increases your spellcasting and attack speed by 10% for 15 sec.
Rapid RegenerationCooldown 3 min
Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Beast SlayingPassive
Damage dealt versus Beasts increased by 5%.
RegenerationPassive
Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
CLASS INFO
Vestments of ConvictionDiscipline / Holy
Power in LightMax 5
Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Wand SpecializationMax 2
Increases your damage with Wands by 25%.
Twin DisciplinesMax 5
Increases the damage and healing of your instant cast spells by 5%.
Silent Resolve5 points · Max 3
Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
Holy Precision5 points · Max 3
Improves your chance to hit with Holy spells by 18%.
Mental Strength5 points · Max 5
Increases your total Intellect by 10%.
Martyrdom5 points · Max 2
Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Mental Agility10 points · Max 3
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
Inner Focus10 points · Max 1
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
Improved Power Word: Shield10 points · Max 3
Increases the damage absorbed by your Power Word: Shield by 20%.
Meditation10 points · Max 3
Allows 50% of your Mana regeneration to continue while casting.
Improved Inner Fire15 points · Max 3
Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
Improved Mana Burn15 points · Max 2
Reduces the casting time of your Mana Burn spell by 1 sec.
Soul Warding15 points · Max 1
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Penance20 points · Max 1
Launches a volley of holy light at the target, causing 45 Holy damage to an enemy, or 134 healing to an ally, instantly and every 1 sec for 2 sec.
Renewed Hope20 points · Max 5
Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
Divine Aegis25 points · Max 3
Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to 1,200 damage and lasts 12 sec.
Power Infusion30 points · Max 1
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Twilight FocusMax 3
Gives your spells a 70% chance to not lose casting time when you take damage.
Improved RenewMax 3
Increases the amount healed by your Renew spell by 15%.
Holy SpecializationMax 5
Increases the critical effect chance of your Holy spells by 5%.
Spell Warding5 points · Max 5
Reduces all spell damage taken by 10%.
Divine Fury5 points · Max 5
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
Holy Nova10 points · Max 1
Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat.
Blessed Recovery10 points · Max 3
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Inspiration10 points · Max 3
Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
Holy Reach15 points · Max 2
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
Improved Healing15 points · Max 3
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
Searing Light15 points · Max 2
Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Holy Binding15 points · Max 1
Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.
Litany of Light20 points · Max 2
When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
Spirit of Redemption20 points · Max 1
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual Guidance20 points · Max 5
Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
Spiritual Healing25 points · Max 3
Increases the amount healed by your spells by 10%.
Prayer of Mending30 points · Max 1
Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Shadow FocusMax 5
Improves your chance to hit with Shadow spells by 5%.
BlackoutMax 5
Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
Spirit TapMax 5
Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Improved Mind Blast5 points · Max 5
Reduces the cooldown of your Mind Blast spell by 2.5 sec.
Improved Shadow Word: Pain5 points · Max 2
Increases the duration of your Shadow Word: Pain spell by 6 sec.
Shadow Reach5 points · Max 2
Increases the range of your offensive Shadow spells by 20%.
Improved Psychic Scream10 points · Max 2
Reduces the cooldown of your Psychic Scream spell by 4 sec.
Mind Flay10 points · Max 1
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
Improved Mind Flay10 points · Max 2
Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.
Dark Inspiration15 points · Max 5
Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.
Vampiric Embrace15 points · Max 1
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
Shadow Weaving15 points · Max 3
Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
Silence20 points · Max 1
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Devouring Contagion20 points · Max 2
Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.
Early Demise25 points · Max 2
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
Darkness25 points · Max 5
Increases your Shadow damage done by 10%.
Shadowform30 points · Max 1
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.