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How much spell power do casters need to match Classic damage?

Game infoPosted

In the Forever beta, caster spells had their base damage cut sharply while their spell power coefficients were raised, so they catch up as you stack spell power. Below is the extra spell power Forever needs to reach Classic's base damage (at 0 spell power), at level 60 with the highest rank and DoTs over their full duration.

Priestavg +73

  • Shadow Word: Pain+75
  • Mind Blast+75
  • Mind Flay+72
  • Devouring Plague+70

Mageavg +109

  • Fireball+211
  • Scorch+179
  • Pyroblast+172
  • Blast Wave+78
  • Cone of Cold+78
  • Arcane Explosion+77
  • Fire Blast+75
  • Frostbolt+74
  • Arcane Missiles+73
  • Frost Nova+69

Warlockavg +224

  • Immolate+419
  • Soul Fire+366
  • Corruption+320
  • Bane of Agony+308
  • Shadow Bolt+282
  • Searing Pain+255
  • Drain Life+200
  • Hellfire+91
  • Siphon Life+80
  • Death Coil+75
  • Drain Soul+70

Druidavg +257

  • Moonfire+322
  • Wrath+290
  • Starfire+159

Shamanavg +534

  • Chain Lightning+715
  • Earth Shock+596
  • Frost Shock+568
  • Flame Shock+440
  • Lightning Bolt+353

Key points

  • Priests and Mages mostly need +70-80, which early gear covers quickly. Mage fire spells are the exception (Fireball 211, Scorch 179, Pyroblast 172).
  • Warlocks take big hits on their core spells (Immolate 419, Soul Fire 366, Corruption 320), while Drain Soul and Siphon Life barely change.
  • Druids and Shamans are hit hardest. Chain Lightning needs +715, so the gap is biggest while leveling and in early gear.