Game infoPosted
client update: Paladin and Druid talent reworks, Hunter, Priest, Mage, Warlock and Warrior changes
WoW Forever client build 1.60.1.70707 was listed on wago.tools on ↗. We logged in on this build and compared the game data with the previous build (1.60.1.70685). Blizzard has not announced most of this, so it may change again before launch.
Paladin: Holy
WhatBeforeAfter
Before: Holy Shock and Holy Strike crit 3 to 15%, other spells 1 to 5%After: Critical healing bonus of Holy spells +10 to 50%
Before: 3 ranks, Holy hit up to 18%, needs Holy ShockAfter: 2 ranks, Holy hit up to 8%, Silence duration up to 20% shorter
Before: 2 ranks, up to 70% chance to keep casting timeAfter: 5 ranks, up to 70% chance to keep casting time
Before: 3 ranks, up to 30% Mana regeneration while castingAfter: 2 ranks, up to 30% Mana regeneration while casting
Before: 3 ranks, up to 9%After: 5 ranks, up to 15%
Before: Damages enemies or heals allies, 20 yd rangeAfter: Friendly targets only, 40 yd range
After: New talent (row 4). Swear an Oath on an ally for 5 min, raising your Holy Light, Flash of Light and Holy Shock healing on them. Amounts are not in the data yet
After: New talent (row 5, 2 ranks). Holy Shock crit up to +30% on allies without your Oath of Light
Before: Retribution treeAfter: Moved to Holy, row 3, column 3
To other treesBefore: Holy: Divine Intellect, Unyielding FaithAfter: Divine Intellect to Protection row 1, Unyielding Faith to Retribution row 3
Talents movedBefore: Previous positionsAfter: Divine Favor, Infusion of Light, Consecrated Ground, Purifying Power, Divine Strength and Illumination moved. See the talent calculator
Paladin: Protection
WhatBeforeAfter
Before: Row 7, needs Templar's Bulwark. Levels 40, 50, 60, damage 110, 153, 221, Mana 150, 195, 240After: Row 5, no prerequisite. Levels 30, 40, 50, damage 75, 110, 153, Mana 100, 150, 195. Also triggers on harmful spells
Before: Holy attack threat +90%After: All threat +33%, Holy attacks another +90%
Before: Damage taken up to 6% lowerAfter: Damage taken up to 9% lower, row 4
Before: Block chance up to +20%After: Block chance up to +30%
Before: 5 ranks, threat up to +25%, damage taken up to 10% lowerAfter: 3 ranks, threat up to +30%, damage taken up to 6% lower
Before: Stamina, plus shorter Divine Shield cooldownsAfter: No Stamina, Forbearance up to 10 sec shorter
Before: 3 ranksAfter: 2 ranks, same last rank. Also triggers on harmful spells
Before: Finishes Judgement's cooldown, next Judgement freeAfter: Unleashes a Seal's Judgement without consuming it, on its own cooldown. Needs Templar's Bulwark
Before: Row 5, cannot be dispelledAfter: Row 3, column 1, can be magic dispelled
After: New talent (row 7, needs Holy Shield). Holy Strike cooldown 4 sec shorter, it hits with your shield, triggers Holy Shield and Shield Specialization, and lets you block spells for 6 sec
After: New talent (row 5, 2 ranks). Stun and Charm duration up to 20% shorter
Removed talentsBefore: One-Handed Weapon Specialization, Improved Seal of FuryAfter: Removed
Talents movedBefore: Previous positionsAfter: Toughness, Anticipation and Improved Hammer of Justice moved. See the talent calculator
Paladin: Retribution
WhatBeforeAfter
Before: 3 ranks, up to 60% of Intellect as spell damageAfter: 5 ranks, up to 60% of Intellect as spell damage, Hammer of Wrath cast up to 1 sec faster
Before: 5 ranks, melee crit up to 5%After: 3 ranks, crit with all spells and attacks up to 6%
Before: Two-handed weapon damageAfter: All physical damage up to +6%, threat up to 20% lower with a two-handed weapon
Before: Lowers target's attack power, raises yours by 1 to 3%After: Only lowers target's attack power
Before: Needs Sanctified JudgementAfter: Needs Seal of Command, row 5, column 3
After: New talent (row 5, 2 ranks). Turn Undead casts up to 1 sec faster with up to 10 sec less cooldown, and works on Demons
Removed talentsBefore: Instrument of LawAfter: Removed
Before: Judgement taunts for 4 secAfter: Judgement taunts for 3 sec
Druid
WhatBeforeAfter
Before: Periodic damage and healing +1 to 5%After: Periodic damage and healing +2 to 10%
Before: Aura: spell crit 3%After: Aura: all crit 3%
Before: Aura: melee and ranged crit 3%After: Aura: all crit 3%, spells included
Before: Row 4, level 25, bonus damage 26, 38, 59, 77After: Row 7, level 40, bonus damage 42, 62, 77 (levels 50, 60)
Before: Row 4, 16 sec cooldownAfter: Row 7, column 3, 8 sec cooldown
Before: Trainer ability, levels 42, 50, 58After: Talent gives rank 1 (20 over 15 sec), rank 2 at level 34 (30), ranks 3 to 5 at 42, 50, 58
Before: From level 32After: New rank 1 at level 24 (129 to 139 at 5 points), old ranks become 2 to 6
After: New talent (row 4). Ferocious Bite no longer spends extra Energy but still deals the extra damage
Removed talentsBefore: Berserk, Improved Shifting Power, Gift of the EarthmotherAfter: Removed
Before: Restoration, row 1After: Feral, row 1, column 3 (swapped with Heart of the Wild)
Before: All damage +1 to 5%, faster Healing TouchAfter: All damage +2 to 10%, faster Healing Touch and Wild Growth
Before: InstantAfter: 3 sec cast
Before: Rejuvenation or Regrowth on the targetAfter: Your own Rejuvenation or Regrowth
After: New talent (row 3). When Rejuvenation or Regrowth ends, heals for 100% of Spirit, 50% if dispelled
Talents movedBefore: Previous positionsAfter: Predatory Strikes, Rend and Tear, Natural Reaction, Reflection and Subtlety moved. See the talent calculator
Hunter, Priest, Mage, Warlock, Warrior
WhatBeforeAfter
Before: Ranged attack power 20, 35, 50, 70, 90After: Ranged attack power 15, 22, 30, 38, 47
Before: Ranged attack power 30, 40, 50, 75After: Ranged attack power 15, 22, 30, 40
Before: Backlash 10% of maximum healthAfter: Backlash 30% of maximum health
Before: TalentAfter: Trainers teach it at level 25
After: New talent, where Binding Heal was. Flash Heal on others heals you for 50% as much
Before: Not usable in ShadowformAfter: Usable in Shadowform (Abolish Disease too)
Before: +200% damage to Frozen targetsAfter: +300% damage to Frozen targets, 8 sec cooldown on every rank
Before: Each cast 15% of Intellect, Mana cost +175%, 15 secAfter: Each cast 12% of Intellect, Mana cost +100%, 18 sec
Before: Frost damage 3%, another 3% while shieldedAfter: Frost damage 15% for 1 min, another 5% while shielded
Before: Each stack: next Cone of Cold +5% damageAfter: Each stack: next Cone of Cold +20% damage
Before: Ice Lance not includedAfter: Ice Lance range +10 or 20% too
Before: 2 ranks, up to 50% of Intellect as ArmorAfter: 3 ranks, up to 75% of Intellect as Armor
Before: Includes WrackAfter: Drain Mana +7 to 20% instead of Wrack
Before: Fixed damageAfter: Plus 25% of attack power, 22.5% in Defensive Stance (more with Improved Revenge)
Talents movedBefore: Previous positionsAfter: Hunter Pathfinding and Improved Revive Pet moved
Items
WhatBeforeAfter
Before: Movement speed +8%After: Movement speed +4%. The 8% moves to a new enchant, Enchant Boots - Speed, with its own formula
Adventurer's TentBefore: Rested tent by a campfire, 1 hour cooldownAfter: Summons a miniature tent for 15 min, 15 min cooldown
Before: Common qualityAfter: Uncommon quality, with stats
Before: 6 Intellect for 1 hourAfter: 3 Intellect for 30 min
Before: 3 min cooldownAfter: 5 min cooldown
Corrupted GemstoneBefore: No required levelAfter: Requires level 60
What we updated on the site
The talent calculator, spellbook and class guides now use these values. The trees changed so much that we rebuilt the talent orders for all three Paladin specs and Feral Druid.




