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Player-Level Dungeon XP Adjustment ()

BlizzardPosted

Blizzard community manager Kaivax posted this announcement on the forums on .

Announcement

On , we updated dungeon play so that experience granted by an enemy in an instance is nullified if a high level player is in the group and enemy is trivial to that player. For some dungeons, the new restriction missed the mark because of the overall level range of the enemies in the dungeon.

With hotfixes that are now live, we’ve just deployed a further change to this restriction, making it so that the XP nullification only kicks in when the high-level player is more than 12 levels above the level of the enemies.

Please note that this adjustment will not apply in instances that were already underway when it was deployed (a few minutes before this post).

Thank you very much!

What this means for players

  • Since the hotfix, killing an enemy whose level was trivial to even one party member gave no experience to anyone in the party.
  • Since about , experience is only removed when a party member is more than 12 levels above the enemy. For example, with a level 30 player in the party, level 18 enemies still grant experience, while enemies of level 17 or lower do not.
  • Instances that were already underway before the hotfix keep the old rule. The new rule applies to instances started afterwards.