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WoW: Forever Hotfixes ()

BlizzardPosted

Blizzard community manager Kaivax posted the latest WoW Forever hotfixes in the hotfix thread on .

Hotfixes

Auction House

  • With realm restarts:
    • Adjusted the minimum deposit amount to 1 copper (was 1 silver).
    • Fixed a bug causing unread mail to incorrectly read as from ‘Stormwind Auction House’ for all players.
    • Fixed a bug that was causing some mail to be delivered in about 2 minutes, rather than the intended 60-minute delivery time.

Classes

  • Druid
    • Fixed an issue where could not activate after swapping specializations.
    • Restoration
      • now also makes instant.
  • Hunter
    • Fixed a bug where Pets erroneously had 150% of their normal health. This is now corrected to 115% of their normal health.
    • mana cost changed to 11% of base Mana for all ranks of Arcane Shot.
      • Developers’ notes: This means the Mana cost on all ranks will always be the same and rise gradually with level. Overall Mana cost at levels 6 and 60 are nearly identical to before this change, and slightly lower for levels in-between.
    • Beast Mastery
      • Mana cost changed to 11% of base Mana for all ranks of Summon Hawk, same as .
      • Melee damage dealt by the Hawk pet increased by about 80%.
  • Paladin
    • can now be tracked in the Cooldown Manager.
  • Priest
    • Fixed an issue where the Revelation enchant was activated by healing.
    • Holy
      • Fixed an issue where was not correctly unlearend when untalenting from the spell.
  • Shaman
    • can now be tracked in the Cooldown Manager.
    • Weapon imbues and Weapon totems can now be used at the same time.
      • Developers’ notes: For example, this means the Shaman can benefit from and at the same time, granting their attacks a chance to activate both.
    • Enhancement
      • damage reduced to 100% weapon damage (was 150%), and cooldown increased to 8 seconds (was 6 seconds).
      • : Intellect to Attack Power conversion ratio reduced to 33/66/100% (was 50/100/150%).
      • now grants 20% reduced cast time and Mana cost per application at all ranks (was 4/8/12/16/20% reduced cast time and Mana cost), and chance to activate now increases with rank and activates 6/7/8/9/10 times per minute (was 20 times per minute regardless of rank).
      • Maelstrom Weapon tooltip updated to display the Shaman’s % chance to activate it based on their Main Hand Weapon’s speed. For example, if the Shaman has the 5 points into Maelstrom Weapon and has a 3.6 speed weapon it will display a 60% chance to activate on swing, compared to if the Shaman is wielding a 2.0 speed weapon it will display a 33% chance to activate on swing.
      • Developers’ notes: Beta changes to Enhancement Shaman, alongside the Shock and Lightning Bolt changes aimed at Elemental Shaman, caused Enhancement to favor Spell Power and Intellect gear too heavily. While that gearing direction is not inherently a problem, it also pushed Enhancement away from Windfury, which we believe should remain at the heart of the specialization’s fantasy and gameplay. We want to make this adjustment now because it has significant implications for gearing in the upcoming raid. Addressing it before the raid opens will help prevent players from pursuing and winning highly contested items that could become much less valuable after a later change. With that in mind, many of these changes reverse the Beta adjustments aimed specifically at Enhancement and move the specialization in a more Windfury-friendly direction. We believe this better serves both Enhancement’s core fantasy and its intended gearing.
  • Warlock
    • Fixed a bug causing the Succubus whip sound to play much too often.
    • Imp base damage of the first 4 Ranks of Imp’s increased, and base Imp Health increased by ~15%.
    • Voidwalker base Health increased by ~15%.
    • Incubus base Health increased by ~15%.
    • Succubus base Health increased by ~15%.
    • Affliction
      • now grants increased effect to your , , and spells by 4/8/12% per each of your , , and spells active on the target, up to a maximum of 36% (was any Affliction spell).
      • damage reduced by 30%.
      • no longer increases the damage of the Warlock’s periodic effects on the target.
      • tears the target apart from within for 6 seconds, inflicting Shadow damage every 1 second. While channeling, your , , and effects on the target deal their periodic damage 100% faster.
      • Developers’ notes: Wrack speeds up how often your periodic effects deal damage, not how long they last. Bane of Agony still lasts its full 24 seconds, but while Wrack is channeled on the target, it deals damage twice as often. Why this change? Besides being unique, interesting, and more viscerally satisfying to see numbers pop up more often as Affliction - it fixes an issue that the previous design of Wrack had. Previously, Wrack increased periodic damage by a percentage, so if you stopped channeling just before a periodic effect dealt damage, that effect gained 0 benefit from the Wrack you just ended. Now Wrack speeds up your periodic effects while channeled, and the time it skips is kept after Wrack’s channel ends or is interrupted. For example, if you channel Wrack for 1 second during a 3-second Corruption tick, Corruption advances 2 seconds instead of 1, so its next tick lands 1 second later instead of 2, even if you stopped channeling Wrack.
    • Destruction
      • - fixed a bug where this ability was not incurring a global cooldown.
  • Warrior
    • Arms
      • no longer loses charges if no second target is hit.

Enemies and NPCs

  • Shatterspear Trolls no longer grant XP on kill. They’re dancers, not fighters!
  • Innkeepers now provide better responses when asked “Tell me about the dungeons I can explore”.

Items

  • All racial vendor mounts are now Bind-on-Pickup.
  • Sparklance Wand now does Arcane damage (was Nature damage).
  • Rage of the Storm (Shaman quest reward) now has 16 Strength (was 16 Intellect), and weapon speed decreased to 3.6 (was 3.2 seconds).
  • Reduced the price vendors pay for some crafted armor items from Leatherworking, Tailoring, and Blacksmithing.
    • Developers’ notes: The adjusted items were all bind-on-pickup items that a player was intended to craft only once for themselves.

Professions

  • Alchemy
    • Minor Arcane Elixir sell value reduced to 5 copper (was 25 copper).
    • Corrected the name of “Recipe: Elixir of Greater Firepower” to “Recipe: Elixir of Holy Power”, and the elixir’s aura is now called “Holy Power”.
  • Blacksmithing
    • Coarse Grinding Stone now provides skill-ups to 90 (was 75).
  • Cooking
    • Journeyman Campfire Kit now requires Cooking 90 to place, matching its recipe skill requirement (was Cooking 140).
  • Enchanting
    • Arcane Salvager now requires the Runed Golden Rod tool to craft (was Runed Truesilver Rod).
    • Arcane Salvager now correctly applies its disenchanting bonus to lower-level enchanters.
    • Enchant Boots - Lesser Spirit and Enchant Bracer - Lesser Spirit now correctly give their stated bonus to Spirit (was Resist All).
  • Engineering
    • Iron Grenades vendor price reduced to 1 silver 25 copper (was 5 silver).
    • Swiftstrike Shot and Swiftfeather Arrow are no longer Bind-on-Pickup.
      • Developers’ notes: These are not available until raids unlock, but we want to make sure this change is known, because it may influence profession choice. These were not intended to be Bind-on-Pickup.
  • Fishing
    • Fixed a condition mismatch that sometimes caused Fishing Racks to fail to provide lures to eligible players.
      • Developers’ notes: We are aware there are other ongoing issues with the Fishing Rack, including other situations that result in “There is no loot” errors.

Quests

  • Most quests level 48 and higher now additionally reward gold.
    • Developers’ notes: WoW Forever does not include the XP-to-gold conversion for level 60 quests that was added to original WoW just before the release of the original Burning Crusade. We felt that it would be inappropriate for WoW: Forever players to be compelled to save up quests as they approach level 60 and then not turn them in until they transformed into a great profit. This change brings high-level quests in-line with the rest of questing in WoW: Forever, with the goal of giving players a good reason to complete those quests while leveling up to 60 and thereafter. Quests that were not affected by this change include those that already reward valuable items, repeatable quests, and those that don’t provide significant rewards because they’re quick, easy, or trivial to complete.
  • Fixed an issue for the “Call of Water” quests where the events of the final quests would not play out properly consistently.
  • Fixed an issue where Sovik would not offer the quest “Chief Engineer Scooty” after selecting his gossip option.
  • Fixed multiple issues with the quest “Helping Hands.”
  • Zephras Isle - “Camping 101: Herbalism” now completes in Shen’dar Village instead of Valanaar.
  • The Broken Frond of Celastrus quest item dropped by “Celastrus the Bitter” should now properly drop for all eligible members of the party.
  • Feralas - Fixed an issue where players could not start the quest “Rescue OOX-22/FE!”.
  • Riverglades - There are now significantly more Glade Vipers available for the quest “Poison Tips.”
  • Duskwood - There are now more Nightbane Vile Fang and Nightbane Tainted Ones available for the quest “Worgen in the Woods.”
  • Fixed an issue where Murloc Tideskimmers would not drop the Saltwater Murloc Eyes for the quest “A Taste of the Sea”. Mmmmm, murloc eyes.

World

  • Fixed issues causing players to be sent to an incorrect graveyard when they died.
  • Fixed an issue where the denizens of Pyrewood Village would not spawn around Dawn and Dusk for periods of time. Probably nothing to worry about; the villagers seem fine and love howling at night.