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Why Blizzard's GDKP ban keeps stopping at NA and EU
When the question of GDKP came up at the WoW: Forever developer Q&A on September 17, senior designer Josh Greenfield kept it brief: "the short answer is no." ↗ In Korea the reaction was immediate. Pick-up raids there have run on GDKP for close to 20 years ↗.
Three weeks later, associate production director Clay Stone clarified the scope in an interview with Taiwanese outlet 4Gamers. Calling it something that had never been formally announced, he said the ban applies only to North America and Europe, and GDKP remains allowed everywhere else ↗. Then he added one more line: it's the same policy as Season of Discovery and this year's Anniversary realms.
In other words, nothing new was decided. The GDKP ban began as an "experiment" in 2024, it has now carried over to a third game, and it has never once applied outside North America and Europe.
Why GDKP took hold
In a GDKP run, every item that drops is auctioned for gold and the pot is split among the raid. Say a weapon drops from a boss ten people killed and sells for 1,000 gold. That 1,000 goes into the pot, and with an even split all ten, buyer included, walk away with 100. Nobody leaves empty-handed, and that is what made the format stick.
Korean pick-up raids started out rolling for loot, too. Leaving it to dice made gearing slow and arguments common, and the DKP systems used by set raid teams only worked inside those teams. Once GDKP arrived, rolling pugs faded fast, because nothing else did the job as well. When Battle for Azeroth locked raid loot to personal loot, GDKP disappeared for a while. It came straight back when Dragonflight removed personal loot.
GDKP was everywhere in North America and Europe as well. The difference is that raiding there centers on guild teams, and GDKP was one option on the side. The same format holds a different place in each region.
January 2024: a ban that started as an "experiment"
The first line was drawn by community manager Kaivax on January 30, 2024: starting with Phase 2 of Season of Discovery, "we will no longer support or allow GDKP or 'gold bid' raids and dungeons." ↗ Because seasons are experimental by nature, Blizzard said, it was a good opportunity to try a version of WoW without GDKP. The post gave GDKP some credit as an option for people who don't want to be tied to a guild or a raid schedule. But it argued that GDKP erodes the guild and social structures behind so many fond memories of early WoW, drives real-money trading and botting, and creates an "arms race" that pushes players to buy gold to compete for the best items.

Penalties went up to permanent account closure, and advertising GDKP in trade chat was off limits too. The post drew more than 2,700 replies. Players found a loophole almost immediately: German site mein-mmo reported that right after the announcement, players were already talking about bidding 120 Mithril Ore instead of 3,000 gold ↗. What had been banned was bidding with gold, and nearly anything else could serve as currency.
Population became an argument of its own. One post on the Blizzard forums claimed SoD dropped from about 296,000 players at the announcement to 184,000 by the launch of Phase 2 ↗. Those are player-tracked numbers, and seasonal populations always swing between phases, so there's no way to pin the drop on the GDKP ban.
Taiwan was exempt from day one
About a month later, a blue post went up on the Taiwanese forums under the title "The gold usage restriction policy (GDKP) does not apply to Taiwan realms." Community manager Betatron wrote that new restrictions had been introduced on US and EU Season of Discovery realms in early February, but there were no plans to bring them to Taiwan realms ↗.

Not everyone welcomed it. One reply under the blue post asked why the Asian realms got to go their own way, whether the policy was meant to encourage RMT, and whether Blizzard was openly propping up gold farmers and bots. The Chinese outlet that covered the post cited figures showing the largest Asian realm falling from about 82,000 players to 36,000 ↗ and read the carve-out as Blizzard unable to take the losses. Taiwan had never been under the ban in the first place, so the "couldn't take the losses" framing is the outlet's, not Blizzard's.

Korean realms got no notice either way. But according to community accounts gathered by Korean outlet Pennmike, GDKP runs on Korean SoD realms were effectively tolerated, and Blizzard Korea did not crack down on them ↗. No announcement was ever made, yet the rules already differed by region on the ground.
The experiment became the rule
The experiment never ended. When Blizzard opened the fresh Anniversary and Hardcore realms in November 2024, the GDKP ban came along, and this time the scope was spelled out from the start: the policy "will not be implemented in regions outside of NA and EU at this time." ↗ Blizzard reserved the right to change that, but once again gave no reason for drawing the line where it did.
Burning Crusade Classic Anniversary brought another round of confusion in January 2026. Blizzard clarified that individuals and guilds may buy and sell in-game services such as dungeon boosts for gold, and some players took that to mean GDKP was back on. Community manager Linxy closed that door with a one-line note in the same post: "The policy around GDKP runs in Anniversary realms has not changed, and GDKP is not allowed on Anniversary realms in NA and EU." ↗

Opinion leaned toward the ban as well. In the "Classic+ Project" survey in February 2026, 55% of respondents said GDKP doesn't belong in Classic+ ↗. Among those who called themselves hardcore raiders, though, 47% wanted it. That split is why this fight never quite ends.
Forever: this time, the social case comes first
Blizzard reached the same conclusion for Forever, but explained it in a different order. Greenfield led with the social side ↗, not real-money trading: if GDKP becomes the default way to raid, it pushes out guild raiding and makes access to loot depend on gold, and it's a high barrier for new players who start with nothing. The point about illicit gold being split into payouts that are hard to trace and claw back came after that.
On gold buying, Blizzard went as far as admitting fault. Greenfield acknowledged that Blizzard had been too lenient on gold buyers ↗, and said the team would watch how resources flow in and out of the economy from launch. The beta alone saw about 2,100 gold-buying accounts and nearly 1,600 selling or botting accounts closed ↗, and on September 28 Kaivax made it explicit that buyers, and even people who receive gold of questionable origin, can face action. The WoW Token is also not planned for now ↗.
Here is what Stone told 4Gamers on October 8: "The GDKP ban applies only to North America and Europe and does not affect other regions. GDKP is still allowed in other regions." ↗
Why NA and EU, of all places
Blizzard has never said why it splits the policy by region. Still, the record points in one direction.
The reason Blizzard puts first is protecting guild raiding. In North America and Europe that argument fits: guild raiding came first and GDKP grew up beside it, so removing GDKP sends things back to where they started. Korea is a different picture. The pick-up raid scene, where strangers come together to form a raid, is itself built on GDKP. Take GDKP away there and you may not get guild raiding back so much as shut out everyone who doesn't have a guild.
Then there's realm size. Forever keeps separate regional realms after launch, and the first Korean reactions included lines like "Korea's just a handful of players, so of course nobody cares" ↗ and complaints about splitting an already small pie. The smaller the realm, the more a change to how raids are formed shakes the whole community. That's the same angle the Chinese outlet took in 2024 when it framed Taiwan's exception around population.
More telling, the line has never moved. Season of Discovery, the Classic Anniversary and Hardcore realms, Burning Crusade Classic Anniversary, and now Forever: every time, it stopped in the same place. Nothing so far suggests a reason for Blizzard to move it.
What changes on each side after launch
In North America and Europe, pick-up raids go back to rolling and soft reserves. Without gold as a consolation prize, there will be nights where hours go in and nothing comes out, and more arguments over the raid leader's calls. Guilds will matter more, which is exactly what Blizzard wants, and with 10- and 20-player raids in Forever, a single guild can field a team without much trouble. The flip side is less room for players with no guild or an unpredictable schedule. A post on the beta discussion forum with 42 likes made the point that a large share of Forever's audience is players with careers, families and limited time ↗.

A fight over the boundaries is already lined up. If selling services for gold is fine but GDKP isn't, where do raids that bid in materials fall? What about runs that take bids on Discord and settle outside the game, or carry runs that sell an entire raid for gold? Blizzard hasn't yet said in detail what it will treat as GDKP in Forever. Considering that SoD workarounds showed up right after the announcement ↗, expect this to be the loudest topic of launch.
In Korea, Taiwan and China, GDKP runs go on as before. But this isn't 2024. Kaivax's policy of acting against buyers and even recipients said nothing about regions. GDKP stays allowed, but the gold changing hands in those runs will be watched more closely than ever. With no WoW Token, anyone holding a huge pile of gold either earned it in the game or broke the rules. What happens to a banned buyer's bids, or to raiders who took a share of that gold, hasn't been addressed yet.
The door to a change is still open, too. Every time Blizzard has split the policy by region, it added "at this time." ↗ If GDKP on Asian realms turns out to be a channel for laundering bought gold, that qualifier is there to be used.
Forever opens on November 4. Within the first few weeks we'll see whether guilds really come back in NA and EU, and whether Asian GDKP runs hold up once bought gold is off the table.
Sources
- GDKP in Season of Discovery, Kaivax (Blizzard Forums, 2024) ↗
- In-Game Advertising & Services Channel in Burning Crusade Classic Anniversary, Linxy (Blizzard Forums, 2026) ↗
- 4Gamers: 《魔獸世界:永恆》專訪 (2026-10-08) ↗
- Icy Veins: Blizzard Just Confirmed GDKP Runs Won't Be Allowed in WoW Forever ↗
- Master of Warcraft: WoW Forever Is Banning GDKP, and Blizzard Explains Why ↗
- GameLeap: Fresh WoW Classic and Hardcore Servers Will Ban GDKPs (2024) ↗
- mein-mmo: WoW prohibits trading loot for gold, community finds a direct workaround (2024) ↗
- 网易: 暴雪宣布亚服不再禁止金团 (2024) ↗
- Massively OP: WoW Forever beta bans over 4K accounts for RMT ↗
- 펜앤드마이크: '골팟 논쟁' 시작된 와우 포에버 ↗
- 루리웹: 와우 포에버 골팟 금지는 유럽과 미국만 적용 ↗
- GDKP did more harm then good (Blizzard Forums) ↗
- Best part of the survey results (Blizzard Forums, 2026) ↗
- Forever is already circling the drain (Blizzard Forums, 2026) ↗