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WoW Forever Rogue Spellbook

Sinister Strike

Unchanged

Combat · Rank 1

45 Energy · Melee Range · Instant

An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point.

Stealth

Unchanged

Subtlety · Rank 1

Instant · 10 sec cooldown

Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled.

Eviscerate

Changed

Assassination · Rank 1

35 Energy / 1 to 5 Combo Points · Melee Range · Instant

Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage

Backstab

Changed

Combat · Rank 1

60 Energy · Melee Range · Instant

Backstab the target, causing 150% weapon damage plus 15 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Pick Pocket

Unchanged

Subtlety

Melee Range · Instant · Requires Stealth

Pick the target's pocket.

Gouge

Changed

Combat · Rank 1

45 Energy · Melee Range · Instant · 10 sec cooldown

In Classic

Causes 10 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.

Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

Evasion

Unchanged

Combat

Instant · 5 min cooldown

The rogue's dodge chance will increase by 50% for 15 sec.

Slice and Dice

Changed

Assassination · Rank 1

25 Energy / 1 to 5 Combo Points · 100 yd range · Instant

Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

Dual Wield

Unchanged

General · Passive

Allows one-hand and off-hand weapons to be equipped in the off-hand.

Sprint

Unchanged

Combat · Rank 1

Instant · 5 min cooldown

Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth.

Sap

Changed

Subtlety · Rank 1

65 Energy · Melee Range · Instant · Requires Stealth

In Classic

Incapacitates the target for up to 25 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.

Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.

Kick

Unchanged

Combat · Rank 1

25 Energy · Melee Range · Instant · 10 sec cooldown

A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

Parry

Unchanged

General · Passive

Gives a chance to parry enemy melee attacks.

Expose Armor

Changed

Assassination · Rank 1

25 Energy / 1 to 5 Combo Points · Melee Range · Instant

In Classic

Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 80 armor 2 points: 160 armor 3 points: 240 armor 4 points: 320 armor 5 points: 400 armor

Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 90 Armor 2 points: 180 Armor 3 points: 270 Armor 4 points: 360 Armor 5 points: 450 Armor

Garrote

Unchanged

Assassination · Rank 1

50 Energy · Melee Range · Instant · Requires Stealth

Garrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.

Feint

Unchanged

Combat · Rank 1

20 Energy · Melee Range · Instant · 10 sec cooldown

Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.

Ambush

Unchanged

Assassination · Rank 1

60 Energy · Melee Range · Instant · Requires Stealth

Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Ghostly Strike

Changed

Subtlety

40 Energy · Melee Range · Instant · 20 sec cooldown

In Classic

A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

Crippling Poison

Unchanged

Poisons · Rank 1

3 sec cast

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec.

Instant Poison

Changed

Poisons · Rank 1

3 sec cast

In Classic

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 19 to 25 Nature damage. 40 charges.

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 13 to 17 Nature damage. 60 charges.

Rupture

Changed

Assassination · Rank 1

25 Energy / 1 to 5 Combo Points · Melee Range · Instant

In Classic

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 40 damage over 8 secs 2 points: 60 damage over 10 secs 3 points: 84 damage over 12 secs 4 points: 112 damage over 14 secs 5 points: 144 damage over 16 secs

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 25 damage over 8 secs 2 points: 37 damage over 10 secs 3 points: 51 damage over 12 secs 4 points: 68 damage over 14 secs 5 points: 87 damage over 16 secs

Riposte

Unchanged

Combat

10 Energy · Melee Range · Instant · 6 sec cooldown

A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.

Poisons

Unchanged

Poisons

Instant

You can create and mix poisons, with both found and storebought ingredients.

Distract

Changed

Subtlety

30 Energy · 30 yd range · Instant · 30 sec cooldown

In Classic

Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth.

Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.

Vanish

Unchanged

Subtlety · Rank 1

Instant · 5 min cooldown

Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.

Mind-numbing Poison

Changed

Poisons · Rank 1

3 sec cast

In Classic

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 50 charges.

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 75 charges.

Detect Traps

Unchanged

Subtlety · Passive

Greatly increased chance to detect traps.

Premeditation

Changed

Subtlety

20 yd range · Instant · 2 min cooldown

In Classic

When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.

Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

Cold Blood

Changed

Assassination

Instant · 3 min cooldown

In Classic

When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

Cheap Shot

Unchanged

Assassination

60 Energy · Melee Range · Instant · Requires Stealth

Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.

Kidney Shot

Changed

Assassination · Rank 1

25 Energy / 1 to 5 Combo Points · Melee Range · Instant · 20 sec cooldown

Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds

Preparation

Unchanged

Subtlety

Instant · 10 min cooldown

When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

Deadly Poison

Changed

Poisons · Rank 1

3 sec cast

In Classic

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 60 charges.

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 24 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges.

Mutilate

New

Assassination · Rank 1

60 Energy · Melee Range · Instant

Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

Blade Flurry

Unchanged

Combat

25 Energy · Instant · 2 min cooldown

Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

Disarm Trap

Unchanged

Subtlety

5 yd range · 2 sec cast

Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.

Hemorrhage

Changed

Subtlety · Rank 1

35 Energy · Melee Range · Instant

In Classic

An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.

An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

Wound Poison

Changed

Poisons · Rank 1

3 sec cast

In Classic

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 55 for 15 sec.

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 sec. Stacks up to 5 times on a single target. 90 charges.

Blind

Unchanged

Subtlety

30 Energy · 10 yd range · Instant · 5 min cooldown

Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.

Blinding Powder

Unchanged

Poisons

3 sec cast

Create the reagent for the Blind ability.

Venom

New

Assassination

25 Energy · 1 to 5 Combo Points · Instant

Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec

Adrenaline Rush

Unchanged

Combat

Instant · 5 min cooldown

Increases your Energy regeneration rate by 100% for 15 sec.

Safe Fall

Unchanged

Subtlety · Passive

Reduces damage from falling.

Pick Lock

Unchanged

Subtlety

5 yd range · 5 sec cast

Allows opening of locked chests and doors.