WoW Forever Discipline Priest Guide

Lv60

Hunting

Upkeep
Prepare
Opener
Cycle priority
With speeding up your casts, fight with spells instead of your . Cast before each pull and pull with . Then use on cooldown and fill the gaps with . makes and hit harder on enemies with on them. Finish with your when mana runs short. Top up your mana every one or two enemies. Starting a fight half out of mana is dangerous.

Solo

  • Staying healthyIf you lose health while fighting, use to recover slowly.
  • Between fightsIf you lost a lot, use one . It costs less mana than several small heals.
  • Two enemiesPut on both, then kill one at a time.
  • Several enemiesShield, then , only with no other enemies nearby. Before 28 only two enemies flee. Enemies with on them may break free.
  • In troubleHold on with . It is fast but expensive.

Party

Protect your party with shields and heals, and save your mana.

  • ShieldsCast before damage lands. You can't shield a target again while Weakened Soul is on it, so alternate it with heals.
  • Main heal is your main heal. It heals a lot per mana and has a long cast, so start early.
  • Heal ranksLower ranks heal less per mana. Only use them to avoid overhealing.
  • Urgent heal is fast but heals less per mana than your main heal. Use it only when urgent.
  • Healing on the move is instant, so you can put it on the tank while moving. It heals less per mana than your main heal.
  • Group healingUse when the whole party is hurt. If only some are hurt, single-target heals cost less mana.
  • Instant heal heals more per mana than your main heal. Use it on a hurt ally whenever it is ready.
  • Grouped upWhen the party is hurt and grouped within 10 yards, use . It causes no threat but costs a lot of mana.
  • Shielding several removes the shield cooldown. When enemies scatter, shield several allies in a row.
  • ManaWhen the party is stable, stop casting and help with your . Drink between pulls.
  • Saving manaUse before an expensive heal so that heal costs no mana.
  • DispelsRemove harmful magic from your allies with .
  • Disease removalRemove diseases from your allies with .
  • Stopping fearPut on the tank before enemies that use Fear.
  • Holding undeadAgainst many undead, hold one with . Damage breaks it.
  • ThreatHeals draw threat. Use as soon as an enemy turns on you.
  • Reviving alliesAfter a fight, bring back the fallen with .

Dungeons

Skills

Spellbook →

Build Order

Discipline28Holy18Shadow5

  1. LV 10–112/2
  2. LV 12–143/5
  3. LV 151/3
  4. LV 16–194/5
  5. LV 20–223/3
  6. LV 231/1
  7. LV 241/3
  8. LV 25–273/3
  9. LV 28–293/3
  10. LV 301/1
  11. LV 311/1
  12. LV 32–343/3
  13. LV 35–362/5
  14. LV 37–415/5
  15. LV 421/1
  16. LV 43–475/5
  17. LV 48–503/3
  18. LV 51–525/5
  19. LV 53–555/5
  20. LV 561/3
  21. LV 57–582/2
  22. LV 595/5
  23. LV 601/2
Open this build in the calculator →

Recommended professions

  • Tailoring

    Your trainer has no green gear here, so buy patterns from vendors for runecloth gear. From 57, expensive gear with hard-to-find patterns and a lot of healing is also worth chasing.

    • LV 57Skill 280
      Pattern · drops in Blackwing Lair · Azshara · Storm Cliffs …
    • LV 57Skill 295
      Pattern · drops in Stratholme
    • LV 57Skill 280
      Pattern · Knot Thimblejack's Cache
  • Enchanting

    If you have the materials, add the chest Intellect enchant.

    • LV 58Skill 290
      Formula · drops in Eastern Plaguelands

Camping

  • LV 6AllianceSkill 20
  • LV 6HordeSkill 20
  • LV 28Skill 140
    Blueprint · drops in City of Dalaran
  • LV 6Skill 20
  • LV 28Skill 140
    Blueprint · drops in Ruins of Lordaeron · Razorfen Kraul
  • Alchemy's : bonus mana per 5 seconds, which unlike Spirit keeps regenerating even while you cast.
  • Herbalism's raises Intellect and Tailoring's raises Spirit.
  • Enchanting's adds armor, all stats and all resistances; Leatherworking's grants rested experience (up to 5% of a level).
  • First Aid's raises Stamina but does not stack with .

Mounts

  • Apprentice Riding90g
Level 40 Mount Guide →