
WoW Forever Discipline Priest Guide
Lv60
Hunting
Upkeep
Prepare
Opener
Cycle priority
With speeding up your casts, fight with spells instead of your . Cast before each pull and pull with . Then use on cooldown and fill the gaps with . makes and hit harder on enemies with on them.
Finish with your when mana runs short. Top up your mana every one or two enemies. Starting a fight half out of mana is dangerous.
Solo
- Staying healthyIf you lose health while fighting, use to recover slowly.
- Between fightsIf you lost a lot, use one . It costs less mana than several small heals.
- Two enemiesPut on both, then kill one at a time.
- Several enemiesShield, then , only with no other enemies nearby. Before 28 only two enemies flee. Enemies with on them may break free.
- In troubleHold on with . It is fast but expensive.
Party
Protect your party with shields and heals, and save your mana.
- ShieldsCast before damage lands. You can't shield a target again while Weakened Soul is on it, so alternate it with heals.
- Main heal is your main heal. It heals a lot per mana and has a long cast, so start early.
- Heal ranksLower ranks heal less per mana. Only use them to avoid overhealing.
- Urgent heal is fast but heals less per mana than your main heal. Use it only when urgent.
- Healing on the move is instant, so you can put it on the tank while moving. It heals less per mana than your main heal.
- Group healingUse when the whole party is hurt. If only some are hurt, single-target heals cost less mana.
- Instant heal heals more per mana than your main heal. Use it on a hurt ally whenever it is ready.
- Grouped upWhen the party is hurt and grouped within 10 yards, use . It causes no threat but costs a lot of mana.
- Shielding several removes the shield cooldown. When enemies scatter, shield several allies in a row.
- ManaWhen the party is stable, stop casting and help with your . Drink between pulls.
- Saving manaUse before an expensive heal so that heal costs no mana.
- DispelsRemove harmful magic from your allies with .
- Disease removalRemove diseases from your allies with .
- Stopping fearPut on the tank before enemies that use Fear.
- Holding undeadAgainst many undead, hold one with . Damage breaks it.
- ThreatHeals draw threat. Use as soon as an enemy turns on you.
- Reviving alliesAfter a fight, bring back the fallen with .
Dungeons
Skills
Build Order
Discipline28Holy18Shadow5
- LV 10–11
2/2
- LV 12–14
3/5
- LV 15
1/3
- LV 16–19
4/5
- LV 20–22
3/3
- LV 23
1/1
- LV 24
1/3
- LV 25–27
3/3
- LV 28–29
3/3
- LV 30
1/1
- LV 31
1/1
- LV 32–34
3/3
- LV 35–36
2/5
- LV 37–41
5/5
- LV 42
1/1
- LV 43–47
5/5
- LV 48–50
3/3
- LV 51–52
5/5
- LV 53–55
5/5
- LV 56
1/3
- LV 57–58
2/2
- LV 59
5/5
- LV 60
1/2
Recommended professions
Your trainer has no green gear here, so buy patterns from vendors for runecloth gear. From 57, expensive gear with hard-to-find patterns and a lot of healing is also worth chasing.
- LV 57
Skill 280
Pattern · drops in Blackwing Lair · Azshara · Storm Cliffs … - LV 57
Skill 295
Pattern · drops in Stratholme - LV 57
Skill 280
Pattern · Knot Thimblejack's Cache
If you have the materials, add the chest Intellect enchant.
- LV 58
Skill 290
Formula · drops in Eastern Plaguelands
Camping
- LV 6
Skill 20
- LV 6
Skill 20
- LV 28
Skill 140
Blueprint · drops in City of Dalaran - LV 6
Skill 20
- LV 28
Skill 140
Blueprint · drops in Ruins of Lordaeron · Razorfen Kraul
Alchemy's
: bonus mana per 5 seconds, which unlike Spirit keeps regenerating even while you cast.
Herbalism's
raises Intellect and
Tailoring's
raises Spirit.
Enchanting's
adds armor, all stats and all resistances;
Leatherworking's
grants rested experience (up to 5% of a level).
First Aid's
raises Stamina but does not stack with .
Mounts
Apprentice Riding90g