WoW Forever Holy Priest Guide

Lv60

Hunting

Upkeep
Prepare
Opener
Cycle priority
Cast before each pull, pull with , apply and the rest. You can open with instead. On high-health enemies, add , and in longer fights recast on cooldown. If you are taking hits, put on yourself. Finish low-health enemies with only when it will kill. If it doesn't, you take damage, so finish with your when unsure.

Solo

  • Staying healthyIf you lose health while fighting, use to recover slowly.
  • Between fightsIf you lost a lot, use one . It costs less mana than several small heals.
  • Two enemiesPut on both, then kill one at a time.
  • Weak enemiesOn enemies that die in a few hits, skip : open with one spell, then use your . Reapplying on a nearly dead enemy only delays your mana regeneration.
  • Several enemiesShield, then , only with no other enemies nearby. Before 28 only two enemies flee. Enemies with on them may break free.
  • In troubleHold on with . It is fast but expensive.

Party

Protect your party with big heals and save your mana.

  • ShieldsCast before damage lands. You can't shield a target again while Weakened Soul is on it, so alternate it with heals. Don't shield a Warrior or Druid tank before the pull: the absorb costs them rage.
  • Main heal is your main heal. It heals a lot per mana and has a long cast, so start early.
  • Heal ranksLower ranks heal less per mana. Only use them to avoid overhealing.
  • Urgent heal is fast but heals less per mana than your main heal. Use it only when urgent.
  • Your own healthWith , casting on another party member also heals you for half as much.
  • Healing on the move is instant, so you can put it on the tank while moving. It heals less per mana than your main heal.
  • Group healingUse when the whole party is hurt. If only some are hurt, single-target heals cost less mana.
  • Grouped upWhen the party is hurt and grouped within 10 yards, use . It causes no threat but costs a lot of mana.
  • Alternating healsAlternate different heals to get mana back from .
  • Bouncing healPut on the tank whenever it is ready. It heals on the next hit, then jumps to a nearby party member.
  • After dyingAfter you die, lets you heal for free for a short time. Heal the tank first.
  • ManaWhen the party is stable, stop casting and help with your . Drink between pulls.
  • Saving manaUse before an expensive heal so that heal costs no mana.
  • DispelsRemove harmful magic from your allies with .
  • Disease removalRemove diseases from your allies with .
  • Stopping fearPut on the tank before enemies that use Fear.
  • Holding undeadAgainst many undead, hold one with . Damage breaks it.
  • ThreatHeals draw threat. Use as soon as an enemy turns on you.
  • Reviving alliesAfter a fight, bring back the fallen with .

Dungeons

Skills

Spellbook →

Build Order

Discipline16Holy35Shadow0

  1. LV 10–112/2
  2. LV 12–143/3
  3. LV 15–162/5
  4. LV 17–215/5
  5. LV 221/1
  6. LV 23–253/3
  7. LV 263/5
  8. LV 271/1
  9. LV 28–292/2
  10. LV 30–312/3
  11. LV 321/1
  12. LV 33–342/2
  13. LV 35–362/5
  14. LV 37–393/3
  15. LV 40–414/5
  16. LV 421/1
  17. LV 43–453/5
  18. LV 46–505/5
  19. LV 51–533/3
  20. LV 541/1
  21. LV 553/3
  22. LV 565/5
  23. LV 57–585/5
  24. LV 59–605/5
Open this build in the calculator →

Recommended professions

  • Tailoring

    Your trainer has no green gear here, so buy patterns from vendors for runecloth gear. From 57, expensive gear with hard-to-find patterns and a lot of healing is also worth chasing.

    • LV 57Skill 280
      Pattern · drops in Blackwing Lair · Azshara · Storm Cliffs …
    • LV 57Skill 295
      Pattern · drops in Stratholme
    • LV 57Skill 280
      Pattern · Knot Thimblejack's Cache
  • Enchanting

    If you have the materials, add the chest Intellect enchant.

    • LV 58Skill 290
      Formula · drops in Eastern Plaguelands

Camping

  • LV 6AllianceSkill 20
  • LV 6HordeSkill 20
  • LV 28Skill 140
    Blueprint · drops in City of Dalaran
  • LV 6Skill 20
  • LV 28Skill 140
    Blueprint · drops in Ruins of Lordaeron · Razorfen Kraul
  • Alchemy's : bonus mana per 5 seconds, which unlike Spirit keeps regenerating even while you cast.
  • Herbalism's raises Intellect and Tailoring's raises Spirit.
  • Enchanting's adds armor, all stats and all resistances; Leatherworking's grants rested experience (up to 5% of a level).
  • First Aid's raises Stamina but does not stack with .

Mounts

  • Apprentice Riding90g
Level 40 Mount Guide →