Classes

LEVELING GUIDE

WoW Forever Holy Priest Leveling Guide

Holy's identity arrives early: heals from level 1, at 8 and at 20. Solo, open with spells and finish with your wand to save mana — without a wand, killing slows down badly around level 10. In dungeons you heal.

Recommended talents

Level 20 · Holy2/9/0

Recommended professions

  • Tailoring
    Turns the cloth you loot into cloth armor with spell power, Intellect and Spirit, boosting both your healing and your mana.
  • Enchanting
    Lets you make your own wand at every step, from to . It does most of your damage solo, and in dungeons it lets you help out without spending mana when the group is stable.

ROUTELevel-by-level route

  1. 5

    Levels 1–5

    Get a wand early

    • Kill one enemy at a time with and use between fights if needed. Keep up at all times.
    • Learn at level 4 and open every fight with it. It does much more damage than .
    • Equip a wand as soon as you can: at level 1, then at level 5, both made with Enchanting. Wands cost no mana, so you rest far less.
    • New spells and ranks open every two levels starting at 2. Visit a priest trainer whenever you pass through a town.

    Gear to pick up

    New abilities

    Rank upgrades

    (4)

  2. 9

    Levels 6–9

    Shield before you pull

    • Cast , learned at level 6, before every pull. It absorbs damage and stops hits from pushing back your casts. It lasts up to 30 seconds, so you can cast it out of combat.
    • Mana only regenerates after 5 seconds without casting. Wand attacks don't reset this, so avoid stray spells between wand shots.
    • , learned at level 8, is your instant heal while questing. Put it on yourself when your health is a worry.
    • Loot every enemy for cloth and save it for Tailoring.

    New abilities

    Rank upgrades

    (6)

  3. 12

    Levels 10–12

    Wand Specialization and Improved Renew

    • Your first two points go into . It adds 25% wand damage, and your wand does most of the work while leveling.
    • From level 12 your next three points go into . is your instant heal while questing and your tank heal-over-time in dungeons, so 15% more healing is free value.
    • arrives at level 10. From level 12 keep up alongside ; both are big survivability gains.
    • Undead: also cast before each pull. It greatly reduces the damage you take.
    • At level 10 a class quest opens that grants a race-specific spell.
    • Look for spell power, Intellect and Spirit on gear to support your healing and mana. Fill your waist, chest and hands with Tailoring.

    Gear to pick up

    Talents

    • Lv 10–112/2
    • Lv 121/3

    New abilities

    Rank upgrades

    (10) · (10) · (12) · (12)

  4. 16

    Levels 13–16

    Better wand, first dungeon heals

    • Switch to at level 13. You make it yourself with Enchanting.
    • Ragefire Chasm, The Hall of Thanes and The Deadmines open up. Dungeon quests give a huge amount of experience, so pick them up first.
    • You heal in dungeons. Keep on the tank and use (level 16) as your efficient main heal. Watch your mana and wand trash so you are ready for the next dangerous pull.
    • A on the tank before the pull is one of the best things you can do at this level. The same target can't be shielded again for 15 seconds, so don't spam it.
    • From level 15 put two points into . The extra Holy critical chance helps while leveling and your heals in dungeons, and the five Holy points open the next row.
    • Priests generate a lot of threat through healing, and early tanks have few tools to hold aggro. If you pull aggro, use — it is only temporary, so the tank must take the enemy back before it ends.
    • Bring plenty of water into dungeons. You will need to drink every few pulls, and almost every innkeeper sells it.

    Gear to pick up

    Talents

    • Lv 13–143/3
    • Lv 15–162/5

    New abilities

    Rank upgrades

    (14) · (14) · (16)

  5. 19

    Levels 17–19

    Divine Fury and dispels

    • From level 17 your last four points go into : faster while questing and faster in dungeons.
    • Wailing Caverns and Ruins of Lordaeron are now in reach. Start collecting your level 20 gear there.
    • Use , learned at level 18, to remove Magic debuffs from allies. In early dungeons, people die if nobody dispels.
    • Make with Tailoring for your shoulders.

    Gear to pick up

    Talents

    • Lv 17–193/5

    New abilities

    Rank upgrades

    (18) · (18) · (18) · (18) · (18)

    Dungeons for this range

  6. 20

    Level 20

    Level 20: Flash Heal and dungeon gear

    • Level 20 brings , and — visit your trainer as soon as you ding. Open fights with and save for emergencies.
    • Do the level 20 class quest for your race's second spell.
    • Not an enchanter? Get your wand from dungeons: from a The Hall of Thanes quest, from a The Deadmines quest, or and in Wailing Caverns.
    • Carry your Tailoring cloth set up to , then fill the remaining slots with the dungeon drops and dungeon quest rewards listed below.

    Gear to pick up

    Talents

    • Lv 204/5
    Open this build in the calculator →

    New abilities

    Rank upgrades

    (20) · (20) · (20) · (20) · (20)

ROTATIONHow to fight

  1. 1Keep and up.
  2. 2Cast before the pull.
  3. 3Undead: also cast before combat to take less damage from melee enemies.
  4. 4Open with ( before you have it).
  5. 5Cast , then .
  6. 6Finish the enemy with your wand.
  7. 7Dungeons: shield the tank with before the pull.
  8. 8Dungeons: keep on the tank.
  9. 9Dungeons: use as your main heal and when someone is about to die.
  10. 10Dungeons: when the group is stable, wand the trash and leave a gap of 5+ seconds without casting to regain mana.

GEARLevel-20 target gear

Dungeon drops, quest rewards and crafted items worth chasing at level 20 for this spec, by slot, best stats for the spec first.

Head

Neck

Shoulder

Back

Chest

Wrist

Hands

Waist

Legs

Feet

Finger

Trinket

Two-Hand

Main Hand

Held In Off-hand

Ranged

CLASS QUESTSClass quests

  • Level 10 racial spell

    Human , Dwarf , Night Elf , Gnome , Undead , Troll .
  • Level 20 racial spell

    Human , Dwarf , Night Elf , Gnome , Undead , Troll .

CAMPINGCamping

  • Alchemy's : bonus mana per 5 seconds, which unlike Spirit keeps regenerating even while you cast.
  • Herbalism's raises Intellect and Tailoring's raises Spirit.
  • Enchanting's adds armor, all stats and all resistances; Leatherworking's grants rested experience (up to 5% of a level).
  • First Aid's raises Stamina but does not stack with .