WoW Forever Arms Warrior Guide

Lv60

Hunting

Upkeep
Opener
Cycle priority
After , use and apply . is your main attack. Hold 30 Rage for when its cooldown returns, but keeping up and using still come first. Use when it lights up. Put spare Rage into , then and , and use only above 40 Rage. Finish nearly dead enemies with auto attacks and carry your Rage to the next pull. From here on, switch your armor to .

Solo

  • Saving RageFinish nearly dead enemies with auto attacks, then the next one before your Rage decays.
  • RunnersHumanoids flee at low health. Slow them with before they bring more enemies.
  • Taking less damageUse early in the fight against hard-hitting or multiple melee enemies.
  • Recovering healthWithin 20 sec of a kill, restores 10% of your maximum health.
  • SurroundedIn , counterattacks enemies hitting you from the front for 15 sec. It has a 15 min cooldown, so save it.
  • Getting out sends nearby enemies fleeing, so you can kill your target or get away.
  • Giants, dragonkinUse first on giants, dragonkin and mounted enemies. On anything else, only use it with Rage to burn.
  • Two enemiesCarry Rage into a two-enemy pull and turn on . Put on both, then hit both at once with and .
  • Distant enemiesIn combat, switch to and use on a distant enemy. It stuns for 3 sec.
  • Stopping fearAgainst fear casters, use in first. You're immune to Fear and Incapacitate for 10 sec.
  • Tough elitesSave in for tough elites. You take 20% more damage for 15 sec.

Party

Deal two-handed damage without pulling threat.

  • ThreatWait for the tank to gather enemies before using . Enemies the tank has barely hit will turn on you.
  • Two targetsWhen two enemies are together, turn on and hit both with and .
  • Area damageWhen the tank gathers four or more, switch to and use . keeps 25 Rage, so you can use it right after switching.
  • Switching targetsWhen opens, use it on that enemy before switching, or you lose it.
  • Finishing bossesBelow 20% health, spend your remaining Rage on on bosses. Save it on trash with more enemies ahead.
  • DebuffsCoordinate with your tank so isn't applied twice.
  • InterruptsInterrupt dangerous casts with in . Keep 10 Rage for it.
  • Protecting alliesIf an enemy goes for the healer, switch to and use to hold it briefly. Switch back once it's under control.

Dungeons

Skills

Spellbook →

Build Order

Arms33Fury16Protection2

  1. LV 10–123/3
  2. LV 13–142/5
  3. LV 15–162/2
  4. LV 17–182/2
  5. LV 19–213/3
  6. LV 221/1
  7. LV 23–242/3
  8. LV 251/1
  9. LV 26–283/3
  10. LV 293/3
  11. LV 301/1
  12. LV 31–322/2
  13. LV 33–342/5
  14. LV 35–362/2
  15. LV 37–395/5
  16. LV 401/1
  17. LV 41–422/2
  18. LV 43–475/5
  19. LV 48–525/5
  20. LV 53–575/5
  21. LV 581/1
  22. LV 59–602/2
Open this build in the calculator →

Recommended professions

  • Mining

    Mine Thorium Ore for your plate.

  • Blacksmithing

    Make a thorium two-handed axe from the Western Plaguelands vendor's plans, and the plate you learn from quests.

    • LV 55Skill 275
      Plans · quest “Imperial Plate Chest”
    • LV 56Skill 280
      Plans · quest “Imperial Plate Leggings”

Camping

  • LV 6Skill 20
  • LV 28Skill 140
    Blueprint · drops in Excavation Site: Wetlands
  • LV 6Skill 20
  • LV 28Skill 140
    Blueprint · drops in The Deadmines
  • from Mining is the best pick, but it doesn't stack with a paladin's Blessing of Might; in a group with a paladin, take from Blacksmithing instead.
  • Tailoring camps give Spirit and Alchemy camps give mana regen, so neither does much for a warrior.

Mounts

  • Apprentice Riding90g
Level 40 Mount Guide →