
WoW Forever Arms Warrior Guide
Lv60
Hunting
Upkeep
Opener
Cycle priority
After , use and apply .
is your main attack. Hold 30 Rage for when its cooldown returns, but keeping up and using still come first.
Use when it lights up. Put spare Rage into , then and , and use only above 40 Rage.
Finish nearly dead enemies with auto attacks and carry your Rage to the next pull.
From here on, switch your armor to .
Solo
- Saving RageFinish nearly dead enemies with auto attacks, then the next one before your Rage decays.
- RunnersHumanoids flee at low health. Slow them with before they bring more enemies.
- Taking less damageUse early in the fight against hard-hitting or multiple melee enemies.
- Recovering healthWithin 20 sec of a kill, restores 10% of your maximum health.
- SurroundedIn , counterattacks enemies hitting you from the front for 15 sec. It has a 15 min cooldown, so save it.
- Getting out sends nearby enemies fleeing, so you can kill your target or get away.
- Giants, dragonkinUse first on giants, dragonkin and mounted enemies. On anything else, only use it with Rage to burn.
- Two enemiesCarry Rage into a two-enemy pull and turn on . Put on both, then hit both at once with and .
- Distant enemiesIn combat, switch to and use on a distant enemy. It stuns for 3 sec.
- Stopping fearAgainst fear casters, use in first. You're immune to Fear and Incapacitate for 10 sec.
- Tough elitesSave in for tough elites. You take 20% more damage for 15 sec.
Party
Deal two-handed damage without pulling threat.
- ThreatWait for the tank to gather enemies before using . Enemies the tank has barely hit will turn on you.
- Two targetsWhen two enemies are together, turn on and hit both with and .
- Area damageWhen the tank gathers four or more, switch to and use . keeps 25 Rage, so you can use it right after switching.
- Switching targetsWhen opens, use it on that enemy before switching, or you lose it.
- Finishing bossesBelow 20% health, spend your remaining Rage on on bosses. Save it on trash with more enemies ahead.
- DebuffsCoordinate with your tank so isn't applied twice.
- InterruptsInterrupt dangerous casts with in . Keep 10 Rage for it.
- Protecting alliesIf an enemy goes for the healer, switch to and use to hold it briefly. Switch back once it's under control.
Dungeons
Skills
Build Order
Arms33Fury16Protection2
- LV 10–12
3/3
- LV 13–14
2/5
- LV 15–16
2/2
- LV 17–18
2/2
- LV 19–21
3/3
- LV 22
1/1
- LV 23–24
2/3
- LV 25
1/1
- LV 26–28
3/3
- LV 29
3/3
- LV 30
1/1
- LV 31–32
2/2
- LV 33–34
2/5
- LV 35–36
2/2
- LV 37–39
5/5
- LV 40
1/1
- LV 41–42
2/2
- LV 43–47
5/5
- LV 48–52
5/5
- LV 53–57
5/5
- LV 58
1/1
- LV 59–60
2/2
Recommended professions
Mine Thorium Ore for your plate.
Make a thorium two-handed axe from the Western Plaguelands vendor's plans, and the plate you learn from quests.
- LV 55
Skill 275
Plans · quest “Imperial Plate Chest” - LV 56
Skill 280
Plans · quest “Imperial Plate Leggings”
Camping
- LV 6
Skill 20
- LV 28
Skill 140
Blueprint · drops in Excavation Site: Wetlands - LV 6
Skill 20
- LV 28
Skill 140
Blueprint · drops in The Deadmines
from
Mining is the best pick, but it doesn't stack with a paladin's Blessing of Might; in a group with a paladin, take
from
Blacksmithing instead.
Tailoring camps give Spirit and
Alchemy camps give mana regen, so neither does much for a warrior.
Mounts
Apprentice Riding90g