Reduces the cost of your Heroic Strike ability by 3 Rage.

Compared to ClassicNew in ForeverBuffedNerfedChanged
0
0
0
BUILD ORDER
Will to Survive
Instant3 min cooldown
Instantly removes all Stun effects.
Perception
Instant3 min cooldown
Dramatically increases stealth detection for 20 sec.
RuthlessPassive
Increases your critical strike chance with all spells and attacks by 1%.
The Human SpiritPassive
Spirit increased by 10%.
Stoneform
Instant3 min cooldown
Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Find Treasure
Instant
Allows the dwarf to sense nearby treasure, making it appear on the minimap.
Artisan's PrecisionPassive
Increases hit chance with spells and attacks by 1%.
Big Game HunterPassive
Damage dealt versus Beasts increased by 5%.
Elune's Light
Instant3 min cooldown
Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Shadowmeld
Instant10 sec cooldown · 2 min in combat
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
QuicknessPassive
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Wisp SpiritPassive
Transform into a wisp upon death, increasing movement speed by 75%.
Escape Artist
Instant2 min cooldown
Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Eureka!lasts 8 sec
Instant2 min cooldown
Your non-periodic damaging abilities have their Energy, Rage or Mana cost reduced by 10% and deal 10% more damage.
Expansive MindPassive
Maximum Mana, Rage and Energy increased by 5%.
Engineering SpecializationPassive
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Walk on Air
Instant90 sec cooldown
Glide downward through the air for 10 sec while controlling your direction of travel.
Read Leyline
0.5 sec cast2 min cooldown
Increases your Health and Mana regeneration by 50% for 15 sec. Cannot be used while Innervate is active. Using it at a Ley Line also grants Attuned for 1 hour, increasing the regeneration bonus to 100%. Attuned persists through death, and is removed upon entering a raid.
Wind BlessedPassive
Increases your spellcasting, melee, and ranged Haste by 2%.
Elemental InsightPassive
Damage dealt versus Elementals increased by 5%.
Blood Fury
Instant2 min cooldown
Increases Attack Power and Spell Power by 10% for 15 sec.
Shatter Curse
Instant3 min cooldown
Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.
CommandPassive
Damage dealt by Hunter and Warlock pets increased by 5%.
HardinessPassive
Duration of Stun effects on you reduced by 20%.
Will of the Forsaken
Instant2 min cooldown
Instantly removes all Charm, Fear and Sleep effects.
Cannibalize
5 yd rangeInstant2 min cooldown
When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Touch of the GravePassive15 sec proc cooldown
Your spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.
Underwater BreathingPassive
Underwater breath lasts 300% longer than normal.
War Stomp
0.5 sec cast90 sec cooldown
Stuns up to 5 enemies within 8 yds for 2 sec.
Cultivation
Instant15 min cooldown
Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. Each herb has a character level requirement (its Herbalism requirement ÷ 5; level 60 for herbs above 300 skill).
PlainsrunningPassive
Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect.
EndurancePassive
Total Health increased by 5%.
Berserking
Instant3 min cooldown
Increases your spellcasting and attack speed by 10% for 15 sec.
Rapid Regeneration
Channeled (6 sec cast)3 min cooldown
Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Beast SlayingPassive
Damage dealt versus Beasts increased by 5%.
RegenerationPassive
Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
Walk on Air
Instant90 sec cooldown
Glide downward through the air for 10 sec while controlling your direction of travel.
Skysight
0.5 sec cast2 min cooldown
Increases your movement speed by 15% for 15 sec. Using it at an elemental convergence also grants Charged for 1 hour, increasing the movement speed bonus to 30%. Charged persists through death, and is removed upon entering a raid.
Wind BlessedPassive
Increases your spellcasting, melee, and ranged Haste by 2%.
Elemental InsightPassive
Damage dealt versus Elementals increased by 5%.
Reduces the cost of your Heroic Strike ability by 3 Rage.
Max 5
Increases your Parry chance by 5%.
Max 3
Increases the Bleed damage done by your Rend ability by 35%.
5 points · Max 2
Increases the Rage generated by your Charge ability by 6.
5 points · Max 3
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
5 points · Max 2
Increases the critical strike chance of your Overpower ability by 50%.
10 points · Max 1
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
10 points · Max 3
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
15 points · Max 1
A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
15 points · Max 3
Increases the damage you deal with two-handed melee weapons by 6%.
15 points · Max 2
Increases the critical strike damage bonus of your abilities by 20%.
20 points · Max 2
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of
Overpower.
20 points · Max 1
Your next 5 melee attacks strike an additional nearby opponent.
20 points · Max 5
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
25 points · Max 2
Reduces the cooldown of your Slam ability by 5.0 sec, the cast time and global cooldown by 0.50 sec, and
Slam no longer interrupts or delays your melee swing.
25 points · Max 3
Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
30 points · Max 1
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Max 5
Increases the area of effect of your Shouts by 50% and reduces the Rage cost by of your Shouts and Howls by 25%.
Max 5
Improves your chance to get a critical strike with melee attacks by 5%.
5 points · Max 5
Increases the time before your Rage begins to decay after leaving combat by 10 sec.
5 points · Max 5
Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
10 points · Max 3
Increases your chance to hit with off-hand attacks by 10%.
10 points · Max 1
Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.
10 points · Max 3
Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
10 points · Max 5
Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
15 points · Max 5
Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.
15 points · Max 1
Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec.
15 points · Max 2
Reduces the Rage cost of your Execute ability by 5.
20 points · Max 2
Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
20 points · Max 1
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
20 points · Max 2
Your Enrage,
Berserker Rage,
Bloodrage,
Death Wish,
Reckless Swings, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.
20 points · Max 2
Reduces the cooldown of your Intercept ability by 10 sec.
25 points · Max 2
Reduces the cooldown of your Whirlwind ability by 2 sec and increases the damage it deals to the closest enemy by 30%.
25 points · Max 3
Increases your melee attack speed by 30% for your next 3 swings after dealing a melee critical strike.
30 points · Max 1
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Max 2
Increases all the Rage generated by your Bloodrage ability by 50%.
Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
Max 5
Reduces the duration of Stun and Fear effects inflicted on you by 15%.
5 points · Max 5
Increases your Defense Skill by 20.
5 points · Max 3
Increases damage dealt by your Revenge ability by 60%.
5 points · Max 3
Reduces the Rage cost of your Thunder Clap ability by 6.
10 points · Max 1
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
10 points · Max 2
Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
10 points · Max 3
Reduces the cooldown of your Disarm ability by 20 secs.
10 points · Max 3
Increases all threat generated in Defensive stance by an additional 20% while a shield is equipped.
15 points · Max 3
Reduces the Rage cost of your Sunder Armor ability by 3.
15 points · Max 1
Your Charge ability is now usable while in
Defensive Stance.
15 points · Max 2
Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.
20 points · Max 2
Reduces the cooldown of your Shield Wall ability by 11.0 min.
20 points · Max 1
Stuns the target for 5 sec.
20 points · Max 3
Reduces the Rage cost of your offensive abilities by 3.
25 points · Max 5
Increases all damage you deal by 10% while a shield is equipped.
30 points · Max 1
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.