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WoW Forever Warrior talent calculator

Talents

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Required level 1Remaining 51Target level 60Arms0Fury0Protection0Arms0Fury0Protection0

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Fury

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BUILD ORDER

Build Order

  1. No points spent yet.

Racials of every race that can play Warrior

Alliance

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    Human

    Race info →
    • Will to Survive

      Instant·3 min cooldown

      Instantly removes all Stun effects.

    • Perception

      Instant·3 min cooldown

      Dramatically increases stealth detection for 20 sec.

    • RuthlessPassive

      Increases your critical strike chance with all spells and attacks by 1%.

    • The Human SpiritPassive

      Spirit increased by 10%.

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    Dwarf

    Race info →
    • Stoneform

      Instant·3 min cooldown

      Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

    • Find Treasure

      Instant

      Allows the dwarf to sense nearby treasure, making it appear on the minimap.

    • Artisan's PrecisionPassive

      Increases hit chance with spells and attacks by 1%.

    • Big Game HunterPassive

      Damage dealt versus Beasts increased by 5%.

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    Night Elf

    Race info →
    • Elune's Light

      Instant·3 min cooldown

      Increases your critical strike chance with all spells and attacks by 10% for 15 sec.

    • Shadowmeld

      Instant·10 sec cooldown · 2 min in combat

      Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.

    • QuicknessPassive

      Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.

    • Wisp SpiritPassive

      Transform into a wisp upon death, increasing movement speed by 75%.

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    Gnome

    Race info →
    • Escape Artist

      Instant·2 min cooldown

      Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

    • Eureka!lasts 8 sec

      Instant·2 min cooldown

      Your non-periodic damaging abilities have their Energy, Rage or Mana cost reduced by 10% and deal 10% more damage.

    • Expansive MindPassive

      Maximum Mana, Rage and Energy increased by 5%.

    • Engineering SpecializationPassive

      Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

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    SkyborneHigh OrderNEW

    Race info →
    • Walk on Air

      Instant·90 sec cooldown

      Glide downward through the air for 10 sec while controlling your direction of travel.

    • Read Leyline

      0.5 sec cast·2 min cooldown

      Increases your Health and Mana regeneration by 50% for 15 sec. Cannot be used while Innervate is active. Using it at a Ley Line also grants Attuned for 1 hour, increasing the regeneration bonus to 100%. Attuned persists through death, and is removed upon entering a raid.

    • Wind BlessedPassive

      Increases your spellcasting, melee, and ranged Haste by 2%.

    • Elemental InsightPassive

      Damage dealt versus Elementals increased by 5%.

Horde

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    Orc

    Race info →
    • Blood Fury

      Instant·2 min cooldown

      Increases Attack Power and Spell Power by 10% for 15 sec.

    • Shatter Curse

      Instant·3 min cooldown

      Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.

    • CommandPassive

      Damage dealt by Hunter and Warlock pets increased by 5%.

    • HardinessPassive

      Duration of Stun effects on you reduced by 20%.

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    Undead

    Race info →
    • Will of the Forsaken

      Instant·2 min cooldown

      Instantly removes all Charm, Fear and Sleep effects.

    • Cannibalize

      5 yd range·Instant·2 min cooldown

      When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

    • Touch of the GravePassive15 sec proc cooldown

      Your spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.

    • Underwater BreathingPassive

      Underwater breath lasts 300% longer than normal.

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    Tauren

    Race info →
    • War Stomp

      0.5 sec cast·90 sec cooldown

      Stuns up to 5 enemies within 8 yds for 2 sec.

    • Cultivation

      Instant·15 min cooldown

      Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. Each herb has a character level requirement (its Herbalism requirement ÷ 5; level 60 for herbs above 300 skill).

    • PlainsrunningPassive

      Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect.

    • EndurancePassive

      Total Health increased by 5%.

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    Troll

    Race info →
    • Berserking

      Instant·3 min cooldown

      Increases your spellcasting and attack speed by 10% for 15 sec.

    • Rapid Regeneration

      Channeled (6 sec cast)·3 min cooldown

      Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

    • Beast SlayingPassive

      Damage dealt versus Beasts increased by 5%.

    • RegenerationPassive

      Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.

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    SkyborneWindshaperNEW

    Race info →
    • Walk on Air

      Instant·90 sec cooldown

      Glide downward through the air for 10 sec while controlling your direction of travel.

    • Skysight

      0.5 sec cast·2 min cooldown

      Increases your movement speed by 15% for 15 sec. Using it at an elemental convergence also grants Charged for 1 hour, increasing the movement speed bonus to 30%. Charged persists through death, and is removed upon entering a raid.

    • Wind BlessedPassive

      Increases your spellcasting, melee, and ranged Haste by 2%.

    • Elemental InsightPassive

      Damage dealt versus Elementals increased by 5%.

All talents

Arms

Improved Heroic Strike

Max 3

Reduces the cost of your Heroic Strike ability by 3 Rage.

Deflection

Max 5

Increases your Parry chance by 5%.

Improved Rend

Max 3

Increases the Bleed damage done by your Rend ability by 35%.

Improved Charge

5 points · Max 2

Increases the Rage generated by your Charge ability by 6.

Improved Tactical Mastery

5 points · Max 3

Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.

Improved Overpower

5 points · Max 2

Increases the critical strike chance of your Overpower ability by 50%.

Anger Management

10 points · Max 1

Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.

Deep Wounds

10 points · Max 3

Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.

Spearing Strike

15 points · Max 1

15 Rage
Melee Range
Instant
20 sec cooldown

A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.

Two-Handed Weapon Specialization

15 points · Max 3

Increases the damage you deal with two-handed melee weapons by 6%.

Impale

15 points · Max 2

Increases the critical strike damage bonus of your abilities by 20%.

Bloodthrill

20 points · Max 2

Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.

Sweeping Strikes

20 points · Max 1

30 Rage
Instant
30 sec cooldown

Your next 5 melee attacks strike an additional nearby opponent.

Weaponmaster

20 points · Max 5

Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.

Improved Slam

25 points · Max 2

Reduces the cooldown of your Slam ability by 5.0 sec, the cast time and global cooldown by 0.50 sec, and Slam no longer interrupts or delays your melee swing.

Improved Hamstring

25 points · Max 3

Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.

Mortal Strike

30 points · Max 1

30 Rage
Melee Range
Instant
6 sec cooldown

A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.

Fury

Booming Voice

Max 5

Increases the area of effect of your Shouts by 50% and reduces the Rage cost by of your Shouts and Howls by 25%.

Cruelty

Max 5

Improves your chance to get a critical strike with melee attacks by 5%.

Lingering Rage

5 points · Max 5

Increases the time before your Rage begins to decay after leaving combat by 10 sec.

Unbridled Wrath

5 points · Max 5

Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.

Furious Precision

10 points · Max 3

Increases your chance to hit with off-hand attacks by 10%.

Piercing Howl

10 points · Max 1

10 Rage
Instant

Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.

Blood Craze

10 points · Max 3

Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.

Enrage

10 points · Max 5

Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.

Dual Wield Specialization

15 points · Max 5

Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.

Reckless Swings

15 points · Max 1

25% of base health
Instant
15 sec cooldown

Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec.

Improved Execute

15 points · Max 2

Reduces the Rage cost of your Execute ability by 5.

Improved Berserker Rage

20 points · Max 2

Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.

Death Wish

20 points · Max 1

10 Rage
Instant
3 min cooldown

When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.

Gore Drinker

20 points · Max 2

Your Enrage, Berserker Rage, Bloodrage, Death Wish, Reckless Swings, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.

Improved Intercept

20 points · Max 2

Reduces the cooldown of your Intercept ability by 10 sec.

Improved Whirlwind

25 points · Max 2

Reduces the cooldown of your Whirlwind ability by 2 sec and increases the damage it deals to the closest enemy by 30%.

Flurry

25 points · Max 3

Increases your melee attack speed by 30% for your next 3 swings after dealing a melee critical strike.

Bloodthirst

30 points · Max 1

30 Rage
Melee Range
Instant
6 sec cooldown

Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.

Protection

Improved Bloodrage

Max 2

Increases all the Rage generated by your Bloodrage ability by 50%.

Shield Specialization

Max 5

Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.

Iron Will

Max 5

Reduces the duration of Stun and Fear effects inflicted on you by 15%.

Anticipation

5 points · Max 5

Increases your Defense Skill by 20.

Improved Revenge

5 points · Max 3

Increases damage dealt by your Revenge ability by 60%.

Improved Thunder Clap

5 points · Max 3

Reduces the Rage cost of your Thunder Clap ability by 6.

Last Stand

10 points · Max 1

Instant
3 min cooldown

When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.

Master of Defense

10 points · Max 2

Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

Improved Disarm

10 points · Max 3

Reduces the cooldown of your Disarm ability by 20 secs.

Defiance

10 points · Max 3

Increases all threat generated in Defensive stance by an additional 20% while a shield is equipped.

Improved Sunder Armor

15 points · Max 3

Reduces the Rage cost of your Sunder Armor ability by 3.

Vanguard

15 points · Max 1

Your Charge ability is now usable while in Defensive Stance.

Improved Shield Bash

15 points · Max 2

Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.

Improved Shield Wall

20 points · Max 2

Reduces the cooldown of your Shield Wall ability by 11.0 min.

Concussion Blow

20 points · Max 1

10 Rage
Melee Range
Instant
45 sec cooldown

Stuns the target for 5 sec.

Focused Rage

20 points · Max 3

Reduces the Rage cost of your offensive abilities by 3.

Bastion

25 points · Max 5

Increases all damage you deal by 10% while a shield is equipped.

Shield Slam

30 points · Max 1

20 Rage
Melee Range
Instant
6 sec cooldown

Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.