
TALENT CALCULATOR
Compared to ClassicNew in ForeverBuffedNerfedChanged
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LEVEL PATH
RACIAL TRAITS
StoneformCooldown 3 min
Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Find TreasureActive
Allows the dwarf to sense nearby treasure, making it appear on the minimap.
Artisan's PrecisionPassive
Increases hit chance with spells and attacks by 1%.
Big Game HunterPassive
Damage dealt versus Beasts increased by 5%.
Blood FuryCooldown 2 min
Increases Attack Power and Spell Power by 10% for 15 sec.
Shatter CurseCooldown 3 min
Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.
CommandPassive
Damage dealt by Hunter and Warlock pets increased by 5%.
HardinessPassive
Duration of Stun effects on you reduced by 20%.
War StompCooldown 90 sec
Stuns up to 5 enemies within 8 yds for 2 sec.
CultivationCooldown 15 min
Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. Each herb has a character level requirement (its Herbalism requirement ÷ 5; level 60 for herbs above 300 skill).
PlainsrunningPassive
Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect.
EndurancePassive
Total Health increased by 5%.
BerserkingCooldown 3 min
Increases your spellcasting and attack speed by 10% for 15 sec.
Rapid RegenerationCooldown 3 min
Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Beast SlayingPassive
Damage dealt versus Beasts increased by 5%.
RegenerationPassive
Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
Walk on AirCooldown 90 sec
Glide downward through the air for 10 sec while controlling your direction of travel.
SkysightCooldown 2 min
Increases your movement speed by 15% for 15 sec. Using it at an elemental convergence also grants Charged for 1 hour, increasing the movement speed bonus to 30%. Charged persists through death, and is removed upon entering a raid.
Wind BlessedPassive
Increases your spellcasting, melee, and ranged Haste by 2%.
Elemental InsightPassive
Damage dealt versus Elementals increased by 5%.
CLASS INFO
TIER SET BONUSES
The SpiritcallerRestoration
ConvectionMax 5
Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.
ConcussionMax 5
Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
Elemental Devastation5 points · Max 3
Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec.
Reverberation5 points · Max 5
Reduces the cooldown of your Shock spells by 1 sec.
Elemental Alacrity5 points · Max 3
Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec.
Call of Flame5 points · Max 3
Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.
Elemental Focus10 points · Max 1
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Elemental Warding10 points · Max 3
Reduces damage taken from Fire, Frost, and Nature effects by 10%.
Trial by Fire15 points · Max 2
Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 20 sec.
Eye of the Storm15 points · Max 3
Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 70% chance to not lose casting time when you take damage.
Earthbound15 points · Max 1
Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
Elemental Reach20 points · Max 2
Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards and reduces the cooldown of Totemic Projection by 20 sec.
Lava Burst20 points · Max 1
You hurl molten lava at the target, dealing 114 to 145 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Lightning Overload20 points · Max 3
Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Elemental Fury25 points · Max 5
Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
Elemental Mastery30 points · Max 1
Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.
Earth's GraspMax 2
Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
Thundering StrikesMax 5
Improves your chance to get a critical strike with all spells and attacks by 5%.
Ancestral KnowledgeMax 5
Increases your Intellect by 10%.
Guardian Totems5 points · Max 2
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.
Mental Dexterity5 points · Max 3
Increases your Attack Power by an amount equal to 100% of your Intellect.
Improved Ghost Wolf5 points · Max 2
Reduces the cast time of your Ghost Wolf spell by 3 sec, and Ghost Wolf may be used indoors.
Improved Lightning Shield5 points · Max 3
Increases the damage done by your Lightning Shield orbs by 15%.
Elemental Weapons10 points · Max 3
Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
Shamanistic Focus10 points · Max 1
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
Anticipation10 points · Max 3
Increases your chance to dodge by an additional 6%.
Toughness15 points · Max 5
Increases your Stamina by 10%.
Flurry15 points · Max 5
Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Stormstrike15 points · Max 1
Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
Spirit Weapons20 points · Max 1
Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Mental Quickness20 points · Max 2
Increases your spell damage and healing by up to 30% of your Intellect.
Improved Stormstrike20 points · Max 2
When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
Maelstrom Weapon25 points · Max 5
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Rage of the Farseer30 points · Max 1
Increases your attack speed by 30% for 25 sec.
Reduces the casting time of your Healing Wave spell by 0.5 sec.
Tidal FocusMax 5
Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
Mindfulness5 points · Max 3
Allows 50% of your Mana regeneration to continue while casting.
Natural Grace5 points · Max 3
Reduces the threat generated by your spells by 15%.
Totemic Focus5 points · Max 5
Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
Improved Reincarnation5 points · Max 2
Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.
Ancestral Healing10 points · Max 3
Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
Healing Focus10 points · Max 3
Gives your healing spells a 70% chance to not lose casting time when you take damage.
Water Shield10 points · Max 1
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Tidal Mastery15 points · Max 5
Increases the critical effect chance of your healing spells by 5%.
Restorative Totems15 points · Max 5
Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.
Mana Tide Totem15 points · Max 1
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
Healing Way20 points · Max 3
Increases the amount healed by your Healing Wave spell by 25%.
Nature's Swiftness20 points · Max 1
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Purification25 points · Max 5
Increases the effectiveness of your healing spells by 10%.
Riptide30 points · Max 1
Heals a friendly target for 486 to 534, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.