Classes

LEVELING GUIDE

WoW Forever Holy Paladin Leveling Guide

Even as Holy you quest with auto-attacks plus and . Up to 19 your only heal is , which is too expensive and slow to keep up for long; at 20, and finally round out both your healing and your damage. Intellect doesn't raise spell power, so build up gear with bonus healing through Blacksmithing.

Recommended talents

Level 20 · Holy11/0/0

Recommended professions

  • Blacksmithing
    Make mail armor with bonus healing such as , , and . Early on, copper armor and two-handers speed up questing.
  • Mining
    Mine your own ore for Blacksmithing so your gear stays cheap.

ROUTELevel-by-level route

  1. 5

    Levels 1–5

    Auto-attacks and Judgement

    • Keep on and up, and fight with auto-attacks. With active your auto-attacks deal Holy damage.
    • At 4 you learn and . no longer removes your Seal, so use it on cooldown and only reapply the Seal when it expires. Keep the blessing on yourself.
    • is your only heal, and it is expensive and slow. Drink between pulls and don't pull several enemies at once.
    • Pick up Mining and Blacksmithing right away and wear the copper mail you make.

    Gear to pick up

    New abilities

  2. 9

    Levels 6–9

    Holy Strike and a two-hander

    • , learned at 6, is an instant Holy attack that ignores armor. Use it with right as the fight starts, then press it on cooldown.
    • Against enemies that will live a while, use for your first to raise the Holy damage they take, then switch back to .
    • at 8 is your only crowd control. Save it for dangerous enemies.
    • Out in the world a two-handed weapon beats a one-hander and shield. Make or .

    Gear to pick up

    New abilities

    Rank upgrades

    (6)

  3. 12

    Levels 10–12

    First talents and healing gear

    • From 10 you start with , which raises Intellect. Intellect adds maximum mana and spell crit rather than spell power, giving you more mana for .
    • For healing gear, look for items that explicitly add healing, not just Intellect. Make at 10 and at 12.
    • Keep questing with a two-hander; is available at 11.
    • At 12 the class quest that teaches opens up.

    Gear to pick up

    Talents

    • Lv 10–123/5

    New abilities

    Rank upgrades

    (10) · (10) · (12) · (12) · (12)

  4. 16

    Levels 13–16

    Healing Light and first dungeons

    • From 15, increases the healing of and, later, .
    • In dungeons before 20 you can't keep casting for long. Save your mana for healing and drink back up between pulls.
    • At 15, make and .
    • Always keep an aura on; from 16 you can use instead of .

    Gear to pick up

    Talents

    • Lv 13–145/5
    • Lv 15–162/3

    New abilities

    Rank upgrades

    (14)

  5. 19

    Levels 17–19

    Improved Seals for faster questing

    • From 18, raises the damage of your Seals and , which speeds up solo questing.
    • At 17, make .
    • Don't use high spell power weapons before 20. They carry a melee damage penalty of about 25%, so a normal melee weapon hits harder.
    • You have no interrupt in dungeons, so save for the most dangerous enemy of each pull and make full use of utility like and .

    Gear to pick up

    Talents

    • Lv 173/3
    • Lv 18–192/3

    New abilities

    Rank upgrades

    (18) · (18) · (18)

    Dungeons for this range

  6. 20

    Level 20

    Level 20: Flash of Light and Consecration

    • Once you learn , make it most of your healing. costs too much mana and takes too long to cast.
    • One point in lets part of your mana regeneration continue while casting.
    • Craft and , and switch to a spell power weapon such as or .
    • When questing alone, drop when you have several enemies on you.

    Gear to pick up

    New abilities

    Rank upgrades

    (20) · (20)

ROTATIONHow to fight

  1. 1Before combat: have an aura on (, or from 16) and on yourself and your party.
  2. 2Keep up.
  3. 3Long fights: use for your first to increase Holy damage taken, then switch back to .
  4. 4 on cooldown.
  5. 5 on cooldown.
  6. 6Cast (level 20).
  7. 7Healing: from 20 is your main heal; before that, save the expensive for when you really need it.

GEARLevel-20 target gear

Dungeon drops, quest rewards and crafted items worth chasing at level 20 for this spec, by slot, best stats for the spec first.

Head

Neck

Shoulder

Back

Chest

Wrist

Hands

Waist

Legs

Feet

Finger

Trinket

Two-Hand

Main Hand

  • BestQuest
    Quest "Wrongly Blamed, Justly Corrected"

Held In Off-hand

CLASS QUESTSClass quests

  • Level 12: resurrection quest

    Human, Dwarf and Undead paladins each get their own quest chain at 12 that teaches .
  • Alliance: level 20 weapon quest

    A chain that starts with and sends you to The Deadmines, Shadowfang Keep and Blackfathom Deeps for materials. The reward, , is a good two-hander for questing.
    • Class quest
      Class quest "The Test of Righteousness" (Alliance)
  • Forsaken: level 18 weapon quest

    A chain that starts at level 18 in the Forsaken paladin hub. Its reward, , is even stronger and slower than .
    • Class quest
      Class quest "Diplomatic Incident" (Forsaken)

CAMPINGCamping

  • You need Cooking to place the campfire.
  • Holy makes great use of camping: with a mix of physical and Holy effects, almost every camp buff helps you.
  • Blacksmithing's and Mining's raise Strength and melee attack power, which boosts your auto-attacks and .
  • Alchemy's and Herbalism's raise Intellect and mana regeneration, so you can cast more often.
  • doesn't work together with ; when you have it, use instead.