
LEVELING GUIDE
WoW Forever Holy Paladin Leveling Guide
Even as Holy you quest with auto-attacks plus and . Up to 19 your only heal is , which is too expensive and slow to keep up for long; at 20, and finally round out both your healing and your damage. Intellect doesn't raise spell power, so build up gear with bonus healing through
Blacksmithing.
Recommended talents
Recommended professions
BlacksmithingMake mail armor with bonus healing such as
,
,
and
. Early on, copper armor and two-handers speed up questing.
Mining
ROUTELevel-by-level route
- 5
Levels 1–5
Auto-attacks and Judgement
- Keep on and up, and fight with auto-attacks. With active your auto-attacks deal Holy damage.
- At 4 you learn and . no longer removes your Seal, so use it on cooldown and only reapply the Seal when it expires. Keep the blessing on yourself.
- is your only heal, and it is expensive and slow. Drink between pulls and don't pull several enemies at once.
- Pick up
Mining and
Blacksmithing right away and wear the copper mail you make.
Gear to pick up
CraftLv 2
CraftLv 4
CraftLv 4
New abilities
- 9
Levels 6–9
Holy Strike and a two-hander
- , learned at 6, is an instant Holy attack that ignores armor. Use it with right as the fight starts, then press it on cooldown.
- Against enemies that will live a while, use for your first to raise the Holy damage they take, then switch back to .
- at 8 is your only crowd control. Save it for dangerous enemies.
- Out in the world a two-handed weapon beats a one-hander and shield. Make
or
.
Gear to pick up
CraftLv 6
CraftLv 8
CraftLv 7
CraftLv 8
New abilities
Rank upgrades
(6)
- 12
Levels 10–12
First talents and healing gear
- From 10 you start with , which raises Intellect. Intellect adds maximum mana and spell crit rather than spell power, giving you more mana for .
- For healing gear, look for items that explicitly add healing, not just Intellect. Make
at 10 and
at 12. - Keep questing with a two-hander;
is available at 11. - At 12 the class quest that teaches opens up.
Gear to pick up
CraftLv 11
CraftLv 10
CraftLv 12
Talents
- Lv 10–123/5
New abilities
Rank upgrades
(10) · (10) · (12) · (12) · (12)
- 16
Levels 13–16
Healing Light and first dungeons
- From 15, increases the healing of and, later, .
- In dungeons before 20 you can't keep casting for long. Save your mana for healing and drink back up between pulls.
- At 15, make
and
. - Always keep an aura on; from 16 you can use instead of .
Gear to pick up
CraftLv 15
CraftLv 15
Talents
- Lv 13–145/5
- Lv 15–162/3
New abilities
Rank upgrades
(14)
Dungeons for this range
- 19
Levels 17–19
Improved Seals for faster questing
- From 18, raises the damage of your Seals and , which speeds up solo questing.
- At 17, make
. - Don't use high spell power weapons before 20. They carry a melee damage penalty of about 25%, so a normal melee weapon hits harder.
- You have no interrupt in dungeons, so save for the most dangerous enemy of each pull and make full use of utility like and .
Gear to pick up
CraftLv 17
Talents
- Lv 173/3
- Lv 18–192/3
New abilities
Rank upgrades
(18) · (18) · (18)
Dungeons for this range
- 20
Level 20
Level 20: Flash of Light and Consecration
- Once you learn , make it most of your healing. costs too much mana and takes too long to cast.
- One point in lets part of your mana regeneration continue while casting.
- Craft
and
, and switch to a spell power weapon such as
or
. - When questing alone, drop when you have several enemies on you.
Gear to pick up
CraftLv 20
CraftLv 20
DropLv 17
QuestQuest "Wrongly Blamed, Justly Corrected"
ROTATIONHow to fight
- 1Before combat: have an aura on (, or from 16) and on yourself and your party.
- 2Keep up.
- 3Long fights: use for your first to increase Holy damage taken, then switch back to .
- 4 on cooldown.
- 5 on cooldown.
- 6Cast (level 20).
- 7Healing: from 20 is your main heal; before that, save the expensive for when you really need it.
GEARLevel-20 target gear
Dungeon drops, quest rewards and crafted items worth chasing at level 20 for this spec, by slot, best stats for the spec first.
Head
BestCraftLv 20
Neck
BestDropLv 17
Shoulder
BestDropLv 20
Back
BestDropLv 16
Chest
BestCraftLv 15
Wrist
BestDropLv 17
Hands
BestCraftLv 15
Waist
BestCraftLv 12
Legs
BestCraftLv 20
Feet
BestCraftLv 17
Finger
BestDropLv 17
BestDropLv 19
Trinket
BestDropLv 18
Two-Hand
BestDropLv 18
Main Hand
BestQuestQuest "Wrongly Blamed, Justly Corrected"
Held In Off-hand
BestDropLv 17
CLASS QUESTSClass quests
Level 12: resurrection quest
Human, Dwarf and Undead paladins each get their own quest chain at 12 that teaches .Alliance: level 20 weapon quest
A chain that starts with
and sends you to The Deadmines, Shadowfang Keep and Blackfathom Deeps for materials. The reward,
, is a good two-hander for questing.
Class questClass quest "The Test of Righteousness" (Alliance)
Forsaken: level 18 weapon quest
A chain that starts at level 18 in the Forsaken paladin hub. Its reward,
, is even stronger and slower than
.
Class questClass quest "Diplomatic Incident" (Forsaken)
CAMPINGCamping
- You need
Cooking to place the campfire. - Holy makes great use of camping: with a mix of physical and Holy effects, almost every camp buff helps you.
Blacksmithing's
and
Mining's
raise Strength and melee attack power, which boosts your auto-attacks and .
Alchemy's
and
Herbalism's
raise Intellect and mana regeneration, so you can cast more often.
doesn't work together with ; when you have it, use instead.