
WoW Forever Retribution Paladin Guide
Lv60
Hunting
Upkeep
Prepare
Opener
Cycle priority
Cast just before a fight and use and on cooldown. Finish enemies below 20% health with . It reaches 30 yards, so it catches runners too.
stores up to three copies of your Seal, so with mana to spare, switch between and every third swing for extra activations. When mana runs short, stop switching and save .
Solo
- Saving manaIf an enemy is nearly dead, save and finish it with auto attacks.
- Several enemiesOnly drop when several enemies are on you. It deals damage over 8 sec, so stay in it.
- Choosing a SealWith a lot of spell power or a fast weapon, hunt with instead of .
- Big JudgementWith active, stun the enemy with and use for double damage.
- Holding humanoidsStop a dangerous humanoid's attacks or casts for up to 6 sec with . Damage breaks it.
- Long fightsOn enemies that will live a while, first cast and use . The enemy takes more Holy damage for 40 sec. Then change back to your usual Seal.
- Dangerous enemiesStun a dangerous enemy with , then heal or keep hitting while it can't act. It has a 10 yard range.
- Harmful effectsRemove poisons, diseases and magic effects with .
- ManaIf you rest too often, swap your blessing to .
- Undead and demonsPull Undead and Demons with from 30 yards and use it on cooldown.
- Slows and rootsBreak slows and roots with and get away.
- Recovering healthUse when you've lost a little health and when you've lost a lot.
- In trouble blocks all attacks. Your damage drops by 50%, but you can still heal or keep fighting.
- Stopping physical hits stops physical attacks for a short time. You can't attack during it, so heal up.
- About to die restores all your health. It drains your remaining mana and has a 20 min cooldown.
Party
Kill enemies quickly as a melee damage dealer, and help your party with blessings and dispels.
- Single-target damageDeal damage with , , your Seal and auto attacks. Start after the tank has the enemy.
- BossesOn bosses, cast and use first to raise Holy damage, then go back to your usual Seal.
- PacksDrop when a pack will live a while. Save it if they'll die quickly.
- Helping the tankWhen the tank is holding a pack, deals Holy damage to enemies that strike your party.
- Party blessingsUse on your party, or on casters.
- Harmful effectsHelp your healer by removing poisons, diseases and magic effects with .
- Stopping castsYou have no interrupt, so stop dangerous casts by stunning with .
- Protecting alliesWhen a cloth wearer is being hit by melee, use . The target can't attack during it.
- Emergency healUse when the tank or healer is about to die.
- FinishingFinish enemies below 20% health with .
Dungeons
Skills
Build Order
Holy11Protection5Retribution35
- LV 10–14
5/5
- LV 15–16
2/2
- LV 17–19
3/3
- LV 20
1/1
- LV 21–22
2/2
- LV 23–24
2/3
- LV 25
1/1
- LV 26
3/3
- LV 27–29
3/3
- LV 30
1/1
- LV 31–33
3/3
- LV 34–36
3/3
- LV 37–39
3/5
- LV 40
1/1
- LV 41–42
5/5
- LV 43–47
5/5
- LV 48–52
5/5
- LV 53–56
4/5
- LV 57–58
2/2
- LV 59–60
2/2
Recommended professions
Make a thorium two-handed axe from the Western Plaguelands vendor's plans, and the plate you learn from quests.
- LV 55
Skill 275
Plans · quest “Imperial Plate Chest” - LV 56
Skill 280
Plans · quest “Imperial Plate Leggings”
Mine Thorium Ore for your plate.
Camping
- LV 6
Skill 20
- LV 28
Skill 140
Blueprint · drops in Excavation Site: Wetlands - LV 6
Skill 20
- LV 28
Skill 140
Blueprint · drops in The Deadmines
- A campsite lets you rest, sell and repair, pick up buffs such as bonus experience, and work on professions. It unlocks early through a side quest, and you need
Cooking to place the campfire.
- At 20 your bags are small, and camp materials take up a fair amount of space.
Blacksmithing's
and
Mining's
raise Strength and melee attack power, which boosts your auto-attacks and .
doesn't work together with ; when you have it, use instead.
Mounts
Apprentice Riding90g- Summon Warhorse