Max 5
Gives your Flash of Light,
Holy Light, and
Light's Vigil spells a 70% chance to not lose casting time when you take damage.

Compared to ClassicNew in ForeverBuffedNerfedChanged
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BUILD ORDER
Will to Survive
Instant3 min cooldown
Instantly removes all Stun effects.
Perception
Instant3 min cooldown
Dramatically increases stealth detection for 20 sec.
RuthlessPassive
Increases your critical strike chance with all spells and attacks by 1%.
The Human SpiritPassive
Spirit increased by 10%.
Stoneform
Instant3 min cooldown
Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Find Treasure
Instant
Allows the dwarf to sense nearby treasure, making it appear on the minimap.
Artisan's PrecisionPassive
Increases hit chance with spells and attacks by 1%.
Big Game HunterPassive
Damage dealt versus Beasts increased by 5%.
Will of the Forsaken
Instant2 min cooldown
Instantly removes all Charm, Fear and Sleep effects.
Cannibalize
5 yd rangeInstant2 min cooldown
When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Touch of the GravePassive15 sec proc cooldown
Your spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.
Underwater BreathingPassive
Underwater breath lasts 300% longer than normal.
Max 5
Gives your Flash of Light,
Holy Light, and
Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Max 5
Increases your Strength by 10%.
5 points · Max 3
Increases the amount healed by your Holy Light,
Flash of Light, and
Holy Shock spells by 12%.
5 points · Max 2
Allows 30% of your Mana regeneration to continue while casting.
5 points · Max 5
Increases the damage done by your Seals and Judgements by 15%.
5 points · Max 2
Reduces the mana cost of your Cleanse and
Purify spells by 20% and reduces the cooldown of your
Exorcism and
Holy Wrath spells by 33%.
10 points · Max 1
When activated, gives your next Flash of Light,
Holy Light, or
Holy Shock spell a 100% critical effect chance.
10 points · Max 5
After getting a critical effect from your Flash of Light,
Holy Light,
Light's Vigil, or
Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
10 points · Max 2
Reduces the mana cost of your Consecration,
Holy Wrath,
Exorcism, and
Hammer of Wrath spells by 40%.
15 points · Max 2
Improves your chance to hit with Holy spells by 8%, and reduces the duration of Silence effects on you by 20%.
15 points · Max 2
Your Holy Shock and
Flash of Light critical hits reduce the cast time of your next
Holy Light cast within 15 sec by 1.0 sec.
15 points · Max 1
Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 400, your
Flash of Light by up to 115, and your
Holy Shock by up to 230. Only one Oath of Light may be sworn by the Paladin at any one time.
20 points · Max 2
Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
20 points · Max 1
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
20 points · Max 2
Increases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your
Oath of Light.
25 points · Max 5
Increases the critical strike healing bonus of your Holy spells by 50%.
30 points · Max 1
Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 326 to 344. Only one Vigil per Paladin may be active in each party.
Max 5
Increases your total Intellect by 10%.
Max 5
Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
5 points · Max 3
Improves your chance to hit by 3%.
5 points · Max 2
Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your
Blessing of Freedom by 6 sec.
5 points · Max 2
Reduces the cooldown of your Divine Shield,
Divine Protection, and
Templar's Bulwark spells by 60 sec, and reduces the duration of Forbearance by 10 sec.
10 points · Max 1
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
10 points · Max 3
Decreases the cooldown of your Hammer of Justice spell by 15 sec.
10 points · Max 2
Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
10 points · Max 5
Increases your armor value from items by 10%.
15 points · Max 1
Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your
Judgement ability.
15 points · Max 3
While Righteous Fury is active, all damage taken is reduced by 9%.
15 points · Max 5
Increases your Defense Skill by 20.
20 points · Max 2
Reduces the duration of Stun and Charm effects on you by 20%.
20 points · Max 1
Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
20 points · Max 5
Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
25 points · Max 3
Increases the threat generated by your Holy Strike ability by 30%. While
Righteous Fury is active,
Holy Strike also reduces your damage taken by 6% for 6 sec.
30 points · Max 1
Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally,
Holy Strike now strikes with your shield, triggering your active
Holy Shield and
Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.
Max 5
Increases your Parry chance by 5%.
Max 5
Reduces the Mana cost of all instant cast spells and abilities by 10%.
5 points · Max 2
Decreases the cooldown of your Judgement ability by 2 sec.
5 points · Max 3
Improves your chance to get a critical strike with all spells and attacks by 6%.
5 points · Max 3
Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
10 points · Max 3
Gives your damaging melee attacks a chance to reduce the target's Attack Power by 200 for 30 sec.
10 points · Max 2
Reduces the duration of Fear and Disorient effects on you by 30%.
10 points · Max 1
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 69 to 73 Holy damage, 138 to 146 if the target is stunned or incapacitated.
10 points · Max 2
Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
15 points · Max 2
All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
15 points · Max 1
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all
Judgement effects on the target.
15 points · Max 3
Increases the Physical and Holy damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.
20 points · Max 2
Reduces the cast time of your Turn Undead spell by 1.0 sec, its cooldown by 10 sec, and allows it to affect Demons.
20 points · Max 1
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
20 points · Max 3
Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.
25 points · Max 5
Increases your spell damage by up to 60% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1.0 sec.
30 points · Max 1
Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.