Classes

LEVELING GUIDE

WoW Forever Protection Paladin Leveling Guide

Early on, Protection fights with auto-attacks plus and , and out in the world a two-hander beats a one-hander and shield. and at 16 let you hold threat in dungeons, and at 20 plus spell power on your gear make damage, threat and mana all comfortable. Your talents go into saving mana so you can keep going.

Recommended talents

Level 20 · Protection0/0/11

Recommended professions

  • Blacksmithing
    Make the level-20 targets , , and yourself. Their spell power, alongside Strength and Stamina, raises the damage of and .
  • Mining
    Mine your own ore for Blacksmithing so you can make armor and weapons cheaply from the start.

ROUTELevel-by-level route

  1. 5

    Levels 1–5

    Auto-attacks and Judgement

    • Keep on and up, and fight with auto-attacks. With active your auto-attacks deal Holy damage.
    • At 4 you learn and . no longer removes your Seal, so use it on cooldown and only reapply the Seal when it expires. Keep the blessing on yourself.
    • is your only heal, and it is expensive and slow. Drink between pulls and don't pull several enemies at once.
    • Pick up Mining and Blacksmithing right away and wear the copper mail you make.

    Gear to pick up

    New abilities

  2. 9

    Levels 6–9

    Holy Strike, two-hander in the world

    • , learned at 6, is an instant Holy attack that ignores armor. Use it with right as the fight starts, then press it on cooldown.
    • Against enemies that will live a while, use for your first to raise the Holy damage they take, then switch back to .
    • at 8 is your only crowd control. Save it for dangerous enemies.
    • Out in the world a two-handed weapon beats a one-hander and shield. Make or .

    Gear to pick up

    New abilities

    Rank upgrades

    (6)

  3. 12

    Levels 10–12

    Benediction and Seal of Fury

    • From 10, cuts the mana cost of your instant spells and abilities, so and last longer, and it lays the groundwork for keeping up after 20.
    • Cast (level 10) before engaging and keep it up. Using with it also taunts the target to attack you for a short time.
    • At 12, make and wear . at 11 is a good two-hander for the world.
    • At 12 the class quest that teaches opens up.

    Gear to pick up

    Talents

    • Lv 10–123/5

    New abilities

    Rank upgrades

    (10) · (10) · (12) · (12) · (12)

  4. 16

    Levels 13–16

    Righteous Fury: tanking begins

    • From 15, reduces the mana cost of and ; it pays off as soon as you learn them at 20.
    • You can only hold threat reliably once you learn at 16, so don't force the tank role in dungeons before then.
    • , learned at 16, only picks up new spell power gear when you turn it on again, so re-cast it after every upgrade.
    • At 15, make and .

    Gear to pick up

    Talents

    • Lv 13–145/5
    • Lv 15–162/2

    New abilities

    Rank upgrades

    (14)

  5. 19

    Levels 17–19

    Tanking Deadmines and Wailing Caverns

    • From 17, shortens the cooldown of , and at 19 adds Parry chance.
    • Use a shield in dungeons. Good picks are and from Wailing Caverns and from The Deadmines.
    • At 17, make .
    • Don't use high spell power weapons before 20. They carry a melee damage penalty of about 25%, so a normal melee weapon hits harder.

    Gear to pick up

    Talents

    • Lv 17–182/2
    • Lv 191/5

    New abilities

    Rank upgrades

    (18) · (18) · (18)

    Dungeons for this range

  6. 20

    Level 20

    Level 20: Consecration completes the kit

    • makes holding several enemies much easier, and now is the time to switch to a spell power weapon such as or .
    • One point in increases your movement speed, which is a big help at these levels.
    • Where there are lots of casters, such as Wailing Caverns, break line of sight to pull them into your .
    • You can't pull from range without special items or Engineering bombs. You also have no interrupt, so save for the most dangerous enemy.
    • Craft .

    Gear to pick up

    Talents

    • Lv 201/2
    Open this build in the calculator →

    New abilities

    Rank upgrades

    (20) · (20)

ROTATIONHow to fight

  1. 1Before combat: turn on and , and cast and keep it up the whole fight. As a tank, what happens decides your order, so follow the priorities below loosely.
  2. 2Undead or Demons: use for your first .
  3. 3Single target: → (Undead or Demon) → → if mana allows.
  4. 4Several enemies: → → (Undead or Demon) → .
  5. 5Dangerous enemy: stun it with .

GEARLevel-20 target gear

Dungeon drops, quest rewards and crafted items worth chasing at level 20 for this spec, by slot, best stats for the spec first.

Head

Neck

  • BestQuest
    Quest "Remember That I Love You"

Shoulder

Back

Chest

Wrist

Hands

Waist

Legs

Feet

Two-Hand

  • BestClass quest
    Class quest "The Test of Righteousness" (Alliance)
    Two-hander for questing in the world

Main Hand

  • BestQuest
    Quest "Wrongly Blamed, Justly Corrected"

Off Hand

CLASS QUESTSClass quests

  • Level 12: resurrection quest

    Human, Dwarf and Undead paladins each get their own quest chain at 12 that teaches .
  • Alliance: level 20 weapon quest

    A chain that starts with and sends you to The Deadmines, Shadowfang Keep and Blackfathom Deeps for materials. The reward, , is valuable even for a tank: two-hand tank easier content, or use it as your leveling two-hander.
    • Class quest
      Class quest "The Test of Righteousness" (Alliance)
  • Forsaken: level 18 weapon quest

    A chain that starts at level 18 in the Forsaken paladin hub. Its reward, , is even stronger and slower than .
    • Class quest
      Class quest "Diplomatic Incident" (Forsaken)

CAMPINGCamping

  • You need Cooking to place the campfire.
  • Blacksmithing's and Mining's raise Strength and melee attack power, which boosts your auto-attacks and .
  • Lots of players take Mining for Blacksmithing and Engineering, but doesn't work together with , your only blessing early on. When your party sets up camp, you may not want to spend a camp slot on .