WoW Forever Affliction Warlock Guide

Lv60

Hunting

Upkeep
Opener
Cycle priority
Apply a Spellstone from to your weapon. Apply first, then . Add on enemies that will last and on enemies with a lot of health. Then fill with . When the enemy is about to die, don't start a new drain or damage over time; finish it with your . Put on every enemy too. It restores your health as it deals damage. Cast right away when triggers. If an enemy turns on you, keep channeling . It heals the damage back. If your health is high and your mana is low, cast instead of .

Solo

  • ManaWhen mana runs short, use while your health is high. If an enemy is hitting you, check your health first.
  • Recovering healthRecover lost health with . If an enemy turns on you, keep channeling; it heals the damage back. Its range is short, so stay close.
  • Soul ShardsWhen you need Soul Shards, finish enemies with rank 1 . You always get one if an enemy that gives experience dies while drained, and its damage can also give one. Summoning demons other than your Imp, creating Healthstones, Soulstones, Spellstones and Firestones, the Ritual of Summoning all use Soul Shards.
  • Stronger BaneWhenever is ready, use it right before to make it 50% stronger.
  • Extra enemiesWith two enemies, put your damage over time on one and send it away with while you kill the other. Damage can break it early. Its range is short, so fight away from other packs and watch where it runs.
  • Fleeing enemiesIf a feared enemy runs the wrong way, put rank 1 on it. Cursed enemies ignore fear effects and come back.
  • In troubleKeep a Healthstone from ready and use it as soon as you are in danger.
  • Just in caseWhen hunting alone, keep a Soulstone from on yourself.
  • Demons, elementalsIf an extra demon or elemental joins, take it out with . Banished enemies can't be damaged.
  • Shadow damageAgainst enemies that cast Shadow spells, absorb them in advance with .
  • SurroundedWhen surrounded, scatter enemies with . Damage can break it and fleeing enemies can bring others, so save it for emergencies.
  • Enemy on youWhen an enemy reaches you, send it running with and regain health. It also stops the enemy's cast.
  • Big pullsWhere many enemies gather, bring your Voidwalker and use when in danger. This gives up your Voidwalker.
  • HumanoidsIf another humanoid joins, hold one without your damage over time with . Damage breaks it.
  • Pet healthKeep your demon alive. Between fights, a bandage or summoning it again usually beats . Your spell damage also heals it a little.

Party

Put damage over time on enemies your tank is holding, and help your party with Healthstones, Soulstones and summons.

  • ThreatWait for your tank to hold the enemy before attacking.
  • High-threat spell generates a lot of threat, so don't use it in dungeons.
  • Single targetUse and on bosses and enemies that last, then fill with your or . On packs that die fast, spread only .
  • Instant castsFire right away when triggers. In packs, aim at the enemy with the most health.
  • Before the dungeonBefore entering, make Healthstones with and hand them out.
  • Healer backupPut a Soulstone from on your healer so they can bring everyone back after a wipe.
  • SummoningMeeting Stones don't summon, so bring late party members with . Two other party members must help, and keep a couple of Soul Shards spare.
  • ManaRefill mana with and recover the lost health with . Health you spend this way adds to your healer's work.
  • PacksStand in the pack your tank has gathered and use . It burns you too and costs a lot of mana, so watch your health.
  • Boss curseOn every boss, use if your group has more spellcasters, or if it has more melee. Add on top either way.
  • Dangerous castsUse on enemies that cast dangerous spells or heals.
  • Demons, elementalsTaking a demon or elemental out with makes your tank's job easier.
  • Pet settingsIf you bring your Voidwalker, turn off autocast so it doesn't take enemies from your tank.
  • DispelsWith your Felhunter out, remove harmful magic from allies with .
  • InterruptsTurn off autocast on your Felhunter's and press it yourself to stop dangerous casts.

Dungeons

Skills

Spellbook →

Build Order

Affliction40Demonology7Destruction4

  1. LV 10–145/5
  2. LV 15–195/5
  3. LV 20–245/5
  4. LV 25–262/2
  5. LV 27–293/3
  6. LV 301/1
  7. LV 31–322/2
  8. LV 33–342/2
  9. LV 35–373/3
  10. LV 38–403/3
  11. LV 41–455/5
  12. LV 46–505/5
  13. LV 511/1
  14. LV 52–543/3
  15. LV 55–562/2
  16. LV 57–604/5
Open this build in the calculator →

Recommended professions

  • Tailoring

    Your trainer has no green gear here, so use patterns for runecloth gear. From 57, expensive gear with hard-to-find patterns such as is worth chasing.

    • LV 56Skill 260
      Pattern · world drop
    • LV 57Skill 295
      Pattern · drops in Scholomance
    • LV 57Skill 280
      Pattern · Knot Thimblejack's Cache
    • LV 57Skill 265
      Pattern · world drop
    • LV 57Skill 295
      Pattern · Knot Thimblejack's Cache
  • Enchanting

    Raise the Intellect on your wrists, and with the formula and materials, upgrade your and chest enchant too.

    • LV 55Skill 275
    • LV 58Skill 290
      Formula · drops in Eastern Plaguelands

Camping

  • LV 6AllianceSkill 20
  • LV 6HordeSkill 20
  • LV 28Skill 140
    Blueprint · drops in City of Dalaran
  • LV 6Skill 20
  • LV 28Skill 140
    Blueprint · drops in Ruins of Lordaeron · Razorfen Kraul
  • A Tailoring camp gives Spirit, which feeds .
  • A Skinning camp adds 2% critical strike chance.
  • An Enchanting camp gives all stats and armor; an Alchemy camp gives mana per 5 seconds.

Mounts

  • Apprentice Riding90g
  • Summon Felsteed
Level 40 Mount Guide →