
WoW Forever Destruction Warlock Guide
Lv60
Hunting
Upkeep
Opener
Cycle priority
Apply a Spellstone from to your weapon.
Apply first, let your Succubus build threat for a second, then apply . Add and only on enemies that will last, then fill with . With mana to spare, cast instead to kill faster.
Cast after the second-to-last tick of , or earlier if it will kill. It uses up your .
Use as a finisher when it will kill. It uses one Soul Shard, but you get it back if the enemy dies within 8 sec of the hit.
If your health is high and your mana is low, cast instead of .
Solo
- ManaWhen mana runs short, use while your health is high. If an enemy is hitting you, check your health first.
- Recovering healthRecover lost health with . If an enemy turns on you, keep channeling; it heals the damage back. Its range is short, so stay close.
- Soul ShardsWhen you need Soul Shards, finish enemies with . You always get one if an enemy that gives experience dies while drained, and its damage can also give one. Summoning demons other than your Imp, creating Healthstones, Soulstones, Spellstones and Firestones, the Ritual of Summoning and Shadowburn all use Soul Shards.
- Stronger BaneWhenever is ready, use it right before to make it 50% stronger.
- Extra enemiesWith two enemies, put your damage over time on one and send it away with while you kill the other. Damage can break it early. Its range is short, so fight away from other packs and watch where it runs.
- Fleeing enemiesIf a feared enemy runs the wrong way, put rank 1 on it. Cursed enemies ignore fear effects and come back.
- In troubleKeep a Healthstone from ready and use it as soon as you are in danger.
- Just in caseWhen hunting alone, keep a Soulstone from on yourself.
- Demons, elementalsIf an extra demon or elemental joins, take it out with . Banished enemies can't be damaged.
- Shadow damageAgainst enemies that cast Shadow spells, absorb them in advance with .
- SurroundedWhen surrounded, scatter enemies with . Damage can break it and fleeing enemies can bring others, so save it for emergencies.
- Enemy on youWhen an enemy reaches you, send it running with and regain health. It also stops the enemy's cast.
- FinisherFinish low-health enemies with . It uses one Soul Shard, but you get it back if the enemy dies within 8 sec of the hit.
- Big pullsWhere many enemies gather, bring your Voidwalker and use when in danger. This gives up your Voidwalker.
- HumanoidsIf another humanoid joins, hold one without your damage over time with . Damage breaks it.
- Pet healthKeep your demon alive. Between fights, a bandage or summoning it again usually beats . Your spell damage also heals it a little.
Party
Deal heavy damage to enemies your tank is holding, and help your party with Healthstones, Soulstones and summons.
- ThreatWait for your tank to hold the enemy before attacking.
- High-threat spell generates a lot of threat, so don't use it in dungeons.
- Single targetApply once your tank has the enemy, cast near its end, then apply again. Add on enemies that will last. Use your if mana runs short.
- FinisherFinish low-health enemies with . It uses one Soul Shard, but you get it back if the enemy dies within 8 sec of the hit.
- Before the dungeonBefore entering, make Healthstones with and hand them out.
- Healer backupPut a Soulstone from on your healer so they can bring everyone back after a wipe.
- SummoningMeeting Stones don't summon, so bring late party members with . Two other party members must help, and keep a couple of Soul Shards spare.
- ManaRefill mana with and recover the lost health with . Health you spend this way adds to your healer's work.
- PacksStand in the pack your tank has gathered and use . It burns you too and costs a lot of mana, so watch your health.
- Boss curseOn every boss, use if your group has more spellcasters, or if it has more melee. Add on top either way.
- Dangerous castsUse on enemies that cast dangerous spells or heals.
- Demons, elementalsTaking a demon or elemental out with makes your tank's job easier.
- Pet settingsIf you bring your Voidwalker, turn off autocast so it doesn't take enemies from your tank.
- DispelsWith your Felhunter out, remove harmful magic from allies with .
- InterruptsTurn off autocast on your Felhunter's and press it yourself to stop dangerous casts.
- Party buffBring your Imp. raises your party's Stamina, and on your tank burns enemies that hit it.
Dungeons
Skills
Build Order
Affliction22Demonology6Destruction23
- LV 10–14
5/5
- LV 15–19
5/5
- LV 20
1/1
- LV 21–23
3/3
- LV 24
1/5
- LV 25
1/1
- LV 26–30
5/5
- LV 31
1/2
- LV 32–33
2/2
- LV 34–36
3/5
- LV 37–39
3/3
- LV 40–41
5/5
- LV 42
1/1
- LV 43–45
3/3
- LV 46–48
3/3
- LV 49
2/5
- LV 50–52
3/3
- LV 53–54
2/2
- LV 55–58
4/5
- LV 59–60
2/3
Recommended professions
Your trainer has no green gear here, so use patterns for runecloth gear. From 57, expensive gear with hard-to-find patterns such as
is worth chasing.
- LV 56
Skill 260
Pattern · world drop - LV 57
Skill 295
Pattern · drops in Scholomance - LV 57
Skill 280
Pattern · Knot Thimblejack's Cache - LV 57
Skill 295
Pattern · Knot Thimblejack's Cache
Raise the Intellect on your wrists, and with the formula and materials, upgrade your and chest enchant too.
- LV 55
Skill 275
- LV 58
Skill 290
Formula · drops in Eastern Plaguelands
Camping
- LV 6
Skill 20
- LV 6
Skill 20
- LV 28
Skill 140
Blueprint · drops in City of Dalaran - LV 6
Skill 20
- LV 28
Skill 140
Blueprint · drops in Ruins of Lordaeron · Razorfen Kraul
- A
Tailoring camp gives Spirit, which feeds .
- An
Enchanting camp gives all stats and armor; an
Alchemy camp gives mana per 5 seconds.
Mounts
Apprentice Riding90g- Summon Felsteed