WoW Forever Demonology Warlock Guide

Lv60

Hunting

Upkeep
Opener
Cycle priority
Summon your Imp with , sacrifice it with , then summon your Succubus again with . keeps the Imp's sacrifice effect (more Shadow damage). Summoning the Imp again cancels it. Keep on, and apply a Spellstone from to your weapon. Let your Succubus engage first, then brand the enemy with for . Reapply it once your pet has used up the brand or after 10 sec, even mid-channel. Apply first, then . Add on enemies that will last and on enemies with a lot of health. Then fill with . When the enemy is about to die, don't start a new drain or damage over time; finish it with your . If your health is high and your mana is low, cast instead of .

Solo

  • ManaWhen mana runs short, use while your health is high. If an enemy is hitting you, check your health first.
  • Recovering healthRecover lost health with . Its range is short, so stay close.
  • Soul ShardsWhen you need Soul Shards, finish enemies with rank 1 . You always get one if an enemy that gives experience dies while drained, and its damage can also give one. Summoning demons other than your Imp, creating Healthstones, Soulstones, Spellstones and Firestones, the Ritual of Summoning all use Soul Shards.
  • Extra enemiesIf another enemy joins, send it away with . Damage can break it, so use it on an enemy without your damage over time, and only with no other enemies nearby.
  • Fleeing enemiesUse on enemies that run away. Enemies with this curse ignore fear effects.
  • In troubleKeep a Healthstone from ready and use it as soon as you are in danger.
  • Just in caseWhen hunting alone, keep a Soulstone from on yourself.
  • Demons, elementalsIf an extra demon or elemental joins, take it out with . Banished enemies can't be damaged.
  • Shadow damageAgainst enemies that cast Shadow spells, absorb them in advance with .
  • SurroundedWhen surrounded, scatter enemies with . Damage can break it and fleeing enemies can bring others, so save it for emergencies.
  • Enemy on youWhen an enemy reaches you, send it running with and regain health. It also stops the enemy's cast.
  • Your sacrificeThe effect lasts 2 hours. When it ends, summon your Imp, sacrifice it, then summon your Succubus again.
  • Pet healthKeep your demon alive. Between fights, a bandage or summoning it again usually beats . Your spell damage also heals it a little.
  • ResummoningIf your pet dies mid-fight, use and summon it again. With , it comes out almost instantly.
  • Big pullsWhere many enemies gather, bring your Voidwalker and use when in danger. This gives up your Voidwalker.
  • HumanoidsIf another humanoid joins, hold one without your damage over time with . Damage breaks it.

Party

Deal damage with your demon and help your party with Healthstones, Soulstones and summons.

  • ThreatWait for your tank to hold the enemy before attacking.
  • High-threat spellWith all 3 points in , you generate half the threat with , but the brand's Shadow damage is high threat, so use less if your tank is struggling.
  • Single targetOnce your tank has the enemy, brand it with , and reapply once your pet has used up the brand or after 10 sec. Add and on bosses and enemies that last. Otherwise use your , and fill with from level 30.
  • Before the dungeonBefore entering, make Healthstones with and hand them out.
  • Healer backupPut a Soulstone from on your healer so they can bring everyone back after a wipe.
  • SummoningBring late party members with . Two other party members must help.
  • ManaRefill mana with and recover the lost health with . Health you spend this way adds to your healer's work.
  • PacksUse in the middle of packs your tank has gathered. It damages you too and costs a lot of mana, so watch your health and mana.
  • Boss curseOn bosses, use if your party has more spellcasters, or if it has more melee. Your Curse stacks with your Bane.
  • Dangerous castsUse on enemies that cast dangerous spells or heals.
  • Demons, elementalsTaking a demon or elemental out with makes your tank's job easier.
  • Pet settingsIf you bring your Voidwalker, turn off autocast so it doesn't take enemies from your tank.
  • DispelsWith your Felhunter out, remove harmful magic from allies with .
  • InterruptsTurn off autocast on your Felhunter's and press it yourself to stop dangerous casts.

Dungeons

Skills

Spellbook →

Build Order

Affliction20Demonology31Destruction0

  1. LV 10–145/5
  2. LV 15–162/2
  3. LV 17–193/3
  4. LV 20–212/2
  5. LV 22–243/3
  6. LV 25–273/3
  7. LV 281/1
  8. LV 291/1
  9. LV 301/1
  10. LV 31–333/3
  11. LV 341/5
  12. LV 35–395/5
  13. LV 401/1
  14. LV 41–455/5
  15. LV 46–472/2
  16. LV 48–503/3
  17. LV 51–544/5
  18. LV 55–573/3
  19. LV 58–592/5
  20. LV 605/5
Open this build in the calculator →

Recommended professions

  • Tailoring

    Your trainer has no green gear here, so use patterns for runecloth gear. From 57, expensive gear with hard-to-find patterns such as is worth chasing.

    • LV 56Skill 260
      Pattern · world drop
    • LV 57Skill 295
      Pattern · drops in Scholomance
    • LV 57Skill 280
      Pattern · Knot Thimblejack's Cache
    • LV 57Skill 265
      Pattern · world drop
    • LV 57Skill 295
      Pattern · Knot Thimblejack's Cache
  • Enchanting

    Raise the Intellect on your wrists, and with the formula and materials, upgrade your and chest enchant too.

    • LV 55Skill 275
    • LV 58Skill 290
      Formula · drops in Eastern Plaguelands

Camping

  • LV 6AllianceSkill 20
  • LV 6HordeSkill 20
  • LV 28Skill 140
    Blueprint · drops in City of Dalaran
  • LV 6Skill 20
  • LV 28Skill 140
    Blueprint · drops in Ruins of Lordaeron · Razorfen Kraul
  • A Tailoring camp gives Spirit, which feeds .
  • With , mana also goes to your pet, so the Spirit camp pays off even more.
  • An Enchanting camp gives all stats and armor; an Alchemy camp gives mana per 5 seconds.

Mounts

  • Apprentice Riding90g
  • Summon Felsteed
Level 40 Mount Guide →