
WoW Forever Feral Combat · Damage Druid Guide
Lv60
Hunting
Upkeep
Prepare
Opener
Cycle priority
Keep and up and fight in . Sneak behind the enemy with and open with , which only works while prowling and from behind.
increases your damage to bleeding enemies, so apply first, keep it up and build combo points with . Use at five points on enemies that will last, and at four or more points on enemies about to die. When triggers while you're behind the enemy, use instead of . Use whenever its Energy won't be wasted, but keep Mana for healing.
When several enemies are on you, leave your bleeds ticking and shift into . Use on cooldown and hit them all with .
Your weapon's damage still counts while shapeshifted, so upgrade your weapon first.
Solo
- Restoring healthIf you've lost a lot of health, leave your form after the fight and use . Shifting back costs Mana.
- Weakening attacksWhen several enemies are on you, use in bear form.
- Stopping castsStun casters and fleeing enemies with in bear form.
- Multiple enemiesWhen several enemies are on you, leave your bleeds ticking and shift into . Use on cooldown and hit them all with .
- Avoiding enemiesSneak past enemies you don't need to kill with .
- EscapingWhen it gets dangerous, escape with in cat form.
- When spottedIf you're spotted, leap behind the enemy with in cat form and use .
- Dangerous enemiesAgainst enemies that hit hard, open with instead of to stun them.
- Emergency healingWhen your health drops in bear form, use and save your Rage while it runs.
- Reducing damageUse when you're taking heavy hits.
- Restoring ManaWhen your Mana runs low, cast on yourself.
- UnderwaterLearn from the level 16 class quest and use it underwater.
- Traveling between enemiesUse outdoors when enemies are far apart.
- PoisonRemove poisons with .
- CursesRemove curses with .
Party
Hit the enemy your tank holds in your feral form without pulling threat.
- From behindGo in as a cat after your tank lands a few hits and use from behind the enemy.
- Keeping bleeds upApply early and use at five points on enemies that will last.
- FinishingFinish dying enemies with at four or more points.
- Saving EnergySpend on .
- Restoring EnergyUse whenever its Energy won't be wasted.
- Managing threatUse as soon as the enemy starts to turn to you.
- Party buff raises the critical strike chance of nearby party and raid members while you're a cat or bear.
- Lowering armorKeep up on bosses.
- Stopping castsInterrupt dangerous casters with in bear form.
- If the tank fallsShift to bear form and hold the enemy with .
- Sleeping enemiesIn a big pack, put one Beast or Dragonkin to sleep with .
- PoisonRemove party members' poisons with .
- CursesRemove party members' curses with .
- Combat resurrectionBring fallen party members back with .
- Mana for your healerCast on your healer when their Mana runs low.
Dungeons
Skills
Build Order
Balance9Feral Combat32Restoration10
- LV 10–14
5/5
- LV 15–17
3/5
- LV 18–19
2/2
- LV 20
1/1
- LV 21–22
2/2
- LV 23–24
2/2
- LV 25
1/1
- LV 26–27
2/2
- LV 28
1/1
- LV 29
1/3
- LV 30
1/1
- LV 31–32
2/2
- LV 33–34
3/3
- LV 35–39
5/5
- LV 40
1/1
- LV 41
1/1
- LV 42–46
5/5
- LV 47–51
5/5
- LV 52–56
5/5
- LV 57–58
2/2
- LV 59–60
2/2
Recommended professions
Your trainer has no more green gear, so replace the other slots with dungeon rewards. From 57, high-Agility boots with expensive materials and a hard-to-find pattern are worth chasing.
- LV 57
Skill 290
Pattern · Knot Thimblejack's Cache
Gather rugged leather.
Camping
- LV 1
Skill 20
- LV 28
Skill 140
Blueprint · drops in Wailing Caverns - LV 1
Skill 20
- LV 28
Skill 125
Blueprint · drops in Shadowfang Keep
- The best camp bonus for Feral damage is
(critical strike chance), easy to get and craft with
Skinning.
Fishing's
(8% stats) and
Blacksmithing's
(Strength, grows with your level) are also good.
Mounts
Apprentice Riding90g