WoW Forever Restoration Druid Guide

Lv60

Hunting

Upkeep
Opener
Cycle priority
When soloing, kill enemies with spells rather than healing. and cost a lot of Mana, so don't use them. Keep and up. Pull from range with , then keep casting . When the enemy reaches you, put on yourself and let and your damage over time wear it down. Save for a big or to heal yourself for free.

Solo

  • Restoring healthRestore health with after a fight. It heals the most for its Mana.
  • Emergency healingWhen your health drops in a fight, use on yourself while or is active.
  • On the brinkWhen your health is nearly gone, use and cast instantly.
  • Rooting enemiesRoot a close enemy with , step back and cast . Damage can break it, and you can only root one target at a time.
  • Enemies in meleeWith Mana to spare, cast ahead of time. The enemy that hits you gets rooted.
  • Sleeping enemiesIf another Beast or Dragonkin joins, put it to sleep with . Any damage wakes it.
  • Restoring ManaWhen your Mana runs low, cast on yourself.
  • Casting under attackUse when you're casting under attack. It reduces physical damage and stops casting delays.
  • UnderwaterLearn from the level 16 class quest and use it underwater.
  • Traveling between enemiesUse outdoors when enemies are far apart.
  • PoisonRemove poisons with .
  • CursesRemove curses with .

Party

Heal your party and save your Mana.

  • Tank buffAlways keep on your tank.
  • Healing over timeKeep the heal over time of and running on your tank.
  • Damage spikesHeal damage spikes with more casts, or if health gets really low.
  • Big healsStart casting before your tank's health runs out.
  • Mana managementUse lower ranks of your heals when they fit the damage taken. When you can, stop casting so your Mana regenerates faster.
  • Free healingSpend on a big or .
  • Emergency healingWhen a target with your or suddenly loses health, use .
  • Saving a lifeIf is on cooldown or the heal can't wait for a heal over time, use and cast instantly.
  • Healing severalUse when several party members are hurt. It costs a lot of Mana, so don't use it for one person.
  • Heavy party damageWhen area damage endangers your party, use close to them and don't move.
  • Restoring ManaIn long fights, cast on yourself when your Mana runs low.
  • Casting delaysUse if your casts keep getting delayed.
  • Enemies on youWhen an enemy comes for you, use and move toward your tank.
  • Sleeping enemiesIn a big pack, put one Beast or Dragonkin to sleep with .
  • PoisonRemove party members' poisons with .
  • CursesRemove party members' curses with .
  • Combat resurrectionBring back party members who fall during a fight with .
  • ResurrectionAfter the fight, bring fallen party members back with .

Dungeons

Skills

Spellbook →

Build Order

Balance11Feral Combat0Restoration40

  1. LV 10–145/5
  2. LV 15–195/5
  3. LV 20–245/5
  4. LV 25–273/3
  5. LV 28–292/5
  6. LV 301/1
  7. LV 31–333/3
  8. LV 341/1
  9. LV 35–373/3
  10. LV 38–403/3
  11. LV 411/1
  12. LV 42–445/5
  13. LV 45–473/5
  14. LV 481/1
  15. LV 49–505/5
  16. LV 51–555/5
  17. LV 56–572/2
  18. LV 581/1
  19. LV 59–602/2
Open this build in the calculator →

Recommended professions

  • Leatherworking

    From 53, make an Intellect and Spell Power headband from a vendor pattern in the Eastern Plaguelands, and replace the rest with dungeon rewards. From 57, a healing cloak and an Intellect belt are worth chasing, despite their expensive materials and hard-to-find patterns.

    • LV 57Skill 300
      Pattern · Knot Thimblejack's Cache
    • LV 57Skill 290
      Pattern · Knot Thimblejack's Cache
  • Skinning

    Gather rugged leather.

Camping

  • LV 1Skill 20
  • LV 28Skill 140
    Blueprint · drops in Wailing Caverns
  • LV 1Skill 20
  • LV 28Skill 125
    Blueprint · drops in Shadowfang Keep
  • Skip Enchanting's , since its buff overlaps with .
  • Camp bonuses worth getting: Alchemy's (mana regeneration), Fishing's (stats), Herbalism's (Intellect), and Skinning's (critical strike).

Mounts

  • Apprentice Riding90g
Level 40 Mount Guide →