
WoW Forever Restoration Druid Guide
Lv60
Hunting
Upkeep
Opener
Cycle priority
When soloing, kill enemies with spells rather than healing. and cost a lot of Mana, so don't use them. Keep and up.
Pull from range with , then keep casting . When the enemy reaches you, put on yourself and let and your damage over time wear it down.
Save for a big or to heal yourself for free.
Solo
- Restoring healthRestore health with after a fight. It heals the most for its Mana.
- Emergency healingWhen your health drops in a fight, use on yourself while or is active.
- On the brinkWhen your health is nearly gone, use and cast instantly.
- Rooting enemiesRoot a close enemy with , step back and cast . Damage can break it, and you can only root one target at a time.
- Enemies in meleeWith Mana to spare, cast ahead of time. The enemy that hits you gets rooted.
- Sleeping enemiesIf another Beast or Dragonkin joins, put it to sleep with . Any damage wakes it.
- Restoring ManaWhen your Mana runs low, cast on yourself.
- Casting under attackUse when you're casting under attack. It reduces physical damage and stops casting delays.
- UnderwaterLearn from the level 16 class quest and use it underwater.
- Traveling between enemiesUse outdoors when enemies are far apart.
- PoisonRemove poisons with .
- CursesRemove curses with .
Party
Heal your party and save your Mana.
- Tank buffAlways keep on your tank.
- Healing over timeKeep the heal over time of and running on your tank.
- Damage spikesHeal damage spikes with more casts, or if health gets really low.
- Big healsStart casting before your tank's health runs out.
- Mana managementUse lower ranks of your heals when they fit the damage taken. When you can, stop casting so your Mana regenerates faster.
- Free healingSpend on a big or .
- Emergency healingWhen a target with your or suddenly loses health, use .
- Saving a lifeIf is on cooldown or the heal can't wait for a heal over time, use and cast instantly.
- Healing severalUse when several party members are hurt. It costs a lot of Mana, so don't use it for one person.
- Heavy party damageWhen area damage endangers your party, use close to them and don't move.
- Restoring ManaIn long fights, cast on yourself when your Mana runs low.
- Casting delaysUse if your casts keep getting delayed.
- Enemies on youWhen an enemy comes for you, use and move toward your tank.
- Sleeping enemiesIn a big pack, put one Beast or Dragonkin to sleep with .
- PoisonRemove party members' poisons with .
- CursesRemove party members' curses with .
- Combat resurrectionBring back party members who fall during a fight with .
- ResurrectionAfter the fight, bring fallen party members back with .
Dungeons
Skills
Build Order
Balance11Feral Combat0Restoration40
- LV 10–14
5/5
- LV 15–19
5/5
- LV 20–24
5/5
- LV 25–27
3/3
- LV 28–29
2/5
- LV 30
1/1
- LV 31–33
3/3
- LV 34
1/1
- LV 35–37
3/3
- LV 38–40
3/3
- LV 41
1/1
- LV 42–44
5/5
- LV 45–47
3/5
- LV 48
1/1
- LV 49–50
5/5
- LV 51–55
5/5
- LV 56–57
2/2
- LV 58
1/1
- LV 59–60
2/2
Recommended professions
From 53, make an Intellect and Spell Power headband from a vendor pattern in the Eastern Plaguelands, and replace the rest with dungeon rewards. From 57, a healing cloak and an Intellect belt are worth chasing, despite their expensive materials and hard-to-find patterns.
- LV 57
Skill 300
Pattern · Knot Thimblejack's Cache - LV 57
Skill 290
Pattern · Knot Thimblejack's Cache
Gather rugged leather.
Camping
- LV 1
Skill 20
- LV 28
Skill 140
Blueprint · drops in Wailing Caverns - LV 1
Skill 20
- LV 28
Skill 125
Blueprint · drops in Shadowfang Keep
- Skip
Enchanting's
, since its buff overlaps with .
- Camp bonuses worth getting:
Alchemy's
(mana regeneration),
Fishing's
(stats),
Herbalism's
(Intellect), and
Skinning's
(critical strike).
Mounts
Apprentice Riding90g