WoW Forever Feral Combat · Tank Druid Guide

Lv60

Hunting

Upkeep
Prepare
Opener
Cycle priority
Keep and up and fight in . Sneak behind the enemy with and open with , which only works while prowling and from behind. increases your damage to bleeding enemies, so apply first, keep it up and build combo points with . Use at five points on enemies that will last, and at four or more points on enemies about to die. When triggers while you're behind the enemy, use instead of . When several enemies are on you or you're taking heavy damage, shift into , use , use on cooldown and hit them all with . kills weaker enemies faster. Your weapon's damage still counts while shapeshifted, so upgrade your weapon first.

Solo

  • Restoring healthIf you've lost a lot of health, leave your form after the fight and use . Shifting back costs Mana.
  • Weakening attacksWhen several enemies are on you, use in bear form.
  • Stopping castsStun casters and fleeing enemies with in bear form.
  • Multiple enemiesWhen three or more enemies are on you, hit them together with in bear form.
  • Reaching castersRush to distant casters with to interrupt them. It costs a little Rage.
  • Avoiding enemiesSneak past enemies you don't need to kill with .
  • EscapingWhen it gets dangerous, escape with in cat form.
  • Emergency healingWhen your health drops in bear form, use and save your Rage while it runs.
  • Reducing damageUse when you're taking heavy hits.
  • Restoring ManaWhen your Mana runs low, cast on yourself.
  • UnderwaterLearn from the level 16 class quest and use it underwater.
  • Traveling between enemiesUse outdoors when enemies are far apart.
  • PoisonRemove poisons with .
  • CursesRemove curses with .

Party

Stand in front as a bear, hold the enemies and protect your party.

  • PullingPull from range with , then shift into bear form.
  • Building RageUse for Rage just before a fight.
  • Holding threatUse on your main target on cooldown and spend extra Rage on .
  • Keeping threatKeep five stacks of on your main target and bosses.
  • Multiple enemiesBuild threat on up to three enemies with .
  • Weakening attacksKeep up.
  • Taking enemies backTake back enemies heading for your party with .
  • Scattered packsIf a pack scatters, hold them all with .
  • Stopping castsStun dangerous casters with .
  • Reaching castersRush to distant casters with to interrupt them.
  • Party buff raises the critical strike chance of nearby party and raid members while you're a cat or bear.
  • Emergency healingWhen your health drops in bear form, use and save your Rage while it runs.
  • Reducing damageUse when you're taking heavy hits.
  • Combat resurrectionIf your healer falls, leave bear form while the enemies are well held and bring them back with .

Dungeons

Skills

Spellbook →

Build Order

Balance0Feral Combat34Restoration17

  1. LV 10–145/5
  2. LV 15–173/5
  3. LV 18–192/2
  4. LV 201/1
  5. LV 21–222/2
  6. LV 23–242/2
  7. LV 251/1
  8. LV 261/1
  9. LV 27–293/3
  10. LV 301/1
  11. LV 31–322/2
  12. LV 33–342/2
  13. LV 35–395/5
  14. LV 401/1
  15. LV 411/1
  16. LV 42–465/5
  17. LV 47–515/5
  18. LV 52–543/3
  19. LV 55–573/3
  20. LV 58–595/5
  21. LV 601/1
Open this build in the calculator →

Recommended professions

  • Leatherworking

    Your trainer has no more green gear, so replace the other slots with dungeon rewards. From 57, high-Agility boots with expensive materials and a hard-to-find pattern are worth chasing.

    • LV 57Skill 290
      Pattern · Knot Thimblejack's Cache
  • Blacksmithing

    From 58, if you find the plans in Stratholme, you can make a two-handed mace despite its expensive materials.

    • LV 58Skill 300
      Plans · drops in Stratholme

Camping

  • LV 1Skill 20
  • LV 28Skill 125
    Blueprint · drops in Shadowfang Keep
  • LV 1Skill 20
  • LV 28Skill 140
    Blueprint · drops in The Deadmines
  • Cooking is the foundation of camping: it raises how many camp bonuses you can have at once. First Aid's adds survivability, and Fishing's grants 8% increased stats.
  • While leveling, Leatherworking's (rested experience) is the best. Blacksmithing's grants Strength and Mining's grants melee attack power.
  • Enchanting's is weaker for druids since it overlaps with .

Mounts

  • Apprentice Riding90g
Level 40 Mount Guide →