
WoW Forever Feral Combat · Tank Druid Guide
Lv60
Hunting
Upkeep
Prepare
Opener
Cycle priority
Keep and up and fight in . Sneak behind the enemy with and open with , which only works while prowling and from behind.
increases your damage to bleeding enemies, so apply first, keep it up and build combo points with . Use at five points on enemies that will last, and at four or more points on enemies about to die. When triggers while you're behind the enemy, use instead of .
When several enemies are on you or you're taking heavy damage, shift into , use , use on cooldown and hit them all with . kills weaker enemies faster.
Your weapon's damage still counts while shapeshifted, so upgrade your weapon first.
Solo
- Restoring healthIf you've lost a lot of health, leave your form after the fight and use . Shifting back costs Mana.
- Weakening attacksWhen several enemies are on you, use in bear form.
- Stopping castsStun casters and fleeing enemies with in bear form.
- Multiple enemiesWhen three or more enemies are on you, hit them together with in bear form.
- Reaching castersRush to distant casters with to interrupt them. It costs a little Rage.
- Avoiding enemiesSneak past enemies you don't need to kill with .
- EscapingWhen it gets dangerous, escape with in cat form.
- Emergency healingWhen your health drops in bear form, use and save your Rage while it runs.
- Reducing damageUse when you're taking heavy hits.
- Restoring ManaWhen your Mana runs low, cast on yourself.
- UnderwaterLearn from the level 16 class quest and use it underwater.
- Traveling between enemiesUse outdoors when enemies are far apart.
- PoisonRemove poisons with .
- CursesRemove curses with .
Party
Stand in front as a bear, hold the enemies and protect your party.
- PullingPull from range with , then shift into bear form.
- Building RageUse for Rage just before a fight.
- Holding threatUse on your main target on cooldown and spend extra Rage on .
- Keeping threatKeep five stacks of on your main target and bosses.
- Multiple enemiesBuild threat on up to three enemies with .
- Weakening attacksKeep up.
- Taking enemies backTake back enemies heading for your party with .
- Scattered packsIf a pack scatters, hold them all with .
- Stopping castsStun dangerous casters with .
- Reaching castersRush to distant casters with to interrupt them.
- Party buff raises the critical strike chance of nearby party and raid members while you're a cat or bear.
- Emergency healingWhen your health drops in bear form, use and save your Rage while it runs.
- Reducing damageUse when you're taking heavy hits.
- Combat resurrectionIf your healer falls, leave bear form while the enemies are well held and bring them back with .
Dungeons
Skills
Build Order
Balance0Feral Combat34Restoration17
- LV 10–14
5/5
- LV 15–17
3/5
- LV 18–19
2/2
- LV 20
1/1
- LV 21–22
2/2
- LV 23–24
2/2
- LV 25
1/1
- LV 26
1/1
- LV 27–29
3/3
- LV 30
1/1
- LV 31–32
2/2
- LV 33–34
2/2
- LV 35–39
5/5
- LV 40
1/1
- LV 41
1/1
- LV 42–46
5/5
- LV 47–51
5/5
- LV 52–54
3/3
- LV 55–57
3/3
- LV 58–59
5/5
- LV 60
1/1
Recommended professions
Your trainer has no more green gear, so replace the other slots with dungeon rewards. From 57, high-Agility boots with expensive materials and a hard-to-find pattern are worth chasing.
- LV 57
Skill 290
Pattern · Knot Thimblejack's Cache
From 58, if you find the plans in Stratholme, you can make a two-handed mace despite its expensive materials.
- LV 58
Skill 300
Plans · drops in Stratholme
Camping
- LV 1
Skill 20
- LV 28
Skill 125
Blueprint · drops in Shadowfang Keep - LV 1
Skill 20
- LV 28
Skill 140
Blueprint · drops in The Deadmines
Cooking is the foundation of camping: it raises how many camp bonuses you can have at once.
First Aid's
adds survivability, and
Fishing's
grants 8% increased stats.
- While leveling,
Leatherworking's
(rested experience) is the best.
Blacksmithing's
grants Strength and
Mining's
grants melee attack power.
Enchanting's
is weaker for druids since it overlaps with .
Mounts
Apprentice Riding90g