
WoW Forever Balance Druid Guide
Lv60
Hunting
Upkeep
Prepare
Opener
Cycle priority
Keep and up. Before you pull, put and on yourself, then shift into . You no longer use .
Pull several enemies and apply and to each one before moving to the next. Skip any enemy that will die before its damage over time finishes. Then channel to finish the pack. It costs a lot of Mana, so it's only worth it on four or five enemies.
On single enemies, follow with two casts for . You can't heal in , so between channels leave the form, heal yourself and reapply your damage over time.
Solo
- Restoring healthYou can't cast healing spells in . If you've lost a lot of health, leave the form and use . Shifting back costs Mana.
- Rooting enemiesRoot a close enemy with , step back and cast . Damage can break it, and you can only root one target at a time.
- Enemies in meleeWith Mana to spare, cast ahead of time. The enemy that hits you gets rooted.
- Sleeping enemiesIf another Beast or Dragonkin joins, put it to sleep with . Any damage wakes it.
- EscapingIf a pull goes badly, shift into and escape with .
- Restoring ManaWhen your Mana runs low, cast on yourself.
- Casting under attackUse when you're casting under attack. It reduces physical damage and stops casting delays.
- UnderwaterLearn from the level 16 class quest and use it underwater.
- Traveling between enemiesUse outdoors when enemies are far apart.
- PoisonRemove poisons with .
- CursesRemove curses with .
Party
Deal spell damage from range to the enemy your tank holds, and keep Mana in reserve for backup healing.
- Single targetStart with after your tank lands a few hits. With Mana to spare, also apply to enemies that will last.
- Saving ManaSpend on .
- Long fightsKeep and up on bosses.
- BossesWith plenty of Mana, follow with two casts to use . When Mana is short, use alone.
- Lowering armorApply to bosses so your tank and melee deal more physical damage.
- Party buffWhile you're in , nearby party members gain critical strike chance.
- Multiple enemiesUse when your tank gathers four or more enemies. It costs a lot of Mana.
- Sleeping enemiesIn a big pack, put one Beast or Dragonkin to sleep with .
- Holding enemiesRoot a runner outside the pack with so your tank and healer have less to manage.
- Enemies on youIf an enemy comes for you, cast and move toward your tank.
- Backup healingDon't spend all your Mana on damage; keep some for healing. When your healer is in trouble, leave and help with , or .
- PoisonRemove party members' poisons with .
- CursesRemove party members' curses with .
- Combat resurrectionIf your healer or tank falls, bring them back with .
- ResurrectionAfter the fight, bring fallen party members back with .
- Mana for your healerCast on your healer when their Mana runs low.
Dungeons
Skills
Build Order
Balance38Feral Combat0Restoration13
- LV 10–14
5/5
- LV 15–17
3/3
- LV 18–19
2/2
- LV 20–21
2/2
- LV 22–23
2/2
- LV 24
1/1
- LV 25
1/1
- LV 26–29
4/5
- LV 30–32
3/3
- LV 33
5/5
- LV 34
1/1
- LV 35–39
5/5
- LV 40
1/1
- LV 41–45
5/5
- LV 46–48
3/3
- LV 49–53
5/5
- LV 54–55
2/5
- LV 56–60
5/5
Recommended professions
From 53, make an Intellect and Spell Power headband from a vendor pattern in the Eastern Plaguelands. From 57, a belt with high Intellect and Spell Power is worth chasing, despite its expensive materials and hard-to-find pattern.
- LV 57
Skill 290
Pattern · Knot Thimblejack's Cache
Keep using the potions and elixirs from earlier levels.
Camping
- LV 1
Skill 20
- LV 28
Skill 125
Blueprint · drops in Shadowfang Keep - LV 1
Skill 20
- LV 28
Skill 140
Blueprint · drops in Ruins of Lordaeron
Cooking is the foundation of camping: it raises how many camp bonuses you can have at once.
Fishing's
grants 8% increased stats.
- While leveling, place
Leatherworking's
(5% rested experience) and
Alchemy's
(mana regeneration).
Herbalism's
(Intellect) also helps.
- Skip
Enchanting's
, since its buff overlaps with .
Mounts
Apprentice Riding90g