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WoW Forever Druid talent calculator

Talents

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BUILD ORDER

Build Order

  1. No points spent yet.

Racials of every race that can play Druid

Alliance

  • wowf.io

    Night Elf

    Race info →
    • Elune's Light

      Instant·3 min cooldown

      Increases your critical strike chance with all spells and attacks by 10% for 15 sec.

    • Shadowmeld

      Instant·10 sec cooldown · 2 min in combat

      Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.

    • QuicknessPassive

      Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.

    • Wisp SpiritPassive

      Transform into a wisp upon death, increasing movement speed by 75%.

  • wowf.io

    SkyborneHigh OrderNEW

    Race info →
    • Walk on Air

      Instant·90 sec cooldown

      Glide downward through the air for 10 sec while controlling your direction of travel.

    • Read Leyline

      0.5 sec cast·2 min cooldown

      Increases your Health and Mana regeneration by 50% for 15 sec. Cannot be used while Innervate is active. Using it at a Ley Line also grants Attuned for 1 hour, increasing the regeneration bonus to 100%. Attuned persists through death, and is removed upon entering a raid.

    • Wind BlessedPassive

      Increases your spellcasting, melee, and ranged Haste by 2%.

    • Elemental InsightPassive

      Damage dealt versus Elementals increased by 5%.

Horde

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    Tauren

    Race info →
    • War Stomp

      0.5 sec cast·90 sec cooldown

      Stuns up to 5 enemies within 8 yds for 2 sec.

    • Cultivation

      Instant·15 min cooldown

      Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. Each herb has a character level requirement (its Herbalism requirement ÷ 5; level 60 for herbs above 300 skill).

    • PlainsrunningPassive

      Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect.

    • EndurancePassive

      Total Health increased by 5%.

  • wowf.io

    SkyborneWindshaperNEW

    Race info →
    • Walk on Air

      Instant·90 sec cooldown

      Glide downward through the air for 10 sec while controlling your direction of travel.

    • Skysight

      0.5 sec cast·2 min cooldown

      Increases your movement speed by 15% for 15 sec. Using it at an elemental convergence also grants Charged for 1 hour, increasing the movement speed bonus to 30%. Charged persists through death, and is removed upon entering a raid.

    • Wind BlessedPassive

      Increases your spellcasting, melee, and ranged Haste by 2%.

    • Elemental InsightPassive

      Damage dealt versus Elementals increased by 5%.

All talents

Balance

Improved Wrath

Max 5

Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.

Genesis

Max 5

Increases the periodic damage and healing done by your spells and abilities by 10%.

Moonglow

5 points · Max 3

Reduces the Mana cost of your damaging spells by 25%.

Improved Moonfire

5 points · Max 2

Increases the damage and critical strike chance of your Moonfire spell by 10%.

Nature's Majesty

5 points · Max 2

Increases your critical strike chance with spells and melee attacks by 4%.

Nature's Reach

5 points · Max 2

Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.

Improved Entangling Roots

10 points · Max 3

Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.

Nature's Splendor

10 points · Max 1

Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.

Insect Swarm

15 points · Max 1

45 Mana
30 yd range
Instant

The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

Vengeance

15 points · Max 5

Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.

Improved Starfire

15 points · Max 5

Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.

Overgrowth

20 points · Max 2

Increases the maximum number of targets you may have affected by Entangling Roots by 2.

Nature's Grace

20 points · Max 1

All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.

Eclipse

20 points · Max 3

Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.

Moonfury

25 points · Max 5

Increases the damage done by your Arcane and Nature spells by 10%.

Moonkin Form

30 points · Max 1

35% of base mana
Instant

Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Feral Combat

Ferocity

Max 5

Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.

Furor

Max 5

Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy.

Feral Swiftness

5 points · Max 2

Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.

Feral Instinct

5 points · Max 3

Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.

Brutal Impact

5 points · Max 2

Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.

Thick Hide

5 points · Max 3

While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

Shredding Attacks

10 points · Max 3

Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.

Savage Fury

10 points · Max 2

Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.

Feral Charge

10 points · Max 1

5 Rage
8 - 25 yd range
Instant
15 sec cooldown
Feral Charge (Cat): 8-25 yd range
Instant
30 sec cooldown

Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.

Sharpened Claws

10 points · Max 2

Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.

Predatory Strikes

15 points · Max 3

Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.

Lacerate

15 points · Max 1

15 Rage
Melee Range
Instant

Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.

Predatory Discipline

15 points · Max 1

Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.

Blood Frenzy

15 points · Max 2

Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.

Leader of the Pack

20 points · Max 1

While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.

Natural Instinct

20 points · Max 2

Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.

Rend and Tear

25 points · Max 5

Increases damage done by your melee abilities on Bleeding targets by 15%.

Natural Reaction

25 points · Max 5

Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.

Primal Bite

30 points · Max 1

20 Rage
Melee Range
Instant
6 sec cooldown

Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.

Shifting Power

30 points · Max 1

55% of base mana
Instant
8 sec cooldown

Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.

Restoration

Nature's Focus

Max 5

Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.

Heart of the Wild

Max 5

Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.

Naturalist

5 points · Max 5

Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.

Reflection

5 points · Max 3

Allows 50% of your Mana regeneration to continue while casting.

Natural Shapeshifter

5 points · Max 3

Reduces the mana cost of all shapeshifting by 30%.

Subtlety

10 points · Max 3

Reduces the threat generated by your Nature and Arcane spells by 30%.

Gift of Nature

10 points · Max 5

Increases the effect of all your healing spells by 10%.

Bloom

10 points · Max 1

When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.

Tranquil Spirit

15 points · Max 5

Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.

Improved Rejuvenation

15 points · Max 3

Increases the effect of your Rejuvenation spell by 15%.

Swiftmend

15 points · Max 1

20% of base mana
40 yd range
Instant
15 sec cooldown

Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.

Nature's Swiftness

20 points · Max 1

Instant
3 min cooldown

When activated, your next Nature spell becomes an instant cast spell.

Living Spirit

20 points · Max 3

Increases your Spirit by 15%.

Improved Tranquility

20 points · Max 2

Reduces threat caused by Tranquility by 100% and its cooldown by 60%.

Improved Regrowth

25 points · Max 5

Increases the critical effect chance of your Regrowth spell by 50%.

Wild Growth

30 points · Max 1

550 Mana
40 yd range
3 sec cast
6 sec cooldown

Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.