
WoW Forever Fire Mage Guide
Lv60
Hunting
Upkeep
Opener
Cycle priority
Pull with , then use on cooldown to build . adds a stack every time it deals damage, and and add one when they crit. At 3 stacks, cast with its much shorter cast time.
When triggers, your next is free and takes half the time, so use it right away. Fill the gaps with , and finish with your when mana runs short.
Solo
- Extra enemiesAgainst several enemies, take out one you haven't hit yet with . It only works on beasts and humanoids, and the damage over time from , and breaks it right away.
- Enemy on youFreeze it with and step back. The damage over time from , and can break the freeze early.
- Choosing armorWhere you take a lot of melee hits, wear instead of .
- Several enemiesGather enemies on you and freeze them with , then cast on them and keep using while moving around them. It costs a lot of mana.
- Tough enemies raises your Fire critical strike chance until you land 3 critical strikes. Use it on enemies that last.
- In trouble absorbs physical damage at the cost of your mana. It drains mana fast, so use it only when you are in trouble.
- Food and drinkMake supplies with while resting, and with from 6. They disappear if you log out for more than 15 minutes.
- Mana gems costs more mana to make than it restores. Make the gem while resting and use it when you need mana mid-fight.
- Mana recoveryWhen you run low on mana, use right away instead of saving it. You spend less time drinking.
- Breaking freeUse to break free of stuns and roots and get away.
- InterruptsInterrupt enemy casts with to lock out that school of magic for a while.
Party
Deal single-target damage while watching threat and controlling enemies.
- ThreatWait for the tank to hold the enemy before you attack. If it turns on you, stop attacking, freeze it with and retreat toward the tank.
- Lower threat lowers the threat of your Fire spells. Still let the tank hold the enemy first.
- Single targetKeep casting and use on cooldown.
- Big hitsCast at 3 stacks of .
- BurstUse to burst down bosses.
- Area damageUse on the group the tank has gathered. It leaves damage over time, so stay clear of enemies held by .
- Crowd controlTake out the marked enemy with . It only works on beasts and humanoids, and damage breaks it. The damage over time from , and can break it too, so don't hit that enemy.
- Interrupts generates a lot of threat. Use it on dangerous casts after the tank has the enemy.
- Curse removalRemove curses from your allies with .
- Party buffCover the whole party with before you go in.
- Food and drinkShare water from with your party, and food from from 6.
- Refilling manaIn long fights, refill with . From 28, use a gem first. Stand where you won't be hit while channeling.
- ManaWhen you are rarely hit, wear to keep regenerating mana while casting.
Dungeons
Skills
Build Order
Arcane18Fire31Frost2
- LV 10–14
5/5
- LV 15–16
2/3
- LV 17–21
5/5
- LV 22
1/1
- LV 23–24
2/2
- LV 25–26
2/5
- LV 27
1/1
- LV 28–30
5/5
- LV 31–35
5/5
- LV 36–37
2/2
- LV 38–39
2/2
- LV 40
1/3
- LV 41–43
3/3
- LV 44–45
3/3
- LV 46–48
3/3
- LV 49–50
2/2
- LV 51
1/1
- LV 52–56
5/5
- LV 57
1/1
- LV 58–60
3/3
Recommended professions
Your trainer has no green gear here, so buy patterns from vendors for runecloth gear. From 55, expensive gear with hard-to-find patterns is also worth chasing.
- LV 56
Skill 290
Pattern · sold by Argent Quartermaster Hasana (Tirisfal Glades) / Argent Quartermaster Lightspark (Western Plaguelands) - LV 57
Skill 295
Pattern · Knot Thimblejack's Cache - LV 57
Skill 280
Pattern · Knot Thimblejack's Cache - LV 57
Skill 295
Pattern · drops in Blackrock Spire
Raise the Intellect on your wrists, and add the chest Intellect enchant if you have the materials.
- LV 58
Skill 290
Formula · drops in Eastern Plaguelands
Camping
- LV 6
Skill 20
- LV 6
Skill 20
- LV 28
Skill 140
Blueprint · drops in City of Dalaran - LV 6
Skill 20
- LV 28
Skill 140
Blueprint · drops in Ruins of Lordaeron · Razorfen Kraul
Alchemy camp: mana per 5 sec ·
Tailoring camp: Spirit ·
Herbalism camp: Intellect (does not stack with ).
Enchanting camp: all stats and armor ·
Skinning camp: 2% critical strike ·
Leatherworking camp: 5% rested experience.
- Each camp buff has a one-hour cooldown.
Mounts
Apprentice Riding90g