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WoW Forever Mage talent calculator

Talents

Required 1Left 51Target 60
Required level 1Remaining 51Target level 60Arcane0Fire0Frost0Arcane0Fire0Frost0

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Fire

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Frost

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BUILD ORDER

Build Order

  1. No points spent yet.

Racials of every race that can play Mage

Alliance

  • wowf.io

    Human

    Race info →
    • Will to Survive

      Instant·3 min cooldown

      Instantly removes all Stun effects.

    • Perception

      Instant·3 min cooldown

      Dramatically increases stealth detection for 20 sec.

    • RuthlessPassive

      Increases your critical strike chance with all spells and attacks by 1%.

    • The Human SpiritPassive

      Spirit increased by 10%.

  • wowf.io

    Gnome

    Race info →
    • Escape Artist

      Instant·2 min cooldown

      Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

    • Eureka!lasts 8 sec

      Instant·2 min cooldown

      Your non-periodic damaging abilities have their Energy, Rage or Mana cost reduced by 10% and deal 10% more damage.

    • Expansive MindPassive

      Maximum Mana, Rage and Energy increased by 5%.

    • Engineering SpecializationPassive

      Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

  • wowf.io

    SkyborneHigh OrderNEW

    Race info →
    • Walk on Air

      Instant·90 sec cooldown

      Glide downward through the air for 10 sec while controlling your direction of travel.

    • Read Leyline

      0.5 sec cast·2 min cooldown

      Increases your Health and Mana regeneration by 50% for 15 sec. Cannot be used while Innervate is active. Using it at a Ley Line also grants Attuned for 1 hour, increasing the regeneration bonus to 100%. Attuned persists through death, and is removed upon entering a raid.

    • Wind BlessedPassive

      Increases your spellcasting, melee, and ranged Haste by 2%.

    • Elemental InsightPassive

      Damage dealt versus Elementals increased by 5%.

Horde

  • wowf.io

    OrcNEW

    Race info →
    • Blood Fury

      Instant·2 min cooldown

      Increases Attack Power and Spell Power by 10% for 15 sec.

    • Shatter Curse

      Instant·3 min cooldown

      Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.

    • CommandPassive

      Damage dealt by Hunter and Warlock pets increased by 5%.

    • HardinessPassive

      Duration of Stun effects on you reduced by 20%.

  • wowf.io

    Undead

    Race info →
    • Will of the Forsaken

      Instant·2 min cooldown

      Instantly removes all Charm, Fear and Sleep effects.

    • Cannibalize

      5 yd range·Instant·2 min cooldown

      When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

    • Touch of the GravePassive15 sec proc cooldown

      Your spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.

      • Priest / Mage / Warlock30% chance to trigger
    • Underwater BreathingPassive

      Underwater breath lasts 300% longer than normal.

  • wowf.io

    Troll

    Race info →
    • Berserking

      Instant·3 min cooldown

      Increases your spellcasting and attack speed by 10% for 15 sec.

    • Rapid Regeneration

      Channeled (6 sec cast)·3 min cooldown

      Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

    • Beast SlayingPassive

      Damage dealt versus Beasts increased by 5%.

    • RegenerationPassive

      Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.

All talents

Arcane

Wand Specialization

Max 2

Increases your damage with Wands by 25%.

Improved Channeling

Max 5

Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.

Arcane Resilience

Max 3

Increases your Armor by an amount equal to 75% of your Intellect.

Arcane Subtlety

5 points · Max 2

Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.

Magic Absorption

5 points · Max 2

Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.

Arcane Concentration

5 points · Max 5

Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Missile Barrage

5 points · Max 2

Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

Arcane Geometry

10 points · Max 2

Increases the range of your Arcane spells by 6 yards.

Arcane Impact

10 points · Max 3

Increases the critical strike chance of your Arcane spells by 6%.

Arcane Blast

10 points · Max 1

15% of base mana
30 yd range
1.5 sec cast

Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.

Arcane Shielding

15 points · Max 2

Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.

Improved Counterspell

15 points · Max 2

Your Counterspell also Silences the target for 4 sec.

Arcane Meditation

15 points · Max 3

Allows 50% of your Mana regeneration to continue while casting.

Arcane Wrath

15 points · Max 1

140 Mana
30 yd range
3.5 sec cast
6 sec cooldown

Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.

Presence of Mind

20 points · Max 1

Instant
3 min cooldown

When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

Arcane Mind

20 points · Max 5

Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.

Arcane Instability

25 points · Max 3

Increases the damage done by your spells by 3% and your critical strike chance by 3%.

Arcane Power

30 points · Max 1

Instant
3 min cooldown

For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

Fire

Incineration

Max 5

Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 10%.

Accelerant

Max 5

Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.

Ignite

5 points · Max 5

Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

Flame Throwing

5 points · Max 2

Increases the range of your Fire spells by 6 yards.

Impact

5 points · Max 3

Gives your Fire spells a 10% chance to stun the target for 2 sec.

Burning Soul

10 points · Max 3

Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

Improved Flamestrike

10 points · Max 3

Increases the critical strike chance of your Flamestrike spell by 15%.

Pyroblast

10 points · Max 1

125 Mana
35 yd range
6 sec cast

Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.

Improved Fire Blast

10 points · Max 2

Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.

Improved Scorch

15 points · Max 3

Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

Improved Fire Ward

15 points · Max 2

Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.

Heating Up

15 points · Max 1

Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.

Master of Elements

15 points · Max 3

Your Fire and Frost critical strikes will refund 30% of their base mana cost.

Critical Mass

20 points · Max 3

Increases the critical strike chance of your Fire spells by 6%.

Blast Wave

20 points · Max 1

215 Mana
Instant
45 sec cooldown

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

Fire Power

25 points · Max 3

Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.

Combustion

30 points · Max 1

Instant
3 min cooldown

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.

Frost

Frost Warding

Max 2

Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.

Improved Frostbolt

Max 5

Reduces the casting time of your Frostbolt spell by 0.5 sec.

Precision

Max 3

Improves your chance to hit with all spells by 6%.

Ice Shards

5 points · Max 5

Increases the critical strike damage bonus of your Frost spells by 100%.

Frostbite

5 points · Max 3

Gives your Chill effects a 15% chance to Freeze the target for 5 sec.

Improved Frost Nova

5 points · Max 2

Reduces the cooldown of your Frost Nova spell by 4 sec.

Permafrost

5 points · Max 3

Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.

Frost Channeling

10 points · Max 3

Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.

Improved Blizzard

10 points · Max 3

Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.

Ice Lance

10 points · Max 1

45 Mana
30 yd range
Instant
8 sec cooldown

Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

Arctic Reach

15 points · Max 2

Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

Ice Block

15 points · Max 1

15 Mana
Instant
5 min cooldown

You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

Shatter

15 points · Max 3

Increases the critical strike chance of all your spells against Frozen targets by 50%.

Improved Cone of Cold

20 points · Max 3

Increases the damage dealt by your Cone of Cold spell by 35%.

Cold Snap

20 points · Max 1

Instant
10 min cooldown

Finishes the remaining cooldown on all your other Frost spells.

Fingers of Frost

20 points · Max 2

Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.

Winter's Chill

25 points · Max 5

Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.

Ice Barrier

30 points · Max 1

305 Mana
Instant
30 sec cooldown

Shield yourself, absorbing 448 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.