WoW Forever Elemental Shaman Guide

Lv60

Hunting

Upkeep
Prepare
Opener
Cycle priority
Replace with . It returns mana when you get hit or your spells crit. Drop just before a fight, pull with , and apply once the enemy is within 20 yards. Fill with . When triggers, cast an expensive spell right away.

Solo

  • ManaWhen mana runs short, use lower spell ranks. Place your totems where they will last for several kills.
  • InterruptingInterrupt spellcasting enemies with . Keep rank 1 on your bars for a cheap interrupt.
  • HealingUse in an emergency mid-fight and after the fight. heals more for the same mana.
  • Several enemiesUse when enemies gather within 10 yards of your Fire totem. It wastes mana on a single enemy.
  • Large groupsIn long fights against several enemies, change your Fire totem to . It only hits enemies within 8 yards and costs a lot of mana.
  • Two or three enemiesUse when two or three enemies are close together, after triggers or when your mana allows. Its damage drops by 30% with each jump.
  • Dangerous enemiesAgainst dangerous enemies, use . For 15 sec casts faster and has no cooldown.
  • Extra enemiesIf more enemies join, drop . Enemies within 8 yards attack the totem while you kill one first.
  • Physical damageAgainst hard hitters, drop to reduce the physical damage you take.
  • EscapingWhen running away, drop to slow enemies within 10 yards.
  • SlowingSlow fleeing or chasing enemies for 8 sec with . It shares a cooldown with your other Shocks.
  • Enemy buffsRemove beneficial magic from enemies with .
  • Fear and sleepAgainst enemies that use fear, charm or sleep, drop in advance.
  • Poison and diseaseRemove poisons with and diseases with .
  • TravelingWhen enemies are far apart, use outdoors. The shift takes 3 sec.
  • Moving onBefore moving on, use to get back 25% of the mana spent on your totems.
  • Staying putIf you keep hunting within 30 yards, keep down. It stops working once you move away.
  • Blocking spellsAgainst dangerous casters, drop . The totem takes a harmful spell aimed at you.
  • When you dieIf you die, use to get back up on the spot. Check for nearby enemies first.

Party

Deal damage with spells from the back and support the party with totems.

  • Single targetOnce the tank has the enemy, apply and keep casting . If you run short, use lower ranks or pause your casting and let work while your mana comes back.
  • ThreatIf your threat gets close to the tank's, stop casting for a moment. If you need a Shock, use instead of .
  • InterruptsInterrupt casters with once the tank has them. It causes a lot of threat, so don't use it first.
  • Several enemiesUse when enemies gather near your Fire totem. Stop if your threat climbs or your mana runs low.
  • Two or three enemiesWhen enemies are grouped, work in after triggers or when your mana allows.
  • BossesUse on bosses. casts faster for 15 sec.
  • Melee party buffWith melee in the party, use as your Earth totem.
  • Melee extra attacksWith several melee in the party, use as your Air totem.
  • Party manaWith spellcasters in the party, use as your Water totem.
  • PeelingIf an enemy goes for the healer, drop within 8 yards so it attacks the totem.
  • Fear and sleepAgainst enemies that use fear, charm or sleep, change your Earth totem to .
  • Enemy buffsRemove beneficial magic from enemies with .
  • Poison and diseaseIf poison or disease is frequent, change your Water totem to or . Otherwise use and .
  • Blocking spellsAgainst dangerous casters, change your Air totem to .
  • Backup healingHelp out with if your healer is in trouble.
  • ResurrectionAfter the fight, bring fallen party members back with .

Dungeons

Skills

Spellbook →

Build Order

Elemental34Enhancement6Restoration11

  1. LV 10–145/5
  2. LV 15–173/3
  3. LV 18–192/5
  4. LV 201/1
  5. LV 21–235/5
  6. LV 241/3
  7. LV 25–273/3
  8. LV 28–293/3
  9. LV 301/1
  10. LV 31–333/3
  11. LV 341/2
  12. LV 35–395/5
  13. LV 401/1
  14. LV 412/2
  15. LV 42–465/5
  16. LV 47–493/3
  17. LV 50–512/5
  18. LV 521/1
  19. LV 53–575/5
  20. LV 58–592/2
  21. LV 601/5
Open this build in the calculator →

Recommended professions

  • Leatherworking

    No cheap trainer mail in this range. From level 55, high spell power pieces are worth a look, though the materials are expensive and the patterns are hard to find.

    • LV 55Skill 300
    • LV 57Skill 290
      Pattern · Knot Thimblejack's Cache
  • Skinning

    Collect .

Camping

  • LV 1Skill 20
  • LV 28Skill 140
    Blueprint · drops in Wailing Caverns
  • LV 1Skill 20
  • LV 28Skill 125
    Blueprint · drops in Shadowfang Keep
  • Look for the Skinning Chair (2% crit chance) and the Leatherworking Tent (rested XP up to 5% of a level) first.
  • The Alchemy Mana Well (mana regen) and the Fishing Fish Bowl (8% stats) are good too.

Mounts

  • Apprentice Riding90g
Level 40 Mount Guide →