Max 5
Reduces the mana cost of your Shock, Lightning Bolt, and
Chain Lightning spells by 10%.

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BUILD ORDER
Stoneform
Instant3 min cooldown
Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Find Treasure
Instant
Allows the dwarf to sense nearby treasure, making it appear on the minimap.
Artisan's PrecisionPassive
Increases hit chance with spells and attacks by 1%.
Big Game HunterPassive
Damage dealt versus Beasts increased by 5%.
Blood Fury
Instant2 min cooldown
Increases Attack Power and Spell Power by 10% for 15 sec.
Shatter Curse
Instant3 min cooldown
Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.
CommandPassive
Damage dealt by Hunter and Warlock pets increased by 5%.
HardinessPassive
Duration of Stun effects on you reduced by 20%.
War Stomp
0.5 sec cast90 sec cooldown
Stuns up to 5 enemies within 8 yds for 2 sec.
Cultivation
Instant15 min cooldown
Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. Each herb has a character level requirement (its Herbalism requirement ÷ 5; level 60 for herbs above 300 skill).
PlainsrunningPassive
Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect.
EndurancePassive
Total Health increased by 5%.
Berserking
Instant3 min cooldown
Increases your spellcasting and attack speed by 10% for 15 sec.
Rapid Regeneration
Channeled (6 sec cast)3 min cooldown
Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Beast SlayingPassive
Damage dealt versus Beasts increased by 5%.
RegenerationPassive
Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
Walk on Air
Instant90 sec cooldown
Glide downward through the air for 10 sec while controlling your direction of travel.
Skysight
0.5 sec cast2 min cooldown
Increases your movement speed by 15% for 15 sec. Using it at an elemental convergence also grants Charged for 1 hour, increasing the movement speed bonus to 30%. Charged persists through death, and is removed upon entering a raid.
Wind BlessedPassive
Increases your spellcasting, melee, and ranged Haste by 2%.
Elemental InsightPassive
Damage dealt versus Elementals increased by 5%.
Max 5
Reduces the mana cost of your Shock, Lightning Bolt, and
Chain Lightning spells by 10%.
Max 5
Increases the damage done by your Lightning Bolt,
Chain Lightning, and
Earth Shock spells by 5%.
5 points · Max 3
Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec.
5 points · Max 5
Reduces the cooldown of your Shock spells by 1.0 sec.
5 points · Max 3
Reduces the cast time of your Lightning Bolt and
Chain Lightning spells by 0.50 sec.
5 points · Max 3
Increases the damage done by your Fire Totems and by your Flame Shock and
Fire Nova spells by 15%, as well as increases the duration of your
Flame Shock spell by 9 sec.
10 points · Max 1
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
10 points · Max 3
Reduces damage taken from Fire, Frost, and Nature effects by 10%.
15 points · Max 2
Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec, and increases the duration of your
Magma Totem by 20 sec.
15 points · Max 3
Gives your Lightning Bolt and
Chain Lightning spells a 70% chance to not lose casting time when you take damage.
15 points · Max 1
Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
20 points · Max 2
Increases the range of your Lightning Bolt,
Chain Lightning, and
Fire Nova spells by 6 yards.
20 points · Max 1
Increases the critical strike chance of your Lightning Bolt and
Chain Lightning spells by 5%.
20 points · Max 3
Gives your Lightning Bolt and
Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
25 points · Max 5
Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
30 points · Max 1
Gain mastery over Lightning, reducing the cast time of your Lightning Bolt spell by 0.5 sec, and removing the cooldown from your
Chain Lightning spell. Lasts 15 sec.
Max 2
Increases the health of your Stoneclaw Totem by 50% and the radius of your
Earthbind Totem by 20%.
Max 5
Improves your chance to get a critical strike with all spells and attacks by 5%.
Max 5
Increases your Intellect by 10%.
5 points · Max 2
Increases the amount of damage reduced by your Stoneskin Totem and
Windwall Totem by 20% and reduces the cooldown of your
Grounding Totem by 2 sec.
5 points · Max 3
Increases your Attack Power by an amount equal to 150% of your Intellect.
5 points · Max 3
Increases the damage done by your Lightning Shield orbs by 15%.
10 points · Max 3
Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your
Windfury Weapon effect by 40% and increases the damage caused by your
Flametongue Weapon and
Frostbrand Weapon by 15%.
10 points · Max 1
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
10 points · Max 3
Increases your chance to dodge by an additional 6%.
15 points · Max 5
Increases your Stamina by 10%.
15 points · Max 5
Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.
15 points · Max 1
Instantly strike for 150% weapon damage and increase the damage you deal to the target with your next Lightning Bolt,
Chain Lightning, or
Earth Shock spell by 20% for 12 sec.
15 points · Max 2
Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and
Ghost Wolf may be used indoors.
20 points · Max 1
Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while
Rockbiter Weapon is active.
20 points · Max 2
Increases your spell damage and healing by up to 30% of your Intellect.
20 points · Max 2
When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and
Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
25 points · Max 5
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
30 points · Max 1
Increases your attack speed by 30% for 25 sec.
Reduces the casting time of your Healing Wave spell by 0.5 sec.
Max 5
Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
5 points · Max 3
Allows 50% of your Mana regeneration to continue while casting.
5 points · Max 3
Reduces the threat generated by your spells by 15%.
5 points · Max 5
Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
5 points · Max 2
Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.
10 points · Max 3
Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
10 points · Max 3
Gives your healing spells a 70% chance to not lose casting time when you take damage.
10 points · Max 1
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
15 points · Max 5
Increases the critical effect chance of your healing spells by 5%.
15 points · Max 5
Increases the effect of your Mana Spring Totem by 25% and increases the effect of your
Healing Stream Totem by 50%.
15 points · Max 1
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
20 points · Max 3
Increases the amount healed by your Healing Wave spell by 25%.
20 points · Max 1
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
25 points · Max 5
Increases the effectiveness of your healing spells by 10%.
30 points · Max 1
Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.