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WoW Forever Shaman talent calculator

Talents

Required 1Left 51Target 60
Required level 1Remaining 51Target level 60Elemental0Enhancement0Restoration0Elemental0Enhancement0Restoration0

Compared to ClassicNEWNew in ForeverBuffedNerfedChanged

Elemental

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Enhancement

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Restoration

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BUILD ORDER

Build Order

  1. No points spent yet.

Racials of every race that can play Shaman

Alliance

  • wowf.io

    DwarfNEW

    Race info →
    • Stoneform

      Instant·3 min cooldown

      Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

    • Find Treasure

      Instant

      Allows the dwarf to sense nearby treasure, making it appear on the minimap.

    • Artisan's PrecisionPassive

      Increases hit chance with spells and attacks by 1%.

    • Big Game HunterPassive

      Damage dealt versus Beasts increased by 5%.

Horde

  • wowf.io

    Orc

    Race info →
    • Blood Fury

      Instant·2 min cooldown

      Increases Attack Power and Spell Power by 10% for 15 sec.

    • Shatter Curse

      Instant·3 min cooldown

      Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.

    • CommandPassive

      Damage dealt by Hunter and Warlock pets increased by 5%.

    • HardinessPassive

      Duration of Stun effects on you reduced by 20%.

  • wowf.io

    Tauren

    Race info →
    • War Stomp

      0.5 sec cast·90 sec cooldown

      Stuns up to 5 enemies within 8 yds for 2 sec.

    • Cultivation

      Instant·15 min cooldown

      Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. Each herb has a character level requirement (its Herbalism requirement ÷ 5; level 60 for herbs above 300 skill).

    • PlainsrunningPassive

      Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect.

    • EndurancePassive

      Total Health increased by 5%.

  • wowf.io

    Troll

    Race info →
    • Berserking

      Instant·3 min cooldown

      Increases your spellcasting and attack speed by 10% for 15 sec.

    • Rapid Regeneration

      Channeled (6 sec cast)·3 min cooldown

      Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

    • Beast SlayingPassive

      Damage dealt versus Beasts increased by 5%.

    • RegenerationPassive

      Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.

  • wowf.io

    SkyborneWindshaperNEW

    Race info →
    • Walk on Air

      Instant·90 sec cooldown

      Glide downward through the air for 10 sec while controlling your direction of travel.

    • Skysight

      0.5 sec cast·2 min cooldown

      Increases your movement speed by 15% for 15 sec. Using it at an elemental convergence also grants Charged for 1 hour, increasing the movement speed bonus to 30%. Charged persists through death, and is removed upon entering a raid.

    • Wind BlessedPassive

      Increases your spellcasting, melee, and ranged Haste by 2%.

    • Elemental InsightPassive

      Damage dealt versus Elementals increased by 5%.

All talents

Elemental

Convection

Max 5

Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 10%.

Concussion

Max 5

Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.

Elemental Devastation

5 points · Max 3

Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec.

Reverberation

5 points · Max 5

Reduces the cooldown of your Shock spells by 1.0 sec.

Elemental Alacrity

5 points · Max 3

Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.50 sec.

Call of Flame

5 points · Max 3

Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.

Elemental Focus

10 points · Max 1

Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Elemental Warding

10 points · Max 3

Reduces damage taken from Fire, Frost, and Nature effects by 10%.

Trial by Fire

15 points · Max 2

Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 20 sec.

Eye of the Storm

15 points · Max 3

Gives your Lightning Bolt and Chain Lightning spells a 70% chance to not lose casting time when you take damage.

Earthbound

15 points · Max 1

Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.

Elemental Reach

20 points · Max 2

Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 6 yards.

Call of Thunder

20 points · Max 1

Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 5%.

Lightning Overload

20 points · Max 3

Gives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

Elemental Fury

25 points · Max 5

Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.

Lightning Mastery

30 points · Max 1

Instant
3 min cooldown

Gain mastery over Lightning, reducing the cast time of your Lightning Bolt spell by 0.5 sec, and removing the cooldown from your Chain Lightning spell. Lasts 15 sec.

Enhancement

Earth's Grasp

Max 2

Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.

Thundering Strikes

Max 5

Improves your chance to get a critical strike with all spells and attacks by 5%.

Ancestral Knowledge

Max 5

Increases your Intellect by 10%.

Guardian Totems

5 points · Max 2

Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.

Mental Dexterity

5 points · Max 3

Increases your Attack Power by an amount equal to 150% of your Intellect.

Improved Lightning Shield

5 points · Max 3

Increases the damage done by your Lightning Shield orbs by 15%.

Elemental Weapons

10 points · Max 3

Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.

Shamanistic Focus

10 points · Max 1

Reduces the mana cost of your Shock and Lightning Shield spells by 45%.

Anticipation

10 points · Max 3

Increases your chance to dodge by an additional 6%.

Toughness

15 points · Max 5

Increases your Stamina by 10%.

Flurry

15 points · Max 5

Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.

Stormstrike

15 points · Max 1

8% of base mana
Melee Range
Instant
6 sec cooldown

Instantly strike for 150% weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.

Improved Ghost Wolf

15 points · Max 2

Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors.

Spirit Weapons

20 points · Max 1

Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.

Mental Quickness

20 points · Max 2

Increases your spell damage and healing by up to 30% of your Intellect.

Improved Stormstrike

20 points · Max 2

When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.

Maelstrom Weapon

25 points · Max 5

When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.

Rage of the Farseer

30 points · Max 1

Instant
3 min cooldown

Increases your attack speed by 30% for 25 sec.

Restoration

Improved Healing Wave

Max 5

Reduces the casting time of your Healing Wave spell by 0.5 sec.

Tidal Focus

Max 5

Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.

Mindfulness

5 points · Max 3

Allows 50% of your Mana regeneration to continue while casting.

Natural Grace

5 points · Max 3

Reduces the threat generated by your spells by 15%.

Totemic Focus

5 points · Max 5

Reduces the Mana cost of your totems and any spells that summon or move them by 25%.

Improved Reincarnation

5 points · Max 2

Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.

Ancestral Healing

10 points · Max 3

Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.

Healing Focus

10 points · Max 3

Gives your healing spells a 70% chance to not lose casting time when you take damage.

Water Shield

10 points · Max 1

Instant

The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

Tidal Mastery

15 points · Max 5

Increases the critical effect chance of your healing spells by 5%.

Restorative Totems

15 points · Max 5

Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.

Mana Tide Totem

15 points · Max 1

10 Mana
Instant
5 min cooldown

Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.

Healing Way

20 points · Max 3

Increases the amount healed by your Healing Wave spell by 25%.

Nature's Swiftness

20 points · Max 1

Instant
3 min cooldown

When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

Purification

25 points · Max 5

Increases the effectiveness of your healing spells by 10%.

Riptide

30 points · Max 1

150 Mana
40 yd range
Instant
12 sec cooldown

Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.