Max 2
Increases your damage with Wands by 25%.

Compared to ClassicNew in ForeverBuffedNerfedChanged
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BUILD ORDER
Will to Survive
Instant3 min cooldown
Instantly removes all Stun effects.
Perception
Instant3 min cooldown
Dramatically increases stealth detection for 20 sec.
RuthlessPassive
Increases your critical strike chance with all spells and attacks by 1%.
The Human SpiritPassive
Spirit increased by 10%.
Escape Artist
Instant2 min cooldown
Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Eureka!lasts 8 sec
Instant2 min cooldown
Your non-periodic damaging abilities have their Energy, Rage or Mana cost reduced by 10% and deal 10% more damage.
Expansive MindPassive
Maximum Mana, Rage and Energy increased by 5%.
Engineering SpecializationPassive
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Walk on Air
Instant90 sec cooldown
Glide downward through the air for 10 sec while controlling your direction of travel.
Read Leyline
0.5 sec cast2 min cooldown
Increases your Health and Mana regeneration by 50% for 15 sec. Cannot be used while Innervate is active. Using it at a Ley Line also grants Attuned for 1 hour, increasing the regeneration bonus to 100%. Attuned persists through death, and is removed upon entering a raid.
Wind BlessedPassive
Increases your spellcasting, melee, and ranged Haste by 2%.
Elemental InsightPassive
Damage dealt versus Elementals increased by 5%.
Blood Fury
Instant2 min cooldown
Increases Attack Power and Spell Power by 10% for 15 sec.
Shatter Curse
Instant3 min cooldown
Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.
CommandPassive
Damage dealt by Hunter and Warlock pets increased by 5%.
HardinessPassive
Duration of Stun effects on you reduced by 20%.
Will of the Forsaken
Instant2 min cooldown
Instantly removes all Charm, Fear and Sleep effects.
Cannibalize
5 yd rangeInstant2 min cooldown
When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Touch of the GravePassive15 sec proc cooldown
Your spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.
Underwater BreathingPassive
Underwater breath lasts 300% longer than normal.
Berserking
Instant3 min cooldown
Increases your spellcasting and attack speed by 10% for 15 sec.
Rapid Regeneration
Channeled (6 sec cast)3 min cooldown
Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Beast SlayingPassive
Damage dealt versus Beasts increased by 5%.
RegenerationPassive
Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
Max 2
Increases your damage with Wands by 25%.
Max 5
Gives your Arcane Missiles spell a 100% chance and your
Arcane Blast and
Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
Max 3
Increases your Armor by an amount equal to 75% of your Intellect.
5 points · Max 2
Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
5 points · Max 2
Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
5 points · Max 5
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
5 points · Max 2
Gives your Arcane Blast spell a 40% chance, and your
Arcane Wrath,
Fireball,
Frostbolt, and
Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next
Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
10 points · Max 2
Increases the range of your Arcane spells by 6 yards.
10 points · Max 3
Increases the critical strike chance of your Arcane spells by 6%.
10 points · Max 1
Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
15 points · Max 2
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your
Mage Armor spell by 50%.
15 points · Max 2
Your Counterspell also Silences the target for 4 sec.
15 points · Max 3
Allows 50% of your Mana regeneration to continue while casting.
15 points · Max 1
Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
20 points · Max 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
20 points · Max 5
Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
25 points · Max 3
Increases the damage done by your spells by 3% and your critical strike chance by 3%.
30 points · Max 1
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Max 5
Increases the critical strike chance of your Fire Blast,
Ice Lance,
Arcane Blast, and
Scorch spells by 10%.
Max 5
Reduces the casting time of your Fireball,
Frostfire Bolt, and
Arcane Wrath spells by 0.5 sec.
5 points · Max 5
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
5 points · Max 2
Increases the range of your Fire spells by 6 yards.
5 points · Max 3
Gives your Fire spells a 10% chance to stun the target for 2 sec.
10 points · Max 3
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
10 points · Max 3
Increases the critical strike chance of your Flamestrike spell by 15%.
10 points · Max 1
Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
10 points · Max 2
Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.
15 points · Max 3
Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
15 points · Max 2
Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
15 points · Max 1
Non-periodic critical strikes with Fireball,
Frostfire Bolt,
Fire Blast, and
Scorch reduce the cast time of your next
Pyroblast cast within 20 sec by 25%, stacking up to 3 times.
Fire Blast grants an additional stack every time it deals damage.
15 points · Max 3
Your Fire and Frost critical strikes will refund 30% of their base mana cost.
20 points · Max 3
Increases the critical strike chance of your Fire spells by 6%.
20 points · Max 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
25 points · Max 3
Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
30 points · Max 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Max 2
Increases the Armor and resistances granted by your Frost Armor and
Ice Armor spells by 30%, gives your
Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your
Ice Barrier and
Frost Ward by 20%.
Max 5
Reduces the casting time of your Frostbolt spell by 0.5 sec.
Max 3
Improves your chance to hit with all spells by 6%.
5 points · Max 5
Increases the critical strike damage bonus of your Frost spells by 100%.
5 points · Max 3
Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
5 points · Max 2
Reduces the cooldown of your Frost Nova spell by 4 sec.
5 points · Max 3
Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
10 points · Max 3
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
10 points · Max 3
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
10 points · Max 1
Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
15 points · Max 2
Increases the range of your Frostbolt,
Ice Lance, and
Blizzard spells and the radius of your
Frost Nova and
Cone of Cold spells by 20%.
15 points · Max 1
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
15 points · Max 3
Increases the critical strike chance of all your spells against Frozen targets by 50%.
20 points · Max 3
Increases the damage dealt by your Cone of Cold spell by 35%.
20 points · Max 1
Finishes the remaining cooldown on all your other Frost spells.
20 points · Max 2
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
25 points · Max 5
Gives your Frostbolt and
Fingers of Frost empowered
Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next
Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
30 points · Max 1
Shield yourself, absorbing 448 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.