Max 3
Increases the duration of your Gouge ability by 1.5 sec.

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BUILD ORDER
Will to Survive
Instant3 min cooldown
Instantly removes all Stun effects.
Perception
Instant3 min cooldown
Dramatically increases stealth detection for 20 sec.
RuthlessPassive
Increases your critical strike chance with all spells and attacks by 1%.
The Human SpiritPassive
Spirit increased by 10%.
Stoneform
Instant3 min cooldown
Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Find Treasure
Instant
Allows the dwarf to sense nearby treasure, making it appear on the minimap.
Artisan's PrecisionPassive
Increases hit chance with spells and attacks by 1%.
Big Game HunterPassive
Damage dealt versus Beasts increased by 5%.
Elune's Light
Instant3 min cooldown
Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Shadowmeld
Instant10 sec cooldown · 2 min in combat
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
QuicknessPassive
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Wisp SpiritPassive
Transform into a wisp upon death, increasing movement speed by 75%.
Escape Artist
Instant2 min cooldown
Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Eureka!lasts 8 sec
Instant2 min cooldown
Your non-periodic damaging abilities have their Energy, Rage or Mana cost reduced by 10% and deal 10% more damage.
Expansive MindPassive
Maximum Mana, Rage and Energy increased by 5%.
Engineering SpecializationPassive
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Walk on Air
Instant90 sec cooldown
Glide downward through the air for 10 sec while controlling your direction of travel.
Read Leyline
0.5 sec cast2 min cooldown
Increases your Health and Mana regeneration by 50% for 15 sec. Cannot be used while Innervate is active. Using it at a Ley Line also grants Attuned for 1 hour, increasing the regeneration bonus to 100%. Attuned persists through death, and is removed upon entering a raid.
Wind BlessedPassive
Increases your spellcasting, melee, and ranged Haste by 2%.
Elemental InsightPassive
Damage dealt versus Elementals increased by 5%.
Blood Fury
Instant2 min cooldown
Increases Attack Power and Spell Power by 10% for 15 sec.
Shatter Curse
Instant3 min cooldown
Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.
CommandPassive
Damage dealt by Hunter and Warlock pets increased by 5%.
HardinessPassive
Duration of Stun effects on you reduced by 20%.
Will of the Forsaken
Instant2 min cooldown
Instantly removes all Charm, Fear and Sleep effects.
Cannibalize
5 yd rangeInstant2 min cooldown
When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Touch of the GravePassive15 sec proc cooldown
Your spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.
Underwater BreathingPassive
Underwater breath lasts 300% longer than normal.
Berserking
Instant3 min cooldown
Increases your spellcasting and attack speed by 10% for 15 sec.
Rapid Regeneration
Channeled (6 sec cast)3 min cooldown
Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Beast SlayingPassive
Damage dealt versus Beasts increased by 5%.
RegenerationPassive
Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
Walk on Air
Instant90 sec cooldown
Glide downward through the air for 10 sec while controlling your direction of travel.
Skysight
0.5 sec cast2 min cooldown
Increases your movement speed by 15% for 15 sec. Using it at an elemental convergence also grants Charged for 1 hour, increasing the movement speed bonus to 30%. Charged persists through death, and is removed upon entering a raid.
Wind BlessedPassive
Increases your spellcasting, melee, and ranged Haste by 2%.
Elemental InsightPassive
Damage dealt versus Elementals increased by 5%.
Max 3
Increases the duration of your Gouge ability by 1.5 sec.
Max 2
After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike,
Backstab,
Ambush,
Mutilate, or
Ghostly Strike. Lasts 20 sec.
Max 5
Increases your critical strike chance with all attacks and Poisons by 5%.
5 points · Max 3
Gives your finishing moves a 60% chance to add a Combo Point to your target.
5 points · Max 2
Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
5 points · Max 3
Increases the duration of your Slice and Dice ability by 45%.
10 points · Max 2
Increases your maximum Energy by 10.
10 points · Max 1
Increases the duration of your Rupture ability by 6 sec and your
Garrote ability by 9 sec.
10 points · Max 2
Increases the critical strike damage bonus of your Sinister Strike,
Gouge,
Backstab,
Mutilate,
Ghostly Strike, and
Hemorrhage abilities by 20%.
15 points · Max 5
Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
15 points · Max 1
When activated, increases the critical strike chance of your next Sinister Strike,
Backstab,
Ambush,
Eviscerate, or
Mutilate by 100%.
15 points · Max 5
Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
20 points · Max 5
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
20 points · Max 1
Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
20 points · Max 2
Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
25 points · Max 3
Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
30 points · Max 1
Instantly attacks with both weapons for 90% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Max 3
Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your
Death Mark ability by 20%.
Max 2
Reduces the Energy cost of your Sinister Strike and
Hemorrhage abilities by 5.
Max 5
Increases your Dodge chance by 5%.
5 points · Max 3
Increases the critical strike chance of your Backstab by 30% and your
Mutilate by 15%, and gives
Backstab a 45% chance to add an additional Combo Point.
5 points · Max 3
Increases your Parry chance by 6%.
5 points · Max 3
Improves your chance to hit by 3%.
5 points · Max 2
Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
10 points · Max 2
Reduces the cooldown of your Sprint and
Evasion abilities by 60%.
10 points · Max 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
10 points · Max 2
Increases the Energy cost reduction of your Poised ability by 10.
15 points · Max 2
Gives your Kick ability a 100% chance to Silence the target for 2 sec.
15 points · Max 1
Reduces the Energy cost of your Eviscerate ability by 15.
15 points · Max 2
Reduces the chance for your attacks to be Dodged or Parried by 2%.
15 points · Max 3
Increases the damage of your Sinister Strike and
Eviscerate abilities by 15%.
20 points · Max 2
Increases the damage done by your off-hand weapon by 50%.
20 points · Max 1
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
20 points · Max 5
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
25 points · Max 5
Increases the Energy generated by your Shank ability by 15 and reduces its cooldown by 2.0 sec.
30 points · Max 1
Increases your Energy regeneration rate by 100% for 15 sec.
Max 3
Gives you a 45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
Max 3
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
Max 5
Increases the damage dealt by your Backstab,
Garrote,
Ambush, and
Mutilate abilities by 20%.
5 points · Max 2
Reduces the Energy cost of your Cheap Shot and
Garrote abilities by 20, and your
Garrote ability no longer requires you to be behind your target.
5 points · Max 3
Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
5 points · Max 3
Increases the critical strike chance of your Ambush ability by 45%.
5 points · Max 2
Reduces the Energy cost of your Sap and
Blind abilities by 50%.
10 points · Max 3
Gives you a 100% chance to add an additional combo point to your target when using your Ambush,
Garrote, or
Cheap Shot ability.
10 points · Max 1
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
10 points · Max 3
Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
15 points · Max 2
Reduces the cooldown of your Vanish and
Blind abilities by 90 sec.
15 points · Max 1
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or
Garrote cast within 7 sec to not require
Stealth. Awards 1 combo point.
15 points · Max 2
Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 30% for 3 sec after Sapping a target.
20 points · Max 2
Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
20 points · Max 1
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
20 points · Max 1
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and
Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
25 points · Max 5
Grants your Shank ability a 100% chance to add 2 Combo Points to the target.
30 points · Max 1
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and
Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance:
1 point : 12% stored, (165 + 4% of attack power) damage cap
2 points: 24% stored, (267 + 8% of attack power) damage cap
3 points: 36% stored, (369 + 12% of attack power) damage cap
4 points: 48% stored, (471 + 16% of attack power) damage cap
5 points: 60% stored, (573 + 20% of attack power) damage cap