
TALENT CALCULATOR
Recommended builds for each level range. Click one to load it into the calculator along with its leveling path.
Compared to ClassicNew in ForeverBuffedNerfedChanged
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TALENT BUILD
0
Arms
0
Fury
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Protection
Spent / remaining0/51
Level neededLv 1
LEVEL PATH
RACIAL TRAITS
5 Alliance and 5 Horde races can play this class. Compare their active and passive racials at a glance.
Will to SurviveActive3 min cooldown
Instantly removes all Stun effects.
PerceptionActive3 min cooldown · lasts 20 sec
Dramatically increases stealth detection for 20 sec.
Sword SpecializationPassive
Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
The Human SpiritPassive
Spirit increased by 5%.
StoneformActive3 min cooldown · lasts 8 sec
Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Find TreasureActive
Allows the dwarf to sense nearby treasure, making it appear on the minimap.
Mace SpecializationPassive
Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.
Big Game HunterPassive
Damage dealt versus Beasts increased by 5%.
Elune's LightActive3 min cooldown · lasts 15 sec
Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
ShadowmeldActive10 sec cooldown
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
QuicknessPassive
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Wisp SpiritPassive
Transform into a wisp upon death, increasing movement speed by 75%.
Escape ArtistActive2 min cooldown · lasts 3 sec
Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Eureka!Active2 min cooldown · lasts 15 sec
Your next 3 damaging abilities have their Energy, Rage or Mana cost reduced by 10% and deal 10% more damage.
Expansive MindPassive
Maximum Mana, Rage and Energy increased by 5%.
Engineering SpecializationPassive
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Walk on AirActive2 min cooldown · lasts 10 sec
Glide downward through the air for 10 sec while controlling your direction of travel.
Read Ley LineActive2 min cooldown · lasts 15 sec
Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.
Wind BlessedPassive
Increases your spellcasting, melee, and ranged Haste by 1%.
Elemental InsightPassive
Damage dealt versus Elementals increased by 5%.
Blood FuryActive2 min cooldown · lasts 15 sec
Increases Attack Power and Spell Power by 10% for 15 sec.
Shatter CurseActive3 min cooldown · lasts 8 sec
Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
Axe SpecializationPassive
Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.
HardinessPassive
Duration of Stun effects on you reduced by 20%.
Will of the ForsakenActive2 min cooldown
Instantly removes all Charm, Fear and Sleep effects.
CannibalizeActive2 min cooldown · lasts 10 sec
When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Touch of the GravePassive
Your spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health.
Underwater BreathingPassive
Underwater breath lasts 300% longer than normal.
War StompActive2 min cooldown · lasts 2 sec
Stuns up to 5 enemies within 8 yds for 2 sec.
CultivationActive1 hr cooldown
Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. Each herb has a character level requirement (its Herbalism requirement ÷ 5; level 60 for herbs above 300 skill).
PlainsrunningPassive
Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.
EndurancePassive
Total Health increased by 5% and chance to hit increased by 1%.
BerserkingActive3 min cooldown · lasts 10 sec
Increases your spellcasting and attack speed by 10% for 10 sec.
Rapid RegenerationActive3 min cooldown · lasts 6 sec
Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Beast SlayingPassive
Damage dealt versus Beasts increased by 5%.
RegenerationPassive
Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.
Walk on AirActive2 min cooldown · lasts 10 sec
Glide downward through the air for 10 sec while controlling your direction of travel.
SkysightActive2 min cooldown · lasts 30 sec
Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
Wind BlessedPassive
Increases your spellcasting, melee, and ranged Haste by 1%.
Elemental InsightPassive
Damage dealt versus Elementals increased by 5%.
CLASS INFO
TIER SET BONUSES
Wearing pieces of the Hyjal raid tier set grants bonuses based on how many pieces are equipped. This class has a separate set for each specialization.
Battlegear of GloryArms / Fury